v0.1.8a
Fixes:
– Fixed an issue that could result in a crash when venturing to floor 5 in the Dungeon
– Fixed an issue preventing Chris’ Poison attack from dealing double damage out of Stealth
– Fixed an issue preventing some chests from dropping two items
– Fixed an issue resulting in a crash when wearing Kazuma’s Masked Thief skin when fishing
– Fixed an issue resulting in a crash with some traps
– Fixed a few lines with orthographic mistakes
v0.1.8b
Technical:
– Added Web support. The game now has a Web build and can be playable from the browser
– Rudimentary mod support
Minor changes:
– Slightly reduced XP and gold rewards from Quests
– Collectibles are now non-interactive during the fishing minigame
– Regions on the Worldmap will now contain a warning if a boss is present in the level
– +1 Aqua skin
– +1 Darkness skin
– By popular demand, you can now invite Darkness & Megumin to your room for headpats again even if you’ve already finished those events
– Added a hard level cap to level 9 for the time being.
– Reduced days added to the counter after completing a quest from 5 to 4
Fixes:
– Fixed an issue that could prevent the player from using Skip button
– Fixed an issue allowing certain dialogues in Steph’s rescue quest to be played multiple times
– Fixed an issue that would cap bonus attributes from training with Darkness and Roxy at a lower value than intended. Applies retroactively
– Fixed an issue with a possessive pronoun in procedurally generated adventurers
– Fixed an issue with a certain foreground covering enemies in the dark forest
– Fixed an issue with Aqua dispelling self-applied Marked effect
– Fixed an issue with a missing displayable when visiting Gabriel
– Fixed an issue where you could still interact with objects after interrupting an adventure
– Fixed an issue with traps disappearing from the screen after an all-out-attack
– Fixed an issue with locked chests still being unpickable when Chris is in the party
– Fixed an issue resulting “Goddess of Calamities” event being available before Steal is learned
– Fixed an issue with scrollwheel not working in the shop menus
v0.1.8c
Fixes
– Fixed a game-breaking issue that could result in softlocking in the Heist quest if you die
v0.1.8
Story:
– +12k words, totaling 113k
– +451 images, totaling 4628
– +19 animations, totaling 89
– Added the Heist event chain + quest + 2 cinematics
– +1 Main Event
– +1 Chris H-scene
– +1 Yunyun Event
– +1 Succubi Dream H-scene (rat-themed)
– +1 Gabriel Event
– +1 Vanir Event
– +1 Roxy Event
Technical:
– Upgraded to Ren’Py 8.1.2, bringing enhanced performance and numerous bug fixes
– Added a rudimentary lighting system for adventuring. Units will now get lit up and cast shadows during certain interactions or when AOE abilities are being cast
– The choice screen can now appear in different locations depending on the scene. This is to ensure it doesn’t cover characters’ faces in some cases
– H-scenes buttons now have their own style and are transparent
– Performance improvements % graphical updates for city & mansion screens
– General UI revamps & improvements
– You can now make “inventions” to sell to Vanir. Each product will generate a small amount of income every morning
– You can now feed Chomusuke in exchange for affection points and random rewards
– The Dreams in Succubi Cafe will now have “Ero Event” markers when available. After purchase you’ll be able to rewatch them for free (and not just from the gallery)
– Work at the guild option will now have a quest marker if there are any plot-relevant jobs available
– Added a new book: In The Veil of Night
– Added a new Feat: Vampire Seducer. Now we just need some vampires
Adventuring:
– Added Chris
– Added new enemies: Brigand Lieutenant, City Guard, City Guard Sergeant
– Added new bosses: Brigand Boss, Shadow of Joy, *REDACTED*
– New visuals for the brigands camp location
– You can now venture to the deep forest to fight the birdheads
– Added a new class of abilities with variable effects. They function similarly to how you switch weapons in combat: you can cycle through possible effects and choose one you need most
– Added a new ability for Kazuma, “Create Element”. It contains 4 different abilities (Create Water, Create Fire, Create Air, Create Earth) each of which can be used. Learn it from Roxy so she has reason to exist
– Added a new AbilityChain class for abilities that can (wait for it) chain effects.
– Added Drain Touch ability for Kazuma that can drain HP away from enemies in return for mana/health. That said, we won’t see it in action yet
– Added a Wet status effect. Units affected by it take extra damage from Lightning attacks.
– Added a Frozen status effect. Frozen units receive penalties to their speed and dodge
– Added a new Riposte effect. Units with Riposte will counter-attack upon being hit.
– Added a Fear effect. Characters affected by fear might skip their turn
– Added a Hunting/Tracking effect. Units affected by it gain bonuses when attacking Marked enemies
– Added a Weaken effect. The next hit Weakened units receive is guaranteed to be critical
– Added a Confused effect. Confused units will choose their targets at random
– The initiative queue is now dynamic and can change mid-combat with speed boosts or penalties.
– You can now use the mousewheel to increase/decrease boost
– Successful attacks will now shake the screen lightly to provide feedback.
– Missed attacks will not show graphical effects of the attack on the target
– Added Traps that will damage the party if they’re not disarmed
– Added Time Limited Battles (one in the Heist quest). You will need to last a certain amount of turns in order to win
Balancing:
– Balancing changes to monsters across the board
– Portable Toilet now applies Wet effect. Now there’s a line I never thought I’d write
– “Blessed Restoration” and “Divine Heal” upgrades of Aqua’s Heal ability now stack correctly
– “Blessed Restoration” heal percent amount decreased from 50% to 40%
– Aqua’s “Blessing” now applies a +10 buff to speed
– Darkness’ “Intimidate” now applies a -7 penalty to speed
– Added Fearless Feat to Darkness, rendering her immune to Fear effects
– Darkness’ Bolster Ranks and Intimidate received some skill upgrades
– You will now receive a Power Gem every time you level up. This change is applied retroactively
– Buffed “Blinding Strike” upgrade for Turn Undead to further reduce accuracy (20->40) and dodge (10->20)
– Balanced Sword now adds a flat +10 bonus accuracy instead of a +10% modifier (which makes it rather useless for Darkness)
– Increased accuracy for Steal ability
– Darkness’s strength gain increased to 9
– Kazuma’s HP gain reduced from 14 to 12
– Kazuma’s strength gain reduced from 7 to 6
– Aqua’s Blessing duration from 2 -> 4
– Megumin’s Concussive effect chance 30%->50%
– Jibril’s Cleanse ability will now correctly cleanse most dispellable status effects that are positive
Minor changes:
– You can now end the workday early when working at the guild. You should still work the entire day, of course. Your corporate overlords demand it.
– Slightly adjusted monsters’ death visual effect
– Removed some buttons from the game menu and the quick menu during replay mode cause some of y’all get overwhelmed by buttons too quickly
– Darkness’s Headpat invitation will be inaccessible once complete. For now.
– Animation enhancements for screens when working at the guild and receiving results
– Added a tint effect to units when affected by Burn
– Adjusted the collectibles’ glint additive quality to 0.5 so that it doesnt stand out as much
– Adjusted colors of the tray icon for Eris’s boons
– Percent-based Heal skills will now show their percentages in the Skill Upgrade menu instead of flat numerical amount
– Auto-battle hotkey is now hidden on mobile devices
– Slightly adjusted the notification popup animation
– “Retake the Library” guild job will now only appear if “Investigate the Farm” is completed
– “Investigate the Farm” progress per day upped from 25 to 35
– Updated the first background in “Investigate the Tomb” quest
– Converted adventuring backgrounds to webp, saving on space
– Quick menu is now properly centered on the screen
– Replaced the city day BGM with a different track that I feel fits better
– Slight changes in library background visuals in adventuring mode
– Slightly adjusted Kazuma and Darkness sprites when attacking with a sword
– The menu dropdown in top-left corner now activates upon hover
– Equipped items in the inventory screen will no longer show their full attributes, but instead only a summary
– Included a language override for people that used to play on translated builds (which sometimes results in no text displayed in main build)
– Added an animated pointer to options in Jibril fight to make it more obvious that they’re interactive
– Unlocking chests will now spawn a floating message to indicate success
– Jibril’s chess minigame is now replayable from the Replay screen
– Reduced the reward from working at the construction site from 75 to 25
– Added on-screen controls to abandon lockpicking when possible
Fixes:
– FINALLY FIXED THE ITEM DUPE BUG WOOOOO, thanks M-L for the help in troubleshooting this menace
– Fixed the bug preventing Luna’s “Greg” event from triggering. Thanks Leon for the report
– Fixed the bug causing an uncaught exception when using Auto-Battle option with Steph in the party
– Fixed the bug preventing the “Festival of Fortune” achievement from being granted
– Fixed the bug causing positive accuracy modifiers to further reduce Darkness’s accuracy. Thanks TheRapist for the report
– Fixed Snipe not applying +50% damage to Marked targets. Those stinky ToDos… Thanks M-L for the report.
– Fixed a bug that resulted in PerfectFit label be cut off when working at the guild
– Fixed a bug with animations being interrupted when shown results of working at the guild
– Fixed a bug preventing players from seeing locked characters when unlocking the gallery via a cheat. Thanks Chamnyne for the report
– Fixed an issue with custom names showing up as None in Replays (Replays now have their own canonized placeholders)
– Fixed an issue with some names going out of namebox bounds in the festival events
– Fixed some clipping visuals in the last cuscene of Investigate the Tomb
– Fixed the issue with freezing animation when opening a shop menu
– Fixed an issue that would result in a bug where it appears as if mana was used when a hero is attacked by a monster
– Fixed a bug that would result in some Status Effects not clearing properly at the end of combat
– Fixed a bug where Knocked Out status effect would stay applied to Megumin after casting Explosion, rendering her useless at the start of the next fight
– Fixed the bug causing an uncaught exception sometimes during the fight with Jibril. Thanks billyjoebobmartin for the report
– Fixed inconsistent text colors in item attributes
– Fixed an issue which could result in some status effects description displaying “0 Turns Remaining”
– Fixed some hints that could mislead players into thinking they had highlightable elements, thanks dragon++ for the report
– Fixed inaccurate description of Aqua’s Sacred Turn Undead upgrade, thanks dragon++ for the report
– Fixed an issue where a feat description was cut off in the feats section
– Fixed a bug with Bosses portraits having a blue (allied) background
– Fixed a bug where using Steal (or any other non-damaging ability) could trigger the Fickle Fate status effect
– Fixed an issue where skills could apply Fickle Fate to party members
– Fixed a bug which prevented Lucky Boost from increasing crit chance