Accursed: Emma’s Path is an optional-combat erotic visual-novel-styled RPG,
with a heavy emphasis on cheating,
NTR and corruption.
The game is being made in RPG Maker MZ. All Characters are 18+!
Most of the game is played from the perspective of Emma as her entire world is turned upside down.
After falling at the hands of the reining Demon Lord, Emma’s love and the Prophesied Hero succumbs to a terrible curse!
With the hero indisposed, it is up to Emma to save her beloved at all costs!
Will she succeed?
Or will she surrender to the rising darkness within herself?
- fixed Sophie week 2 afternoon bug (led to players getting stuck on day 10 morning)
- prevented visited cursed realm for a 3rd time until Day 8
- fixed an Emma sprite during Day 1 Hermit scene.
- added a couple more Emma reactions to General Store jobs.
- added FIVE new H-CG sets
- Lily 2
- General Store 3
- Emma bath 2
- Blacksmith 3
- Merchant 2
- added a new CG (non-H)
- crystal
- added 7 new Mini-CGs (All are H and H-adjacent)
- Emma changing x3
- Drinking 2+3
- combat flash
- casual flash
- added Dryad VN bust
- added Necromancer VN bust
- added two new variations to a H-CG set
- added 7 new customer sillouttes for general store job
- added 11 new Emma expressions for general store job
- added 6 h-scenes
- added new Town Square Map
- and the pain of updating everything to it
- added new Title Screen
- added new placeholder GUI for most windows
- added new GUI for time of day
- add “blackscreen”/ghostly images fix (located at bottom of general options)
- added major revision to D2 Barmaid and Golden Barrel questline
- new dialogue on D3 morning too
- added system that checks if Emma is wearing Barmaid dress
- added new scene when Emma first wears Barmaid dress
- added outfits as actual items
- added new system for changing into outfits
- added cursed realm visit 3
- added Tenebrium
- added two new fonts
- added system for randomized seating based on time of day to the Golden Barrel
- added random patron dialogue to non-working Golden Barrel
- this will be expanded in the future
- added new transition stinger for passing time in the afternoon
- added small final dialogue to gropler quest
- added support for “workout” clothes (no visual yet)
- added missing busts to Dryad scene.
- added support for randomly shown images of Emma dressing herself when changing in/out of night clothes.
- added General Store Shift 3
- added new dialogue and feature when returning from the raid.
- added new dialogue system organization for recurring quests (like shopkeeps)
- allows for easier branching dialogue as well for various world states.
- added our new logo!
- changed omnimancer -> arcanist
- changed first drinking event to use drinking2
- updated alll (most) NPCs to a new “talk” system
- Lorraine
- Sophie
- Uzul
- Lucian
- updated barmaid logic
- updated corescript
- updated plugins
- updated MSQ logic on several maps
- updated a bunch of Quest logic
- updated balance of silver gain during General Store and Merchant quests
- updated pass time event location
- updated save/load menu
- updated Merchant quest dialogue
- updated credits
- updated some Mayor shindig stuff
- updated D7 Duke scene dialogue
- updated patron event preventing spamming during barmaid mini-game
- checks are performed every few seconds rather than via movement.
- updated credits
- updated General Store Intro
- updated Onsen Mayor Scene
- refactored Lyra interactions
- refactored Cassandra interactions and content
- refactored several D2 scenes
- General Store intro
- Lorraine intro
- Blacksmith intro
- waking up
- cursed realm visit
- Hilda scene
- Meeting the Barkeep
- Cass+Gar Meeting
- refactored database (not fully)
- revamped General Store shifts 1 and 2
- Good amount of new and updated dialogue
- improved VN bust system
- When changing speakers busts will now fade
- busts should stay in RAM longer which should hopefully improve loading performance on slower systems.
- disabled ability to work Tavern on Day 6
- moved Lily TJ placement (after raid)
- fixed exiting cursed realm not tinting correctly
- fixed bug allowing Emma to leave instead of finding source of sound for Sophie
- fixed bug that advanced time incorrectly if Midnight or Night
- fixed Hermit visitation time advancing bug
- fixed Uzul intro talking
- fixed a bug where you are missing a party member during the “raid”
- fixed a few transitions during “raid”
- fixed ability to leave cursed realm of 2nd visit
- fixed a bug allowing travel on day 2 when looking for Hilda
- fixed bug on day 2 which has BS+Hilda door reappear
- fixed HUD showing just “night” when it was “midnight”
- fixed Caleb reverting to old pixel art
- fixed game over and soft locks from getting KO’ed (HP should be set to 1 after battle)
- fixed performance degradation on lower end systems (again)
- fixed Emma’s waterwalking ability
- fixed potential Cassandra day 5 crash
- fixed many typos
- fixed black screen issue with General Store content (for real, for real)
- fixed the ghost of HJ’s past
- fixed pacing Uzul during week 2
- fixed bro sprites during week 2
- fixed not being able to fast/skip during General Store week 1 and end of week 3’s content.
- fixed a bunch of typos
- fixed a bunch of other small stuff
- fixed Kazuma having 0 HP during Slime encounter
- fixed freezes when talking to Lorraine from the side.
- fixed potentially skipping Hermit visit on Day 14
- fixed Gropler Quest not awarding silver and completing.
- enabled “End of Content” message
- enabled the option to skip mornings on Day 15 (this will obviously not be canonical)
- enabled portraits not showing up during Gropler Quest (oops!)
- fixed bloom/oversaturation/color settings for battles
- fixed potential null error crash when returning to the Golden Barrel on Day 2
- fixed potential freeze on day 11
- fixed potential freeze with lil John
- fixed “wet chest” from being slightly off during certain interactions
- added FIVE new H-CG sets
- added 2 new CGs (non-H)
- added 3 new Mini-CGs (All are H and H-adjacent)
- added two new variations to a H-CG set
- added 7 h-scenes
- John 1
- Hermit 3
- Tentacle 3
- Hilda 2
- Kazuma 2
- Merchant 4
- Merchant 5
- added 3 new Emma Expressions
- added 4 new walking pixel art sprites
- Kazuma
- Lily
- Caleb
- Sophie
- added new content to Gropler Questline and refactored it.
- scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level.
- added Hermit Week 3 visit and refactored Week 2 visit
- improved hermit week 2 “service”
- Curses/Cursed Realm changes
- added new curses
- added a new scene when entering cursed realm after completing requirements for at least one curse
- added ability to re-enter cursed realm at will after a single curse has been lifted
- rebalanced curse quest amounts
- implemented new Cursed Quest tracking system
- when a curse is unknown a graphic will flash.
- added new events, balancing and updates to barmaid job.
- add new special event (triggers once when working during Week 2)
- added psuedo-random triggered delivery events
- certain stats will affect chances of certain events happening
- added new expression to barmaid & mini-cg
- minor rebalance on corruption gains
- randomized tips gained
- certain variations can only happen at specific corruption levels
- added a small consequence to drinking too much
- added Blacksmith week 2 job continuation with a small post-job follow up
- added new scene to General Store 1 event
- added repeatable Cassandra workout event
- can be done in the afternoon after triggering the second workout event
- for now increases Emma’s level each occurrence
- added 3 replacement maps for the old Onsen maps
- added 5 new placeholder MSQ maps
- added battlelog feature to combat
- added new icons (replaces all old ones)
- added a new questlog backend tracking system
- for easier quest implementation (will be back ported and used going forward.)
- altered golden barrel sunset tint
- altered day 7 start text
- changed Dryad quest to be week 3
- add system to limit “night events” to one a night
- removed border on passing time event
- added context based interaction popups
- Note: this will be expanded further
- added better controller support
- added dynamic button prompts based on input
- added rebindable controls (HELL YEAH!)
- located at the bottom of the General options screen
- Note: only letter keys are available for rebinding currently
- added 60fps lock toggle
- default is on (You should keep it there!)
- updated corescript and plugins
- fixed ability to sleep on day 7 without seeing the Hermit
- fixed bath 3 playable earlier in the day on day 4
- fixed church BGM playing when searching for Hilda
- fixed potential locks preventing progress (eg day 9)
- fixed some incorrect Emma sprites at day 1 onsen visit
- fixed bug with onsen doors
- fixed Emma’s wall walking abilities at the Onsen
- fixed some BGM bugs when entered the Gallery map (and start location)
- fixed a bug when Lily appears on the right side of the screen
- fixed some calls to old NPC sprites
- fixed a repeatable advance time bug when returning from the Grove
- fixed some choice menus that defaulted to the right
- fixed a few bugs with Emma’s pixel/bust system
- fixed fps regression
- fixed merchant 4 blackscreen
- fixed more volume “nul” errors.
- fixed some typos
- fixed (hopefully) all the remaining audio related crashes
- fixed Kazuma slime combat calling the wrong combat troop
- fixed Kazuma combat off bug
- fixed an out of hand garland doppelganger when meeting hilda
- improved day 2 lily/kazuma/mayor/lyra scene
- fix crash when entering/exiting golden barrel too fast
- fix barmaid job not giving silver
- added 2 CG sets
- ??? H-CG set
- Blacksmith Intro set
- added 2 new CG scenes
- added 2 new maps
- added new placeholder map: Dark Forest
- added the remaining optimized VN busts
- Barkeep
- Blacksmith
- Cassandra
- Duke
- Hermit
- Hilda
- Lily
- Lorraine
- Lyra
- Mayor
- Priest
- Seras
- Sophie
- Uzul
- Lorraine
- Mayor
- Priest
- Seras
- added some further polish to Demonlord magic scene
- added several more icons in various locations
- added a new BGM track for the evening/night/midnight slots on the main town map
- added alternate “no” option to General store 2 scenario
- added alternate “Defer payment” option to Hermit week 1 visit
- updated scene: “Waking Up in the Church”
- updated scene: “Kazuma Mountain Trail”
- updated scene: “Onsen Entry”
- updated scene: “The Hermit”
- updated scene: “Hermit at the Church.”
- updated scene: “The Curse.”
- updated scene: “Cursed Realm 1st Visit.”
- updated scene: “Everything Has A Price.”
- updated scene: “The Golden Barrel”
- updated scene: “The White Wolf”
- updated scene: “Meeting the Mayor”
- updated scene: “Bath 1”
- updated scene: “The Blacksmith”
- contains the new CG
- updated scene: “The Magic Shop”
- cleaned up some of the post-mayoral party dialogue
- added small flavor text if you re-enter the church when finding the hermit.
- added a 60 fps cap
- changed a few pronouns to just be the proper noun to reduce confusion.
- improved map reactions to time of day
- stores now close at night
- a few more non intractable NPCs appear and do different things based on time of day
- tints should more reliably change based on time of day
- updated credits
- fixed an issue where Emma would walk all the way to left when talking with the Mayor.
- fixed some issues with the Hermit week 1 visit
- fixed some issues with the Cassandra training 2 scene.
- fixed a scene that didn’t play on the morning of day 3
- fixed a bug that allowed you to progress to day 7 without attending the party.
- fixed a bug during the general store week 2 event where busts overlapped the CGs
- fixed issue with general shop dialogue line not playing
- fixed an error with Garland not showing up after talk to Hilda on Day 1.
- fixed some dialogue that displays twice when sleeping the first night.
- fixed pathing and overlay issues on blacksmith map
- fixed floating face in cross intro
- reduced volume of NPC footsteps
- various small bits of polish and optimizations
- fixed A LOT of typos
- added a Kazuma’s Prologue Quest questlog
- updated gallery map
- fixed a pathfinding error with the church door
- fixed a name error during Sophie’s Quest
- fixed an awkward location during the sophie quest
- reduced Grimnr’s overuse of cleave
- buffed hobgoblin
- goblin fights revised during Kazuma Prologue Quest
- added 2 CG sets
- added Cassandra Training 2 scene
- added playable blacksmith enchanting job
- added corruption gauge to main menu
-various events should increase it and once it fills up Emma’s corruption level should increase. - added Seras’s bust
- added Grimnr’s bust
- added new expressions for Emma’s bust
- added Kazuma prologue quest
- added new “Battleground” scene
- added new Lyra Sprite
- added new Cassandra Sprite
- added new Lucian sprite
- added new Cross sprite
- added new Duke sprite
- added new Hermit sprite
- added new Hilda sprite
- added Battlefield Map
- added Cross Prologue Quest placeholder map
- added Kazuma Prologue Quest placeholder map
- added training room placeholder map
- added 3 new music tracks to dance event.
- added Combat-Off mode -just wack em!
- added new menu option for toggling combat on or off at any time
-default setting will be “off” for only this snapshot. - added new dialogue system
-should remove wonky behavior when new busts slide in over older ones.
-also adds support for greying/tinting non-speaking busts.
-updated all dialogue in the prologue to this new system - added Grimnr boss fight -should be easy mechanics-wise
- updated cursed realm map (still placeholder)
- updated/rebalanced all stats (not final)
- updated Kazuma prologue dialogue
- updated Cross prologue dialogue
- updated love scene dialogue
- updated Demon Lord encounter dialogue
- updated castle storm dialogue
- updated Demon Lord H-CG dialogue
- updated Demon Lord encounter 2 dialogue
- updated 2nd Eye Text
- updated Finding Cross Scene
- updated Camp Fire Scene
- updated Garland Talk Scene
- updated Demon Lord’s bust
- updated Garland’s bust -Also added new props
- updated Kazuma’s bust
- updated Cross’s bust
- added a tiny amount of zoom which should help reduce shimmer.
- added a wooden dummy to the camp map
- fixed some events that showed the older pixel art for Cassandra and Lyra
- fixed several lines that repeated in the first visit to the Golden Barrel innroom
- fixed a typo in the merchant quest
- fixed a repeating line in Cassandra’s Training CG
- fixed a missing word in the butler’s text when visiting the mansion
- fixed a pathing issue on the camp outskirts map
- fixed a freeze when doing the pot cleaning quest
- fixed collision issues on camp map
- updated plugins
- improved overall performance
- fixed several typos and polished even more dialogue
- added a warning regarding loading old saves
- not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
- improved intro scene slightly
- fix blacksmith intro freeze
- fixed some collision issues and a visual error on the camp map
- cleaned up some backend errors when loading certain maps
- fixed a potential game freeze when certain conditions were met during the merchant event
- fixed an error with the battle HUD (heh)
- fixed message buttons not showing during merchant intro
- fixed not being able to leave the potion shop
- fixed typos
- Added 2 new H-CG sets
- Added three new h-scenes
- Added repeatable Barmaid Job
- -can be done Day 4+ in the evenings
- Added 1st afternoon job – Merchant
- -chain starts on day 4 and can be first done on day 5
- Added Garland Sprite
- Added Demon Lord Sprite
- Added Uzul Sprite
- Added new Potion Shop map
- Added new General Store map
- Added new Blacksmith map
- Added new Magic Shop map
- Added S*x stat Icons and numbers.
- -rudimentary implementation.
- -removed old variable window
- Added Datalog menu to the main menu screen.
- -has several more items nested within.
- -eg: Bestiary, Message Log, Patch Notes
- many are currently disabled
- Added “Exit to Windows” option when selecting “Game End”
- Added Time of Day system
- ToD will progress based on user input rather than being real time.
- added quick tutorial to day 4 to explain passing the time in the afternoon.
- Added basic Day/Time UI element
- Added ability to pass the time from afternoon to evening.
- located on the right side of the bar in the Golden Barrel
- can only be done on days where there is no afternoon event
- Added back playtime window.
- Added new social icons to the Title Screen replacing the old orange “Support on Patreon” button
- Added a label above the chest in Golden Barrel room to indicate it as an intractable.
- made both of the morning events on day 6 and 7 pass time to the afternoon.
- Improved movement system
- -slight tilt when running
- increased run speed
- Improved sleeping mechanic
- can be done either in the evening or night.
- Improved indoor/outdoor transitions
- Improved Save slot information
- it will now state the save’s current Day and the patch the save was originally started on.
- note: this is not retroactive.
- fixed text buttons not showing during “Eyes” intro
- fixed a couple instances of the Garland sprite showing up.
- Updated plugins
- Various other small improvements/optimizations
- added a new MSQ for the party.
- Cleaned up several Quest entries.
- fixed transparency issue at the start of the game with Emma’s sprite.
- magically turned the magical rock into a stump and added another one to the town map.
- Removed a Developer’s Note on Day 7.
- Fixed standing art not displaying during Sophie’s quest on day 8 or 9
- added three new H-CG sets
- added variants to two existing H-CG sets
- added a five new h-scenes
–The Bad Batch: work at the General Store on Day 8 or 9
–Emma Helping Sophie: talk to Sophie on Day 8 or 9
–To Catch A Groper: go to sleep on day 8.
–The Hermit: talk with the Hermit on day 7
–Fingering: Go to sleep on day 7. - added playable days 7-9
- added playable job Quests for Days 8 and 9
-Potion and General Store - added new outfit sprites for Emma
-barmaid, night, nude, casual, dress, towel - added outfit relevant menu images for the above sprites.
- implemented the basics for the new standing art system for Emma
-barmaid and night outfit standing art are a part of this system. - updated gallery map with the new content
- added support for changing outfits as demanded by the story
- added omnimancer class
- added magic-less class
- Emma now changes to magic-less and omnimancer when story relevant
- added the Demon Lord’s standing image as a placeholder sv_battler
- updated plugins
- entering and leaving the onsen should now update Emma’s sprite every time
- fixed some visual inconsistencies on the Church Courtyard Map
- fixed being able to leave during the quest “Double or Nothing”
- fixed Cassandra h-cg not activating on player touch
- fixed timing of dialogue on Day 5 start.
- Fixed an issue with Lyra on Day 6
- fixed the reversion to the older and thicker UI
- updated credits
- updated some more tinting inconsistencies
- added TWO new H-CG sets
- added a new H-CG scene – Emma Sleepless [s-1]-accessed when sleeping on day 4
- added a new H-CG scene – Cassandra and the Guard
-accessed when trying to train with Cassandra on the morning of Day 6 - added three new mini-CGs [s-2]-one is shown at various points when Emma changes herself such as on day 1.
-another happens during the throne room DL confrontation.
-the final one is shown if Emma chooses to drink - added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2]-one quickly explains the BP system
-the other explains the basics of barriers
-we’ll improve these later with visuals and better text. - added Demon Lord battle during the Cross Section
-included are some basic abilities for Cross, Garland and Kazuma - added a day 2 and day 4 bathing scene [s-2]-reminder that these are the same CGs as the day 1 just with different text reflecting the day’s events.
- added a new interaction in the innroom – changing into night clothes [s-2]-sprite will update in a future build.
-it is also not required to “change” back into Emma’s casual clothes as she automatically do this when the player attempts to leave the innroom without changing. - added a new Lorraine event on day 5 [s-1]
- added bulletin board interaction [s-1]-located right outside the Golden Barrel
-Nothing to here yet, but this is where most side quests and some major secondary quests will start.
- updated the UI [s-2]-Thinned the edges on the UI but kept the top a bit thicker
-mini-CG UI is also a bit thinner and no longer white
-widened the message box which fixed text getting cut off - updated combat draft
-stats have all been modified
-new barrier system
-while a barrier is up a percentage of damage is absorbed by MP
-“brave” and “guard” works the same as before.
-enemies now instantly trigger combat when they touch the player
-combat test map has also been updated - Changed Sophie’s quest day 4 dialogue. [s-1]-it will now point the player to Lorraine rather than waiting until she returns.
- Recreated splash screens [s-1]-each can be skipped by pressing any button or clicking
-skipping can be done at any time even first boot - Recreated main menu [s-1]-spruced it up a little.
- Changed Lorraine’s H-CG to be accessible on day 4 [s-1]
- Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
- updated gallery map to include the new CGs [s-2]
- updated the footstep sound [s-2]
- lowered the volume of some effects [s-2]
- updated pixi.js which should net improved performance
- updated a few time of day tints to make more sense
- updated end of content info slightly
- removed a few “developer notes”
- fix some italicized issues
- fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
- fix mayor sprite showing during dance prior to when he should
- fixed the mayor and Lyra still being shown in the hotspring post cutscene
- fixed Uzul saying “Friday” when it should be “another day” [s-2]
- fixed a crash that triggered with the skirt flip mini-event [s-2]
- fixed rendering issues with the mini-cgs [s-1]
- added 2 new CG sets
- added a new SFW CG scene – Training 1
-accessible by talking with Cassandra on day 5 - added a new NSFW CG scene – Solo Bathing Day 1 [s-1]-ONLY accessible before sleeping on the first night.
- added a “generic” bathing scene.
-accessible when taking a bath after the first night. - added new tutorial system
-converted basic controls textbox into the new system. - added a new SFW CG scene – Eyes 2 [s-1]
- Instances where silver is provided to (and taken from) the player should actually exchange silver now.
- Sleeping in the bed will no longer skip multiple days and instead go to the next day once required events have been completed.
- Changed Lorraine HCG scene to now be viewable starting on day 3 instead of day 2.
- Changed Developer Intro Text.
- Fixed a random Emma bust showing up during the Lorraine HCG scene.
- Fixed a contradictory statement in the Cassandra+Garland dialogue
- Fixed General Store men from appearing again when reentering the store.
- Fixed General Store quest from being repeatable.
- Fixed Blacksmith quest tracking.
- Fixed a typo during the Bathing Scene
- Fixed Emma sprite showing during the intro scene.
- Fixed dialogue error in the Garland+Cassandra event.
- Added a confirmation to entering the “Throne Room” during the Cross Section. [s-1]
- updated dialogue in “Finding Cross” scene
- updated dialogue in “Rare Spices” scene
- updated dialogue for Cross in “Checking In With the Crew” scene
- updated dialogue in “Void Eyes” scene
- updated dialogue in “Lorraine’s 1st Meeting” scene
- updated dialogue in “Cassandra’s 1st Meeting” scene
- changed mentions of “Eastern Kingdoms” to Eos/Kingdom of Eos
- updated plugins
- fixed Lyra’s hair accessory in her character bust
- fixed collisions on the map “Abandoned Fort Exterior”
- fixed collisions on the map “Abandoned Fort Interior”
- fixed collisions on the map “Hero’s Camp”
- fixed collisions on the map “Find Cross”
- fixed player start location on the map “Hero’s Camp”
- fixed VN buttons not appearing on Herb Storage H-CG
- added first part of the General Store Storyline
- added and implemented The Duke character art
- added and implemented a new outfit for Emma
- added a new mini-CGs
- added new CG: Dance
- added new H-CG: PoV Emma. [s-1]
- added day UI toast [s-1]
- -eg: Day 1, Day 2, Day 3, etc. will display at the start of a new day.
- added new placeholder map: ballroom
- added new quests to correspond with new content
- remade Hero’s Camp Map [s-1]
- remade tent Map [s-1]
- improved Uzul introduction. He now has a icon above his head.
- updated credits [s-1]
- fixed a game freeze when repeatedly trying to get past Lyra in the Golden Barrel [s-1]
- fixed a game freeze when attempting to go to the Boiled Crab when meeting the shop owners. [s-1]
- fixed a variable error when viewing Herb Storage CG in the gallery [s-1]
- the priest now correctly says “veer north” [s-1]
- fixed some typos
- added first part of the Potion Shop Storyline
- added first part of the Blacksmith Storyline
- implemented Sophie
- added new H-CG starring Emma. [s-1]
- -viewable in gallery and Potion Shop Storyline
- added some dialogue when talking to Hilda+Caleb
- updated Golden Barrel NPCs
- updated the gallery map [s-1]
- -right side has the spicier scenes.
- did a quick pass on the quest system updating some journal text and quest entries.
- fixed another crash when doing the Golden Barrel Job
- fixed the northern sign in the town square to properly say “Boiled Crab”
- fixed an error where it was possible to return to the previous map when traveling to the hotspring for the first time. [s-1]
- fixed a few traversal issues on Church Courtyard map [s-1]
- fixed Emma asking pointlessly yelling into the male changing room. [s-1]
- updated various plugins [s-1]
- added first part of the Golden Barrel story line.
- -unmissable and part of the main story.
- added a new dialogue scene with Garland and Cassandra
- -accessible before going to bed on the second night.
- -for now the game will assume you spoke to Cassandra on the first night.
- added new H-CG.
- added new mini-cg
- added and implemented the Barkeep VN bust
- added a small bit of dialogue with a patron when returning to Hilda after second church visit.
- updated “Finding Cross” map at the start of the game.
- -small tweaks relevant to the new map
- fixed bug where the starting cutscene on the first map would replay potentially causing a game freeze if the player were to save and load back in.
- fixed a bug where duplicate Garlands would appear when exiting the church
- fixed a bug where the Hilda H-CG was repeatable
- fixed a major crash if the user used the “fast” function while a mini-cg is being displayed.
- fixed having the ability to scale the right side of the exterior fort map.
- other various very minor tweaks, additions and typo fixes.
- Added “Magic Thumb” CG
- -accessed when visiting the cursed realm for the first time
- Added Kiss Mini-CG
-used several times whenever Emma kisses Cross - Added Skirt lift Mini-CG
-current used one time by a patron in the Golden barrel - Added new content post-Mayor+Lyra H-CG
-consists of a larger set of dialogue with 6 characters present. - Added a new string of dialogue when encountering Kazuma+Garland in the church.
-addressed a minor plot hole with how combat will work - Added post Demon Lord Camp Encounter content
-Play as Cross! (Cross-section? heh)
-Takes place on three new maps! - Re-added Demon Lord H-CG
-dialogue is completely different - Changed Demon Lord Camp Encounter
- Church Courtyard map updated.
- Gallery accessible from the rightmost door in the Golden Barrel.
-you can return back and forth even after reaching the end of current content. - Combat draft 1.5 (accessible same as before in the gallery map)
-Updated UI with a new status UI
-Added a few new placeholder spells and attacks
-increased test map size and added more enemies - The Boiled Crab and mountain path maps are now located north rather than south when traveling from the town map.
- Emma’s room is now accessible at all points. She just can’t sleep unless its bedtime!
- Emma can now eat some food once a day at the Golden Barrel. Just ask Hilda!
-Plan to add various dishes for Emma to consume with all with some flavor text.
- Various minor dialogue updates throughout the game.
-most are contained within the church maps.
- Fixed various typos.
- If you use FAST and a mini-CG displays, the game will crash.
-The main instance where this may cause an issue is when waking up the in the church for the first time.
- VN-Style Cutscenes: Most of the dialogue in the game will take place in cutscenes that are styled after your favorite visual novel complete with busts and backgrounds. Hentai scenes will usually contain unique CGs.
- Exploration: Like most games made in RPGmaker the game will contain lots of exploration in and around the game maps. Find side quests, various activities such as minigames, talk to NPCs and more!
- Dungeons: Throughout the game various dungeons will become available to explore. While the player can enter into combat here, combat is still OPTIONAL. Enemies will roam around and seek the player. If they touch, the player is given three options: FIGHT, FUCK, RUN. Of course this goes for bosses too. <3
- Prologue: A short linear introduction to the world and a few of the major characters. The events here set the events of the entire game in motion.
- Act I: Introduction to the small town where the game will mostly take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
- Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma’s collective choices at the end of this act will determine which of the one of two possible Act III’s are served to the player!
- Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
- Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various “flavors” to these endings depending on what you did during the game.

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Win: BUZZHEAVIER – DATANODES – MEGA – VIKINGFILE – WORKUPLOAD







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