8th Heaven is a Scenario Simulation: a mix between a point & click adventure game and a life simulator. There is sandbox gameplay featuring stats and inventory items, but also a narrative throughline with goals and progression.
You died! Things aren’t so bad though, as you find yourself reborn in an island paradise,
filled with fantastical monster-people.
You now have a second chance at life, filled with adventure, relaxation, and romance!
- Chapter 1 – 4 new steps.
- Chapter 2 – 11 new steps.
- New character – Louis, the ticket seller.
- New character – Amar, a mysterious girl.
- New location – Louis’ trailer.
- New location – Grocery shop (wip).
- New shop – Love Machine. Buy npc tickets!
- New feature – Battle Tickets. You need to buy tickets to unlock battles. Every fightable npc has his own ticket to buy.
- New feature – Sleeping. You can skip a day, but only after the morning.
- New feature – Workbench (wip).
- Louis NSFW event #01 – My sweet secretary ~
- Two new Steam achievements.
- Dialogue UI rework.
- Various UI improvements (effects, shiny stars, new fonts, etc…)
- Steve’s Shop improvements (new entrance, camera and lod fix).
- New foliage shader (trees dithering and high resolution stability).
- Level design improvements accordingly (new trees and foliage).
- New small area in the Village.
- Electric poles in the Village.
- Navmesh cleaning.
- New interior ground and wall shader.
- New trailer texture for Louis.
- New Dolores expressions.
- Quest tasks in dialogs are now highlighted in red.
- Trigger issue with elevator during game intro.
- Various UI optimization.
- Probably lot of stuff I didn’t take note of lol.
- Dolores Event #02 – Dolores defies Dimitri… One challenge too many.
- Dimitri Event #02 – You have to make your own decisions…
- Finn Event #02 – A very tiring day… The light at the end of the tunnel?
- Dolce Event #02 – Deliveries that go wrong…
- Marcia NSFW Event #02 – You have such nice… tattoos!
- Barista mini-game rework – New tutorial, animated character, bug fixes extra price bonus and new sounds!
- Rework of the job menu + tutorial reset button.
- Add 4K support. Widescreen still little buggued so… play in windowed. Use ALT + ENTER is you want to switch between.
- Various new dialogue sprites and expressions.
- Coconut-Shy mini-game balance – +1 ball when 15 points, new tutorial, various new hints.
- Level design adjustments on Creekpark.
- Various new UI sounds.
- Finn Event #01 adjustments and various bugs.
- Finn Main Quest 100$ bug fixed (for real this time…)
- Widescreen cursor bug.
- Gloryhole tutorial save bug.
- NPC indicator when ping with right mouse click. The indicator show only npc’s in the same zone as you. It show if the npc is inside a building too. When you open the map in the smartphone, a small house icon also indicates whether the npc is in a building too.
- Auto-resolution detection at start.
- Fullscreen mode is now fullscreen-windowed.
- The game don’t run in background anymore. A temporary solution until we make a real pause system.
- Fix on 16:10 resolutions.
- Fix for a dialogue in the coconut bar with Dolores/Dimitri.
- Level design fix in the Forest zone.
- Animation bug fix in the battle system where some animations would stop.
- Intro Bethomet bubble dialogue cancels out properly.
- Physics optimization (no more characters fall trought floor if low fps.)
- Fix with Dimitri height with overworld sprite.
- Dolce shadow overworld sprite in cutscene now appears properly.
- Add scrollwheel icon in the Gloryhole minigame.
- Elevator bug fix.
- Steve’s shop carpet!!!
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