This is a complex and challenging game. Not because it is hard on purpose, but because you mostly float in zero-G, in 3 dimensions, and you have to use a controller to navigate. Well, that’s not entirely true anymore. Since v0.9.1, the game supports keyboard and mouse controls.
So, I recommend that the first thing you do after launching the game is to go to the Journal, then read the Tutorials. Sandy will eventually ask you if you’ve read them anyway, and if you didn’t and pretend you did, she won’t explain anything and you will feel lost.
Flight of the Swallow is a game of skill. Sandy won’t gain levels or learn new powers, but you, the player, will. Every step along the way is a new challenge, an increasingly difficult one. The very first one, when Sandy asks you to “grab that handle over there”, you will wonder how the hell you’ll manage that feat. But if you persevere, fulfill the challenge and keep going further, you will realize that this very first challenge was child’s play, in comparison to what comes after. You might want to give up at some point. Don’t. This game requires precision and patience, but Sandy gives you all the tools you need to beat it, and more. She’s a resourceful girl. Show her that you are too.
But if the game feels too difficult for you, I have one word for you : “Options”. You can turn on “Gecko Girl” mode which allows Sandy to grab anything she wants, not just handles, you can activate the predictors (I think they’re active by default), you can modify the power curves to give yourself more precision, and you can use slow-motion pretty much at will. I want the game to challenge you, but more importantly, I want you to beat those challenges, to learn new stunts and tricks, and to feel good about it. That’s what this game is all about.