Overview:
Transportal is an Adults-Only RPG with a focus on feminization,
sexual exploration, and themes of identity.
This game is currently in Alpha.
Reluctantly deciding to go with the flow, you find yourself in a periodically-changing body, and traveling through Realities that don’t seem so Virtual, all while exploring your sexuality far more than you bargained for. Will your identity remain static throughout this journey, or will you find yourself gradually becoming someone you never dared to expect?
The sexual content in this game will generally be played from a submissive perspective, with the Protagonist’s circumstances playing a role in how scenes are written.
- A spicy new encounter with Keith, the Innkeeper.
- Getting willingly punished by the sadistic female mayor.
- A mini, subby lewd scene with both sapphic and non-sapphic versions.
- A mini sapphic lewd scene with an existing character (and pretty art!)
- ANOTHER mini sapphic lewd scene with one existing character (or maybe two…?)
- The mayor’s first lewd scene now has artwork!
- Caroline’s expression artwork has been heavily changed (she’s super pretty now!)
- Damien has received an entirely new outfit for Verusa!
- Corey’s artwork has been adjusted (his basic T-shirt is no more)
- Some new expression artwork for our “IRL” protagonist~!
- The artwork for the start of the tentacle scene has been polished some.
- Mayor Mai now has two new facial expressions, which are retroactively-added to her dialogue!
- A Story Recap can be accessed by loading an old save, OR by using the “Help Info” Key Item!
- The introduction of a mysterious lore-relevant character!
- New dialogue with party members.
- Multiple conversations with Damien (“Attraction to Men” only)
- Finding a way to escape a certain location.
- A rather large group hangout!
- An optional meetup in a brand new place!
- A small (and optional) lore infodump about potions!
- Five new Combat Skills for specific party members!
- A new Non-Battle Skill, designed for acquiring items!
- New places to use existing Non-Battle Skills!
- At least eight new equippable items, three of which grant Skills!
- A retroactively-added secret.
- A group mini dungeon with enemies, and a bit of puzzle gameplay.
- A solo mini dungeon with puzzles and enemies.
- A new status effect (used by an enemy)!
- A hidden sword.
- More crafting!
- Fictional breaking and entering! Don’t do this IRL pls :3
- Items are now properly sorted in the menu based on their type and usefulness!
- The Items menu now has two columns instead of one. The Q and W keys (L1 and R1) can be used to switch Categories.
- The “Where To” menu used in “IRL” has been updated, and is now more intuitive to use.
- Several “IRL Drink” items have adjusted descriptions, to make it clearer how they’re useful.
- Keyboard keybinds can now changed.
- Gamepad button bindings can now be remapped.
- The protagonist’s Smartphone can now be used as a mirror even in Verusa (provided you’ve reached a certain point).
- Water is now usable in battle, and removes the “On Fire” status effect.
- Some dialogue in the first hangout at Jen’s home (the one with Caroline) has been changed a bit.
- The hint objects in the Lewd Tome are now visually distinct if that type of content is disabled.
- The Enchanted Bell’s “Lightning” Skill now has a one-turn cooldown upon using it.
- The Crimson Ring’s “Strengthen” Skill now has a limited amount of uses per battle.
- Miscellaneous adjustments!
- The game’s UI has been visually updated in several small ways!
- Caroline’s sprites have been changed to match her new artwork.
- Seth’s “IRL” sprites are now wearing the correct clothing! (No more out-of-place suit jacket.)
- My developer artwork (the art shown before the intro and at End of Content) has been updated.
- A couple background images for in-game areas have been updated.
- Some visual updates have been made to Verusa’s Overworld map.
- Custom animation edits have been made for several Skills (mainly Jen’s).
- A rare bug where party members would vanish before the “Robed Mages” fight has been patched.
- The “Crossing the Lake” quest should no longer stay in the menu after it’s completed. (This was a visual bug.)
- Prevented the player from accessing part of the “Picking Up Damien” event early, which caused a black screen upon waking up “IRL”, and potentially other issues down the line.
- Patched a scenario where the player would get near-softlocked by the same Wynne cutscene trying to start multiple times.
- Adjusted a switch which was flipped wrongly after the Mall group hangout event, which could have potentially caused a black screen upon waking up.
- Fixed a bug where the player could not return to their room at the inn the next day after being sent to bed via a cutscene.
- Prevented the player from getting a free night at the inn when being sent to bed is triggered by unrelated cutscenes.
- Changed the visual for a cabinet in the Inn of the Four’s first floor. Previously, the tiles were wrong, making it look cut off.
- Applied a patch fix for a situation in which the “by the river” scene with Jen was unintentionally skipped.
- Fixed a couple of small typos. 🙂
- Fixed an issue where the Story Recap would fail to display, and some silly dialogue would repeatedly show up in its place.
- The second innkeeper scene! (no art yet)
- A decent-sized sapphic lewd scene with new art, and an existing character.
- A mini lewd scene, which deals with the aftermath of the tent scene.
- The art for the scene in the intro (the one with the mirror) has greatly improved, and is now in color!
- Wynne, the witch in Verusa, has entirely new drawn artwork inspired by her existing design.
- All of Damien’s artwork used during dialogue has been HEAVILY reworked!
- The art that Fantasy Protagonist’s uses during dialogue has had its lighting improved.
- Jen has one new expression in all her outfits, and Fantasy Protagonist has two new expressions, which have been retroactively added to scenes!
- Amy has several new facial expressions (including a blushy one), and a new pose.
- An “IRL” story event where you run into a familiar face.
- A new hangout scene with Jen and Caroline (the receptionist from the lab).
- A new one-on-one meetup with Amy!
- A group conversation with Wynne (the witch in the City of Four).
- A new hangout scene in the mall, with multiple characters interacting.
- Meeting two new NPC’s in Verusa.
- Story progress things!
- Space? Kind of? (Disclaimer: not actually space.)
- A new combat area to explore as a Full Party.
- A short main-story quest obtained from Wynne.
- A new Non-Battle Skill, and new places to use existing ones!
- A new weapon for Seth, which has a special passive effect.
- Two new equippable items which add Skills, and two which add passive effects.
- Several new and different consumable items.
- A new status effect, which is dealt by enemies.
- Two new enemy types.
- A separate, alternate location to encounter a hostile group of mages.
- Damien getting electrocuted. 🙂
- “Extra” Skills (granted by equipment) are no longer in a separate category, and are much more convenient to use!
- Jen’s self-buff has changed. Now, it unlocks a temporary Skill which pierces a single enemy twice.
- Enemies have their names shown constantly now (instead of only when the enemy is highlighted).
- The player can now go inside of the Alchemist’s and Blacksmith’s buildings WHILE the party members are training, which allows the player to still buy things.
- The party’s in-battle Faces also change expressions based on Status Effects, instead of just HP.
- The lighting for Amy’s expression art has been adjusted slightly.
- There are several small visual changes to the game’s intro!
- Dr. Boss’s in-map sprites have been updated to be more consistent.
- Harpies’ map sprites have been changed to more closely match their in-battle art.
- Caroline (the lab’s receptionist) now magically has red hair.
- The woman who works at the Inn’s appearance has changed.
- Jen’s in-game sprites now match her hair’s design a bit better.
- Using a Shelter while underwater no longer magically clears the “Deep Underwater” status effect.
- It should no longer be possible to skip the night at the Lake in Verusa during a quest.
- Added a sapphic lewd scene with a character we already know [no art yet]
- Added a sapphic lewd scene with a dominant woman (and her feet) [no art yet]
- Added a mini lewd scene to the inn
- The first lewd scene in the game is now in full color! <3
- Added a bunch of work-in-progress sketches to an existing lewd scene
- Added TWO entirely new outfits for Jen, which work for all her expressions! 🙂
- Added full color art to all of Amy’s existing expressions!
- Added a small amount of work-in-progress art for Dr. Boss
- Added full color art to all of Corey’s existing expressions!
- Updated one of the three title screen art pieces (leave the title screen up for a while)
- Added a new “IRL Hangout” scene for all four party members, with a variation depending on a Choice
- Added a new “IRL Hangout” scene with Damien AND Corey
- Added a new “IRL Hangout” scene with Seth
- Added a new NPC in the City of Four that helps progress the story
- Added a dominant woman NPC to the City of Four
- Added several scenes in Verusa that give story information
- Added two new campsites for the group to rest at, including interactions with party members there
- Added hugs
- Added a new Solo Dungeon to explore
- Added a new Boss Fight
- Added a Crafting system with several recipes and several ingredients
- Added a new Quest at the Adventurer’s Guild
- Added new uses for the “Dive” Non-Battle Skill
- Added new uses for the “Mist Form” Non-Battle Skill
- Added three new Key Items, which all have at least one use
- Added new equippable armor
- Added three new weapons
- Added a new Offensive Spell for our protagonist
- Added a new equippable accessory that grants a Defensive Skill
- Added a new regular enemy type
- Added Sweet Tea
- There is now a proper “Instant” text speed in the Options menu. (Disabled by default)
- A controller Option exists for people using PS5 controllers (this isn’t perfect, but it’s there)
- Made some of the “Drink Items” more useful (two of them especially so)
- Added custom sprites for the “Dive” Non-Battle Skill
- Magically turned the “Head” armor slot into the “Neck” armor slot, and moved both necklaces to it
- Light Armor has been magically renamed to Medium Armor
- Slightly buffed Seth’s MP
- TP is now retained between battles.
- Prevented items from Verusa (potions, keys, etc) from being usable in the “Real Life” area
- Switched out some weapon types’ icons
- Added Crafting tutorial information to the “Help Info” Key Item, and to both Libraries
- Visually improved both the Residential District and Business District maps
- Added a new sex scene involving a tentacle monster, which is accessible via a book you can obtain at the City of Four’s Library only when you’re in a Solo Party. (No art yet though)
- Added a small (but still lewd) scene that’s only accessible depending on your in-game Content Settings.
- Added a new Main Story cutscene in the Inn with your party members.
- There’s also a new Main Story cutscene with Jen, back at the lab.
- Added an “IRL Hangout” scene with Seth at a local bar… You end up getting a bit tipsy.
- There’s a new story/lore scene with Damien and Corey (Damien’s roommate), followed by an “IRL Hangout” scene with Damien (chilling on the couch playing games).
- Added a short meetup scene with Jen at the cafe, where you have an unusual interaction with Amy (Damien’s coworker).
- There’s a new investigative Solo Quest at the Adventurer’s Guild, which earns you a brand new Non-Combat Skill.
- There’s a new combat-focused Full Party Quest at the Adventurer’s Guild. Sends you to a new area which contains a new enemy type as well as several fancy new equips.
- You can now unlock access to the Lewd Tome in your apartment in “IRL”.
- You can now work for money at the “IRL” Library during the Daytime, but it’ll take up a Time Slot.
- You can unlock the ability to swap between a Full Party and a Solo Party at a certain location.
- There is now a proper “Instant” text speed in the Options menu. (Disabled by default)
- A controller Option exists for people using PS5 controllers (this isn’t perfect, but it’s there)
Win: BUZZHEAVIER – GOFILE – HEXUPLOAD – MEGA – VIKINGFILE
Mac: BUZZHEAVIER – GOFILE – HEXUPLOAD – MEGA – VIKINGFILE
Web: BUZZHEAVIER – GOFILE – HEXUPLOAD – MEGA – VIKINGFILE
Naila thanks for the links
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