v1.3.10 – Chapter 2 (Part 1)
In this update we have quite a few mechanics. One of them is a dark room scene where a flashlight is used. For some reasons, probably the transformations for highlighting interactibles/collectibles, the solution I currently use tends to flicker every now and then. I will see if I can find or code a different solution or just make the room a bit darker and less saturated instead of completely black.
New Quests
- Judy: Mirror Mirror On The Wall (feat. Cindy and Gemma)
- Cindy: Cockadoodle IV
- Sienna: Vibe Prize > Sun Spark
When Cockadoodle IV and Sun Spark are done:
- Sienna: Open Wide (feat. Cindy)
In my head Sun Spark is always “Sparkle” for some reason… Just wanted to mention it, in case I didn’t get all the typos.
Chapter 2 starts, when each character’s last quest of chapter one is finished. If you already finished with them, just loading the game, will start chapter 2. There will be a chapter update screen and the player will be put directly into Zach’s bedroom, starting a new day. This will automatically start “Mirror Mirror”. (Depending on tester feedback, I may place the character outside, so they can start the event manually or play Vibe Prize first.
Vibe Prize is mechanically the most complex part in this update. It has a “Skip minigame” button in the bottom right of the screen, to skip the “dark room and word puzle part”. Partly, the button is there, in case navigating through the flashlight scene is to much of a hazzle on mobile. Anyway, here’s how to get through this part of the game:
- The room is dark.
- If player doesn’t have the flashlight, Zach says something like “I have my flashlight in the car.” (passenger side)
- If the player has the flashlight. They can explore the room with help of the lit up room (light cone).
- Armor on the right > Gauntlet on the floor > Key in the gauntlet
- Key from the gauntlet > Chest on the left side of the room
- Wordle/Hangman puzzle.
- Drag’n’drop to solve for CLOTHES
- Last minigame
- Turn on by clicking the knob, not the LED cover.
- There are three stages, click the knob each time.
- The knob should be insensitive between animations
300+ renders, 20 animations
Chapter 1 — Final
Additional notes and summary:
The release version 1.2 introduces a new scene that should have played after “Gemma — Booty” and before “Gemma — Salacious”. If a player already progressed Gemma’s story up to “Gemma — Salacious” or further, the new scene will be triggered the next time MC visits their room. This might trigger the event immediately if the prerequisites are fullfilled and the player saved in MC’s room.
If the player is able to trigger “Gemma – The right medicine” before playing “Gemma – How to be a good girl”, there might be an issue with above triggers. In that case, please report the issue, so that we can have another look. It should be fixed, but reality is a cruel beast.
Generally, this issue does not break the game, but is inconsitent story telling for those two events, if played in the wrong order.
Now, even though we provide a quest progress tracker and just in case, the player should play until the questlog (“Notebook”) tells the player that there is no new content available. Some events are delayed and are not immediately available after having played the precursing event. Those are rare and the maximum delay should be one in-game night of rest. These “empty time slots” should get less and less, as we add content and repeatable events.
With the release of version 1.2.0 a new mechanic is introduced, that lets players chose the event they want to play, if the location has multiple events available at a given time. The player can also return to freeroam, which might trigger a priority event, that would start automatically otherwise.
Also, with version 1.2.0 another mechanic is introduced to start an event. For those, the player has to initiate a dialogue with Judy in MC’s room and pick the highlighted choice. The notebook should hint at those events by telling the player something along the lines “I should talk to Judy.” or “Judy might know more about this.”
v1.2.11 — Release Build
Fixed “Cindy — Melting Ice” not progressing two phase two.
v1.2.10 — Release Build
Fixed “Judy — In need of Essence II – Blowjob” causing a “ingorable” grey screen at the end.
v1.2.9 — Release Build
Fixed “Gemma — The Right Medicine” to restart after an in-game nights of rest.
Fixed an event description
v1.2.8 — Release Build
Fixed some quest and event description
v1.2.7 — Release Build
Added skip functionality to textbox.
Added APK update functionality to start-up of game on APK/touch
Added button to activate/deactivate name input in settings screen
v1.2.6 — Release Build
Added navigation to in-game settings to access load/save on touch screens.
Updated quest description for “Judy — Judy’s Needs”
Fixed an issue in “Gemma — How To Be A Good Girl”, that used a wrong name variable for MC.
v1.2.5 — Beta Build
Removed a “debug entry” from the Notebook for “Minerva — Painting”
v1.2.4 — Beta Build
Added option to rename the character for the gallery.
Added option to rename the character in the in-game settings. This is the settings screen from the icon in the bottom right of the freeroam UI, not the main menu settings.
Changed the tooltip for Judy’s essence generator events.
Updated Ren’Py version from 8.2.1 to 8.2.3
v1.2.3 — Beta Build
Changed Sienna’s gift box to an outfit doll wearing the correct lingerie.
Reintroduced Cindy’s “Care for MC” level to have better event flow control for Cockadoodle.
Added missing “Gemma — How to be a good girl”
Removed event delay from “Judy — My Space” and reduced it to one day for “Judy — To Taunt And Protect”
v1.2.2 — Beta Build
Fixed navigation issue on staircase, moving to 2nd floor east hall instead of west hall.
Fixed coin located in 1st floor east hall.
The jewellery box didn’t give the player a coin, even though it should have. If the player loads a save where this event has already played out, the player will be rewarded with the appropriate coin on load.
Removed repeating Cockadoodle events from sleeping in MC’s room.
v1.2.1 — Beta Build
Added quest progress counter to the “Notebook”.
v1.2.0 — Beta Build
Added replay labels for a better way to start events from the gallery without unlocking them. This should make the unlock mechanism revertable.
v1.1.20 to v1.1.23 — Internal Builds
Testing and fixing of in-game updater
v1.1.19 — Internal Build
Added filters to gallery.
Added unlock function to gallery.
v1.1.18 — Internal Build
Added base gallery mechanics
Removing some time and “affection” constraints from events.
v1.1.17 — Internal Build
Added quest “Judy — Judy’s Needs”
Added event “Judy — Leather X”
Added event “Judy — In need of Essence III”
Added quest “Gemma — Freckleback”
Added new mechanic, that requires to actually start a dialogue with Judy to trigger an event.
Added new mechanic, that opens a choice menu, if multiple events are available in a location at a given time.
v1.1.16 — Internal Build
Added item for Gemma questline
Added quest “Gemma — Goblin”
Added quest “Gemma — Stabilizing”
Added mechanic to replay new events added to already partially or completely finished quests.
v1.1.12 — v1.1.15 – Internal Builds updating mechanics
Chapter 1 — Part 1
v1.1.11 — 2024-04-03: No saves found
- Fixed an issue where v1.1.7 files couldn’t be found
v1.1.10 — 2024-03-31
- Removed icon from Windows executable and MacOS app to prevent false positive warnings by some antivirus software vendors
- Fixed an issue that leads to an error when opening the quest log and no quests are available
v1.1.9 — 2024-03-30
Fixed some typos
Fixed an issue where the player character used the speaking textbox instead of using thoughts
Fixed issue where players couldn’t find Cindy’s luggage
Fixed time period override to limit Minerva’s Date Night Dinner to evenings and night time
v1.1.8 — combined release with v1.1.9
v1.1.7 — 2024-03-27
Fixed several typos
Added prerequisite stage 10 for Cindy — A little attention please!
Added placeholder quest To be continued…
Added placeholder “Story continues in next update.” and “There are more events available.” to quest log
v1.1.5 to v1.1.6 — combined release with v1.1.7
v1.1.4 beta — 2024-03-26
Fixed several typos
Adjusted namebox to use full width of the textbox
Added missing icons for map events that still used placeholders
v1.1.3 — combined released with v.1.1.4 beta
v1.1.2 beta — 2024-03-25
Added icon to Windows executable and MacOS app
Fixed several typos
Changed label “Zach’s room” to “Your room” on the map
Updated patch routine
Adjusted delay for quest start To Taunt and Protect
Added override for the time period prerequisit for events
Fixed auto-trigger for Minerva’s Date Night setup
Removed 2nd floor available prerequisite for Sienna’s trigger for A Favor — Panties to start
Added prerequisite
A Favor — Panties and
Judy — My Space completed for
A Favor — Chessv.1.1.1 — combined release with v1.1.2 beta
v1.1.0 beta — 2024-03-23
Recoding of the original release
~4500 lines of code for screens & mechanics
~2500 lines of that as pure Python code/classes
50k words
1000+ stills
20 animations
Cindy
Cockadoodle Part 1 – 3
By the poolside
Minerva
Befuddled Part 1 – 3
Cured complete
Painting Part 1 – 3
Datenight complete
Judy
Shop overhaul
Essence Generator overhaul
Sienna
New intimates Part 1 – 3
Kamasutra Part 1 – 3
Pantythief
Original release v1.0.1
The code development for The Judas Ghost started in Summer 2022. In November 2023 complications ended the development on the original version of The Judas Ghost and a new programmer joined the team.
The decision was made to completely rewrite the code base of the existing game, leaving nothing but the story and art and some minor code snippets that were useful still.