Mina is a fledgling alchemist out of money and bored out of her mind.
Help her expand her skill in her craft. Meet and have fun with her friends. Encounter strange and wondrous creatures and critters.

Thread Updated: 2025-05-10
Release Date: 2025-03-25
Developer: narlicious  – itch.ioDiscord
Censored: No
Version: 0.13
OS: All
Language: English
Store: itch.io
Genre:
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2DCG, AICG, Bestiality, Big ass, Big tits, Fantasy, Female protagonist, MILF, Monster, Monster girl, Oral sex, Sandbox, Tentacles, Vaginal sex, Voyeurism
Installation:
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1. Extract and run.
Changelog:
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v0.13
  • Content Updates
    • Another area to explore: The Labyrinth! Make sure to be very studious and perhaps an event will trigger that leads Mina to this new location
    • A new location means a new reagent and a new creature which means a new scene.
    • It also means a new Homuncutie!
    • To go along with the new creature and reagent, the last two entries in the Second Wing of the library can now be researched
    • These new entries also mean two new potions. They’re only used for guild requests at the moment but at least one of them will be getting some scenes in the future
    • Once Mina has attained all the available research and also discovered enough recipes from that research she can find herself meeting a new npc with a little request of their own
    • We’ve got two more team up scenes. Alo’Eth can be convinced to visit the stables and Allaya can be cajoled into a night of fun with Jessica
    • Finally there are a few more date related images which shouldn’t be too hard to find
  • Fixes and changes
    • I forgot to mention it in the 0.12 changelog but there is a new image in the Introducing Philia to Beth scene near the end
    • Nothing major just a few tweaks here and there
v0.12
  • Content Updates
    • Chatting with friends. This can be done when speaking to them during the day and at night. Some topics might even be more comfortably discussed in privacy in fact.
    • Dating Mina’s friends! After you’ve found your first scene with any one of Mina’s friends Jessica will offer to sell a Pretty Outfit. Buying this will let you suggest the idea and then take the girls out for a fun time. These can end innocently or not-so-innocently~
    • Complete overhaul of the Memories page. A much more intuitive screen that makes a lot better use of the screen space. It will also give you some idea where you might be missing scenes since it now shows if there are memories you haven’t yet seen in any given category. And finally you can now bring up Homuncutie images from here as well.
    • There’s a new Allaya scene, viewable once you’ve made at least two Homuncuties.
  • Fixes and changes
    • The Journal button will now show a notification if you’ve found a hint but not yet discovered the associated recipe.
    • Changed the way scene links are displayed. They’ll now always show if there’s any potion requirements underneath them, rather than only doing so on mouse over.
    • Disabled the automatic collection option of the Homuncuties. This was a big culprit for game slowdown so unfortunately it had to go. Remember to manually collect periodically!
    • Lowered the amount of stored history from 40 to 10. This should be more than enough and hopefully will also mean those long sessions don’t get quite so laggy
    • Made an attempt to fix the Pit bug. Don’t yet know if it will work as I’ve never been able to reproduce the bug myself.
Version 0.11
  • Mina can now put up a contract to gain access to the Ruins area which has two new resources available
  • A new creature in the Ruins area to encounter! As usual there’s one scene, a repeatable image and an image with the creature and a homuncutie
  • There’s more research to be done which will unlock two potions
  • One of those potions unlocks two new scenes! One with Alo’Eth and one with Jessica
  • The library now has its own special little notification to tell you if there’s still research to be done
  • Rewrote the Homuncutie code. This should drastically lower the amount of stuff going on in the background and hopefully help with the lag
  • Tweaked the cauldron code as well
  • Done some more UI tweaks for mobile sized screens
Version 0.10
Alright so to start with, sorry for the long delay on this one. I’ve been slowly chipping away at the next big update with the new area, which means new ingredients and new potions, but I’ll admit some of the manic motivation I had at the start of this project has started to wane a little. And with a certain big game I’m very interested in coming out in the next few days I’ll probably have less time for development as well.
With that in mind I’ve decided to put this small update out with a few scenes and some fixes for mobile users.
  • I’ve added some notifications on the Journal page that will show up if you haven’t discovered the recipe associated with a given entry.
  • Played around with the UI some more. When viewed on a vertical phone screen things will move around that should hopefully make the game more playable.
  • Speaking of phones, there’s now an apk available for android users. Saves should be transferable between this and the html version if you export and import them.
  • Added a link to a discord I’ve set up. This is very much an experiment. If it proves to be too distracting then I’ll get rid of it haha
  • New scene with Allaya this time! You’ll be able to go down her route once you’ve made your first Homuncutie. Being an adventurer, her scenes will revolve around exploring the magical critters that are out there in the wild.
  • New scene with both Philia and Beth! You get the opportunity to chat with the ladies about this after you’ve seen Beth’s second scene and Philia’s third scene. I might go back and add an image to this one later but I don’t know. Getting it do what I want lately has been a real headache.
version 0.9
  • You can now make another donation at the library. You can only research a couple things there at the moment though.
  • One of the things you can research allows you to go through the process of creating a Homunculus servant! These will gather resources for you at a slow but reasonable rate, and they’ll scale with Mina’s own skill levels. You can also occasionally see them out and about in the world once you’ve made them. I hope I’ve made this process clear enough, but we’ll have to see
  • Added the ability to automatically keep a stock of bottles. This feature becomes available after your first visit to the Adventurers Guild.
  • You can now display your inventory and a journal entry on any screen, toggleable at any time.
  • You now have the ability to hide any full scene as well as being able to toggle hiding repeatable scenes. Hiding a scene won’t prevent you from gaining experience or items and you can unhide any scene by clicking on the title bar for that scene that appears on the page.
  • You’ll also see tags related to a scene before you click on it
  • Speaking of scenes, there’s a new scene for Philia. She finally gets to try out the Elasticity Elixir
  • The Memories screen now shows how many scenes you’ve yet to see
  • Tweaked the notifications. They’ll now be a bit smarter about if you can afford to do a contract, buy a unique item, donate to the libraryor have the potions needed for a scene
  • Added some indications on the home screen for how long timed events have to go until completion
  • Fixed the forest guild contract being free
Version 0.8.3
I’ve gone mad with power. I can put out little patches with one click of a button!
  • Fixed a bug that would prevent access to the Salamander research in certain conditions
Version 0.8.2
  • Discovered that the third vine scene hasn’t actually been accessible this whole time. Sorry about that!
  • Experimenting with keyboard shortcuts
Version 0.8.1
Just a few small changes. I’ve finally got around to figuring out the more effecient way of uploading to itch so small updates might become more common going forward.
  • Organized the Memories screen to make it a little more readable
  • Added some extra dialogue to night interactions with Mina’s friends to make it clear if there are no pending scenes
Version 0.8 – Enter the Deep Forest
  • The deep forest is now accessible via another guild contract
  • One scene with the new critter found in the deep forest
  • As such journal entries associated with the deep forest have been updated. Remember you can always check these entries at any time once you’ve researched them so make sure to have another look now!
  • With access to the new resources in the deep forest there are now three new potions that are craftable! One is useful for a new potion request at the guild, two have scenes assocatiated with them
  • Two scenes added with Mina’s friends. One with Beth, and now Alo’Eth finally gets to have a turn! I don’t know if this is the direction people thought Alo’Eth was going to go, so I hope it doesn’t disappoint
  • Reagents now have associated images
  • Few more shortcuts added to reduce needless clicking
  • There are now little notifications that show up next to locations if there’s something going on there that you haven’t seen yet. ⬤ indicates something that will progress the game. ❤︎ indicates a scene, or progress towards a scene.
Version 0.7 – Rockbiters and Research
We’ve got two new scenes and a big change to how the library works in this update. Some of these changes came about thanks to some excellent feedback I received from a very awesome individual. I’m now considering perhaps putting together a small discord or something, somewhere players can directly interact and provide feedback. Maybe, I dunno. Anyway hope you enjoy this update!
  • The library overhaul is here! No more random rolls to determine if you found some research. Instead you are given the option to choose which subject you want to study and will be shown directly how much progress you’re making towards finding the next hint. I hope that people like this system more than the old one.
  • Consolidated the navigation screens down a little. Was really getting sick of how many clicks it took to go back and rest when it was needed haha
  • Tweaked the cauldron screen and bottle filling. You’ll now see how many bottles you’ve got without having to check the inventory and if there’s only enough for one bottle it won’t show the fill all option. You can also empty the cauldron now regardless of what’s in it, but there is a warning in place if you try to empty something that isn’t goop.
  • Interactions with the Rockbiter are now possible. I may have bitten off more than I can chew with this guy, getting consistent results out of the AI for it is tough.
  • There’s also a new scene with the Vine, accessible if Mina has spent some time with Jessica and learnt about the possibilities of the Elasticity Elixir.
  • If Mina finds a recipe that calls for a new kind of catalyst she can now ask Jessica about acquiring one. It doesn’t have any uses just yet though, sorry!
Version 0.6.1
  • Fixed a bug with the requests board in the guild that was affecting new saves
  • Fixed a bug with the wrong flag being checked for preventing access to the new area
Version 0.6 – The guild opens!
Updates are probably going to be a bit spaced out for now. New year started and work takes away my time. But I’ll try to keep things coming at a steady pace, as best I can!
This is a big update in terms of mechanics. I’ve done a lot of bugtesting but I’m sure there’s probably still some hidden away somewhere. Please let me know if you find any!
  • One new scene in this update, go and see Philia! Mina will need more than one potion this time around~
  • The Journal is now accessible from the sidebar for the sake of convenience
  • To go along with the journal, the First Wing of the library is now properly accessible! I’ve tried to make it more obvious when there are still hints to learn, as there are more this time around. This is still I feel the weakest mechanic in the game and I’d like to do things differently but I’m not sure how yet
  • Mina can now access the Adventurer Guild! There’s a few things going on here.
  • Allaya will hang around the guild. She might not want to chat to Mina right away though. Perhaps if Mina shows a willingness to help out?
  • Requests are available at the guild. These are orders for bulk potions that are more profitable by far than just selling them directly. Mina can fulfill one of each every in-game day and more will open up as more potions are discovered.
  • There is also one other function that the guild serves but you should be able to discover that on your own!
  • Completely, definitely unrelated to the last line there is now a method of unlocking the second location in the caves. There’s a new reagent here, as well as a new critter. Can’t do anything with the new critter at the moment though, sorry to say.
  • Speaking of the critters, I’ve added a little link in their encounters that let you have a look at them
v0.5.0
  • Mina can now craft potions in batches of five once she knows the recipe. This is more time efficient, both in clicks and in-game, and also more stamina efficient. In the future there may be cauldron upgrades that can make even larger batches possible.
  • Two more scenes added, one with the vine and one with the slime. These will result in higher yields of their respective resources to better facilitate all the potion brewing Mina will be doing!
  • Mina can make a donation at the library! The current amount of gold is subject to change, depending on what feedback I get.
  • The next wing of the library isn’t implemented yet, but making the donation is still worth it in this version, as it triggers a particular event to occur.
v0.4.0
  • You can now view the version number and changelog within the game! Just click the version number on the start screen.
  • Mina’s friends can now be just as expressive as Mina in conversation!
  • There’s a new option on the Home screen called Memories. You can use this to replay main scenes that you’ve already seen. There’s also an option to view any alternate endings a scene may have, though for now this only applies to the vine scene.
  • Mina can now pick up some pollen after coaxing out some sap from the vine plant, assuming she has the energy for it
  • Doing some experiments with the hints found at the library to make things clearer. Still not completely satisfied with this solution, so please provide feedback if you like the changes!
  • Speaking of hints from the library. Make sure to re-read the slime hint if you’ve already seen it! There may be an addition at the end for a new potion recipe~
  • New potion added!
  • Two new scenes! One with Beth and one with Jessica. This potion will lead to more than a few more scenes in the future as well, probably, and not just with Mina’s friends
v0.3.0
  • Mina’s friends now have full sized images so you can get a better look at them. Just click their names when they look like links!
  • Mina can now tell her friends about new potions she discovers. This will primarily be the way you find scenes for them. Certain friends will lean towards certain potions/kinks
  • Speaking of, there is one new scene! Let Philia know about your fancy new potion and then track her down at the time she requests. Philia’s focus will be obvious right away and if it’s not to your tastes my apologies!
v0.2.1
  • fixed collecting Slime Jelly the second time around
  • you should now get back Empty Bottles after using alchemy mediums that aren’t water
Developer Notes:
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Notes:
Alchemist Mina is a game about finding materials, increasing your skills and creating various potions. Most potions will enable kinky scenes out in the world or with NPCs in Mina’s village.
There are currently quite a few scenes in the game already, have fun finding them all!
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Author: mryeuem94