After saving the world from spirits time and time again as a half ghost superhero, Danny Fenton’s life has settled down into a semi-normal routine… until an alternate world’s tyranical rule attempts to cross his path! Now Danny is drawn into a battle to save not only his own friends and family, but an already conquered world! Can Danny Fenton free the “Dark-Verse” and stop the coming invasion of alternate reality ghosts before it’s too late?’
Navigate between your original town and the ‘Dark-Verse’ as you meet classic characters from the show, and their alternate selves! Friend becomes foe! Villains become heroes! Enjoy dozens of high-quality lewd scenes featuring your favorite characters, including humans and ghosts! A returning cast of characters and brand-new faces never been lewded in game before! Rich storylines and character interactions inspired by the classic TV show!
- Added additional sound effects.
- Added additional music.
- Script refined in some areas.
- Some animations changed, or refined.
- Consumption of VRAM has been reduced significantly.
- Costly graphics option has been turned off in scenes where it would provide no effect, currently only active on the map.
- Save names are filled with a default ‘date/time’ to simplify the process of saving.
- UI:
- You can no longer dismiss the save screen while the input screen is visible, preventing a soft lock of the game.
- Textbox name and quick button now should correctly hide anytime the textbox forcefully needs to hide.
- NAVIGATION:
- Gymnasium exit no longer points to the main hallway and instead to the right hallway.
- QUEST:
- An event trigger in the livingroom that could be activated improperly has been changed so that activation will only occur at the proper time.
- Players who have saved outside the gymnasium after the event triggers before completing the investigation of the next location, and would be stuck from finishing the investigation, their location will be set to the Gymnasium upon loading.
- BACKEND:
- Reset data to defaults when returning to the title screen, fixes data persisting through starting a new game.
- SAVE / LOADING:
- Loading specific CG / event sequences, would not have their animation state set correctly on reload. This should now be corrected.
- Upon loading, the textbox is dismissed instantly to prevent displaying the wrong text.
- Fenton Works
- Casper High
- A very bombastic intro with many pieces of art for you to enjoy.
- Two ‘lewd’ scenes, although the background are still works in progress.
- History
- Features non-animated portraits of characters, some currently missing, but allows you to review the dialogue of ‘scenarios’ you’ve experienced.
- Keybinds
- H: Hide textbox
- F1: Show FPS / Performance Statistics
- X: Advance dialogue
- Rollback
- Was not natively implemented into Dialogic, so a custom solution had to be coded. It is not as advanced as Ren’py’s version, but during a ‘scenario’ (when a dialogue box is present) it will allow you to hop back in conversation up to 60 lines.
- Currently to prevent bugs, when an ‘event’ (internal record of various story points) threshold is crossed that ‘event’ will restart and clear the current rollback saves.
- It is also disabled during more ‘cinematic / cg’ scenarios, because of animation glitches currently.
- Save / Load
- Saving / Loading is available at all times, but in the middle of an ‘event’ on load you will restart that event.
- Saves are nameable, and contain other information about the current status of the game that is displayed on the UI.
- Saves are also ‘prefixed’ with the current date, then time, and then version under which they were originally created.
- This allows them to be organized, at the bottom of the save / load page you will see the ‘prefix’ currently selected, clicking on that will bring up a drop down menu showing you all saves sharing that ‘prefix’.
- To preserve compatibility between versions and to fix bugged saves, the loaded data is processed beforehand to examine and fix logic bugs.
- Settings
- There are a wide range of UI customizations available. Including changing the background color / text color / outline color, the font used for dialogue, the font used for some UI pieces, and then a third font option used in other parts of the game.
- Display settings are limited but will be expanded.
- Gameplay options available are only for the battle preview mode, accessed on the title screen.
- Also are sliders to control the overall volume, sound effect volume, ambient volume, music volume, and a special type of ‘music’ referred to as songs. Songs are used to provide more fine control of the music to us as creators.
- Animated Characters
- Spine, a mesh based animation tool, rigged character portraits are currently in the game, although currently their feature set is extremely limited.
- 2.5D world
- Godot allows us to have the characters position themselves along the z axis (depth) along with the traditional y (up/down) and x (left/right). This gives us a lot of creative freedom.
- Prototype 3D map
- A prototype version of the intended city map has been made in 3D, and will continue to be updated with customized assets in the future. This semi-isometric map currently only covers a small part of the city, but more will be added in the future.
- Prototype Battle System
- From the title screen, a preview of the current direction for the Battle System is available to be tested. It is not completely representative of the desired balance, community feedback will help drive its advancement so it will help fulfill your fantasy of fighting as Danny.
- There will not be direct leveling, but as the main scenario progresses further there will be a natural strengthening of Danny’s abilities.
- Consumable Item Crafting will be part of the game and a way to even the odds in challenging battles.
- Prototype Phone
- Unlocked in the game, but currently not very useful, the phone will be your hub to interact with the game world and also have bonus content.
- Custom Event System
- Flexible event system that should lead to easy debugging of any logic errors, and keeps code related to it isolated from the dialogue of the game.
- For player’s it will be completely invisible, but will open the doors to having a smooth experience while exploring the Dark Dimensions world.
- Custom Navigation System
- Our navigation system allows the smooth integration of characters / pickable items into the various locations of the game. They will only show up when the conditions in the game are correct, usually by time / quest / main scenario progress.
Win: GOFILE – MEGA – MIXDROP – VIKINGFILE – WORKUPLOAD
Linux: GOFILE – MEGA – MIXDROP – VIKINGFILE – WORKUPLOAD
Mac: GOFILE – MEGA – MIXDROP – VIKINGFILE – WORKUPLOAD
Extras: FAN SIGNATURE
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