You’re in bed, cock in hand, anime tiddies jiggling in your dreams. Suddenly, you feel something soft press against you. You wake up and open your eyes to find Melody, sleeping next to you! What will you do?
Currently, the pre alpha version is a scenario with the player and Projekt Melody together in the player’s bedroom.
Known issues
- Stream missing Chat Window
- Loading a save game into combat section will make the enemies docile and make you unable to progress the story.
- Old save files will not work.
- save menu might need to be closed and reopened for the save files to be refreshed.
- Mel really values her personal space in the elevator at the onsen, so let her get in and settled before joining her. Same with letting her get to her apartment door’s keypad (her passcode is private!)
- Once you’re done marveling at System 32’s badassery, make sure you head straight to Blair’s Lab. Going back the way you came will trigger the previous loop to start again and prevent progression
- Fighting back against enemies may trigger game-over. (SAVE BEFORE APPROACHING)
- Some of System 32’s dialogue is not firing correctly. No, you are not talking to yourself.
- Added another story section up to Blair’s lab.
- City is now buzzing with bald life and traffic.
- Spiced up the starting house with some NICE images.
- Major sandbox rework with a lot of juicy action you can have with a lot of different characters. Press Q to activate during exploration sections.
- Early combat preview with enemies.
- Changed our save files and save system so much that old save files will not work. But, we can handle a lot more data now and a lot better.
- Revamped our old progression systems to a new and more sexy custom system that is easier to work with.
- Streaming story section gotten a extreme performance fix.
- A lot of performance fixes done for the city and other parts.
- AI Rework. Not much to say here except they should be smarter now. Especially with navigation and dynamic obstacles.
- Character Spline Movement System
- Genital Spline Movement System
- Revamped Cinematic Storytelling Pipeline
- Revamped Character Creator
- Revamped True First Person Player Character
- Full Overhaul on Animation Processing
- Fully Rebuilt Sandbox aka Sandbox V2
- Virtual Little Tokyo Full City Loading System
- Full Revamp of the Outfit System
- Procedural Head Orientation System
Now to the official announcement message:
- Female Player Head does not receive skin tone changes (but body does)
- Silent Protagonist currently has no speech bubbles (avoid playing with this option for now)
- Popping and Hopping of the Camera between Scenes / Subchapters / while loading
- Game at times can randomly skip entire subchapters, especially exploration sections
- Some scenes in Sandbox V2 do have really shaky or blurry camera angles
- Melody at times tracks back on the movement spline
- Double Music in a section of Portal Subchapter
- A spoken line in the new subchapter has no lipsync animation
- City Lights load in late
- Save and Loading System does not retain all character information (Outfit System)
- Sandbox V2 – when playing with Melody interacting (pressing E) with her QUITS the game
General
- New Game button now works
- Story Map Scene Selection improved UX
- Input System overhauled (UE 5.1 requirement)
- Controls Menu added
- Controls Remapping added
- Gamepad Support partially added
- Graphic Settings can now be set to default
- Game Window Focus Bugs mostly resolved
- … many player reported bugs addressed / fixed
- Weather System Rain Bug fixed
- bandoleer, sex pose
- laptop,sex pose
- tommonagi, sex pose
- peg, sex pose
- top, sex pose
- Stream: Made the timed selections be skip-able. Skipping defaults to not saying anything unless something has already been picked
- Exploration: Camera is now correctly centered, removing the turn sway bug
- Censors should correctly be applied to the right position when needed
- Pause menu needs to be clicked again to get focus
- Control mapping gets reset to default when game is quit
- Gamepad Inputs not working in many cases
Scenario Creator
- Lights should now be clickable while inside of the Scenario Creator.
- The weather should now display the correct set time after being deselected and selected again.
- Character icons has now be changed from folders to an character.
- Beds should now correctly save the style
- Lights should now be correctly deleted when pressing new/load level.
- Weather should now correctly reset when pressing new level.
- Light meshes and arrows shouldn’t be visible any more while in play mode.
- The different objects and characters in the browser shouldn’t all have folders as icons any more.You can now write in character names/text/numbers or whatever for the camera to remember between scene switches.
- Loading time should be a bit faster now between the storyline and the scenario creator
- Camera shouldn’t head bang any more during the sequences. Even when you skip.
- Should now correctly display the alternative text when you pick up the special lube instead of the standard lube
- Mission Markers should now only mark current objective.
- Fade in and fade out should now correctly play even when skipping.
- Characters shouldn’t ever flicker for a frame any more in some scenes during the interactions.
- The environment is now saved with the Scenario save file when you save the scenario. No need to load and save an environment any more. That being said you can still save environment maps and load environments by using the top left buttons.
- Changed New, load and save buttons for the scenario editor thingie to say “environment” instead of “scene” to reduce confusion.
- Loading and making a new environment now no longer affects the scenario
- The characters now are in full size when applying animations to them.
- Beds added
- The warning messages shouldn’t hide behind previous ui elements any more.
- The transform buttons should now show the correct buttons. 1 2 3 4 instead of q w e r.
- Added “Focus Selected” to the drop down menu when you right click the object in the outliner. This also shows the hotkey to use to focus objects.
- The last edited scene should now correctly save when the Scenario is saved.
- The camera speed and hide mesh sliders now has tool tips, (The house and camera at the top)
- The scenario should now correctly auto save itself when pressing play.
- When making a new scene it will now automatically open the new scene.
- The speed slider should now correctly work while playing the scenario
- Censor meshes should now be correctly removed in all situations. Please report if you see floating balls of censorship hanging around where they don’t belong.
- Physics on body parts should now look a lot better in both scenario and storyline.
- An horny amount of backend fixes that no one will ever notice or see.
- Placing Characters
- Outfit Selection
- Animation Selection
- 5 S*x Animations
- Cool Static Poses
- Play-Mode
- Scene Creation
- Scenario Saving
- Music Player
- Updated Sky & Weather System
- Camera Speed Modifier
- Hide Near Objects by Distance Modifier
Level Editor
Main Game
- Because of the login screen, it’s possible that with any later version after this one, a Patreon account may be required to play the game.
- Only the graphics and audio settings are changeable for this version and changing the graphics settings may cause visual bugs to appear on some graphics cards and drivers.
- 35 dollars is required for a Steam key when the full game is released onto there.
- There’s only one scenario available currently with story mode not being available yet. Unless it’s mentioned on here, none of the information from either the Patreon or the video is in the game.
- VR support is not included but it is planned after the full release.
DOWNLOAD
Win: BUZZHEAVIER – GOFILE – MEGA – PIXELDRAIN – VIKINGFILE
Split
Part 2: BUZZHEAVIER – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
Part 3: BUZZHEAVIER – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
Part 4: BUZZHEAVIER – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
Extras: Tutorial
whoasky thanks for the link