Added:
Added a character name function.
Added some sex scenes for Dominica and added sex scenes for slaves.
Added or moved to the sidebar: Character name and Caps, health and energy bars, shelter population (Slaves do not yet consume food, only named characters).
Hunger system for named characters “Residents”: each resident now consumes 1 food per day. If there isn’t enough food, the character enters an inactive mode, and you won’t be able to interact with them until you secure a food supply.
More locations.
Raider encounters in the City Center location with a 30% chance of occurring. After winning, you can either kill them for loot or take them as slaves.
Slave Market where you can buy/sell slaves (Non-named characters only!)
Forest location where you can hunt to obtain raw meat, or if it’s a mutant raider, get caps (Mutant Raider – a man who has lost almost all humanity but managed to survive). Added hunting mechanics (not the same as combat!). I separated them so players don’t grind but actually play the game. Hunting is an automated process: Hunt > Fight > Reward or Death. Also, to reduce damage taken, you’ll need better weapons—the better the weapon, the less damage you’ll take.
Added the Cook job for named characters: one cook produces 2 food from one raw meat.
A slave room (for non-named characters) has been added to your shelter.
Added music to the game and corresponding settings sections in “Settings”.
Settings:
Reconfigured CSS variables.
Bug Fixes:
Fixed all bugs reported by players and resolved all inconsistencies I found. At least, I didn’t find any new ones during testing, but if you do, please let me know in the comments.
Fixed style errors that caused UI elements to display incorrectly.
Reworked:
The inventory system underwent another major overhaul. It took a lot of development time, but I think it now looks more or less like a stable, finished version and might make it to the release in this form—though that’s not guaranteed since I tend to rework everything.
Reworked many locations, from UI element placement to core mechanics.
Known Issues:
[None listed]
Author’s Note:
The game is still in its early development stage. No element of the game is 100% final, and I’m constantly reworking everything.
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