v0.2.6 Public Update
– New story quests
– A Mutated Spawnie makes his reappearance
– Double-Jump ability (after a certain quest)
– Reworked the regular beastman lewd anim + defeat scene
– Lewd animations no longer go to the next stage unprompted,
-After losing the button-mash challenge, animations no longer auto-progress. You can now advance them at your own pace with a button press, so you can enjoy them without rush. ^^
– New nurseries
– New offspring and seed types
– Various bugfixes, backend updates (including a new system for tracking player progress), and other behind-the-scenes changes that you might not see—but they matter!
v0.2.5 Public Update
– A new NPC and quests (a priestess who won the last vote)
– A new enemy, Beastman Centaur, along with a defeat scene and h-anim
– Temple containing an early version of the nursery (not all races supported yet)
– Expanded the “Beastmen Thicket” level
– Extended dialogue system (mostly backend, allowing me to easily play animations, reorder objects etc during the dialogue)
– QOL changes
-Quest log now shows available quests, not only started ones
-Icons in dialogue choices now have a tooltip
-As per the usual, bugfixes
v0.2.4 Public Update
– Item Recovery after death (a sack spawns where you died)
– Most enemies now have an H attack (percentage chance dependent on player lust)
– Lust System implementation (early stage), including
– New Statuses
– Visual representation of lust level
– Higher % chance to get grabbed with higher lust
– An old, previously unused h animation added to a certain beastman’s repertoire ^^
– Smaller changes and bugfixes, including graphical, typo and enemy behavior fixes
v0.2.3 Public Update
– Pregnancy system expansion, including
-Early pregnancy stage added
-Buffs/Debuffs when pregnant (1st stage only at the moment)
-Multiple fetuses support
– Offspring system rework (in code mostly, you will not notice much change in this version but underneath, a lot more offspring stats and values are now tracked)
– Censorship remade for certain scenes (relaxing the hard-line approach on the b animations)
– Bugfixes to the conception system, other smaller changes
v0.2.2 Public Update
– Conception system rework
– Added Sperm variants with different attributes
– Character Status menu rework (moved the offspring count to it as well, it is available when switching the page)
– Hitstop effect during combat
– Smaller bugfixes and changes
v0.2.1 Public Update
– Better mouse support (+ a custom mouse cursor ^^)
– New Defeat art for the Lurker enemy
– Settings menu now available from the pause menu in-game
– Overhaul of the quest indicators system (icons above the NPC’s)
– Various smaller bugfixes, dialogue changes and other QOL features
v0.2.0 Public Update Hotfix2
– Fixed issues concerning enemy collisions (along with projectiles)
– Fixed new level not loading issue
v0.2.0 Public Update
– New level, “Beastmen Thicket” (in a very early stage, it will be expanded)
– A new enemy and a new boss, for the first a new h anim, for the other a new artset
– A delivery animation system reworked
– A completely remade intro sequence (with less “yap” and more sprites )
– A keybind remap option with smart keybind display for events
– Added a block cooldown indicator
– Many other bugfixes and smaller changes
v0.1.9 Public Update
– Total Audio Overhaul, thanks to FOMOD
– Adaptive sound/track effects implemented
– A delivery animation system reworked
– Cosmetic and functional changes to Boss encounters
– A helpful (hopefully) map was added to the level selection screen, (an idea from one of the players)
– Many other, smaller or bigger, bugfixes/rebalances
v0.1.8 Public Update
– Enemy AI + collision overhaul
– Riposte mechanic (perform a perfect parry and then attack immediately, while still holding the block button)
– New H animation with Urist + pregnancy animation variants
– Stability changes concerning quest dependent objects (blue chestbox for tools quest, teleport pylon etc)
– Quest steps requiring items should now display items together with the amount of them in the Quest Log
v0.1.7 Public Update
– 2 new defeat artsets (Beastman Grunt)
– 2 new NPC’s
– Lewdness system (each h action “rewards” you lewdness points, which can be used for… certain dialogue options ^^)
– Extensions to the dialogue system, supporting requirements checks (at the moment currency and lewdness checks)
– New quests and story content
v0.1.6 Public Update
– Stamina System added
– New parry/block mechanics
– Certain enemies overhauled
– Traps and anti spawnkilling measures added
– New drider defeat artset
– Addition of x-ray animations to the character screen
– Many more smaller graphical/balance changes
v0.1.5 Major Update
– New Enemy (Drider Acolyte)
– Status System (Implementing restraining and technical statuses, like preg)
– 2 New Art sets (Spawnies and Buschers)
– New Quests (Help out in gathering materials for Krebsstein’s clients)
– Expanded Spider level (available at the bottom of Spawnie Area in Glitterwald Forest)
– New gatherable items and recipes (Like a conception potion)
– Bugfixes and QOL Features (eg. Teleporter to the boss, dealt with various softlocks, graphical bugs concerning quest tags and many many more)
v0.1.3
– New struggle system, replacing the old one
– New intro and outro animation for sexual encounters (in total about 9 new animations)
– New enemy, Buscher, with the whole set of new animations
– New art set for driders
– Numerous bugfixes, including:
* soft locks
* item stacks counts/usability
* save file compatibility
* quest softlocks (invisible wall fixes and quest item fixes)
* many many more
v0.1.2
– Standardized menus to follow a certain standard, revamped level selector menu (You can now exit most menus by clicking ESC)
– Added a crafting mechanic, along with a quest unlocking it (after quest completion, go on an adventure or reload a game to access the function) and first 2 recipes
– QOL Features such as text skip and tutorial skip functionality added
– Lots of bugfixes that deal with sexual encounters and soft locks
v0.1.1 hotfix 2
– fixed the demo spider area not loading correctly
v0.1.1 hotfix 1
– fixed the dreaded Interact/E button not working in dialogue/on chests etc.
v0.1.1
– new mechanic, ovum, expanding the pregnancy system
– new demo area accessible after the merchant quest + 1 new enemy
– new artwork (loosing the first bossfight)
– gamepad support (key rebinding will come in the future)
– all menu’s should now work with mouse input
– numerous bugfixes and small changes (thanks a ton to my most dedicated tester Soul for helping in catching them)
v0.1 Hotfix 1
– Fixed enemy pathing
– Boss should no longer go underground (and if he does, he should reappear)
– Fixed tentacle encounters
– Spiders now have fangs
– AutoSave system doesn’t save in inappropriate moments (boss fights)
– Implemented a few player soft locks (invisible walls) to prevent omitting important quests
– Fixed defeat scenes on death from environment
– Silenced the acid pools, now they should be more pleasant
– Possibly fixed the “E” button is inactive on start (not 100% sure cause I was not able to reproduce that problem)
– Many more minor fixes
v0.1
Initial Release