v1.0.3.0
Stage 6 implementation
v1.0.2.13
Bug Fixes
Bug Fix: Minimap does not save/load properly.
■Changed
On Normal and Hard difficulty levels, the player’s energy drain while walking/running stops just before depletion.
The fat goblin will now always block arrows from the frontal fire for the first time and every 5 seconds.
Stage 6 Story
Stage 6, which is still under construction, will feature enemies such as the Nun merchants, Nun girls, bandits, etc. All of them are human!
They are all human!
There will be new traps, magic circles, restraints, and goddess statues, but we want to make sure that the enemies will be more aggressive with the traps.
For example, if we catch a player, we can take him to the trap and make him hang from it forcibly.
Stage 6 will probably be implemented at the beginning of next year.
Also, since we are working on the dots in batches rather than individually, it will be a little more difficult to upload the pictures on a weekly basis as we have been doing in the past.
Still, we will post the results as soon as something is completed!
v1.0.2.12
Bug Fixes
Bug Fix: Event cache data was not refreshed when starting the game with the stage selection function.
Bug Fix: In-game pornographic animations of orcs/goblins/golems continue to play and output SFX even after skipping the animation.
Changes
The ingame menu can now be closed with a right mouse click.
v1.0.2.11
Add stage selection function and invincibility mode function, 10 bug fixes
v1.0.2.10
Bug fixes
v1.0.2.9
Bug fixes
v1.0.2.6
Bug fixes
v1.0.2.5
Implementation of stage 5
v1.0.2.4
Two bug fixes
v1.0.1
Completed game
v0.1.3
Initial F95 Trial version release
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