Defiler is a corruption game where you play as a psychologist and your main goal is advancing on your clients psyche (and unlocking scenes, let’s be honest). The game presents some mechanics that I hope would be interesting while not feeling grindy. The game is currently under heavy development.
Thread Updated: 2025-05-16
Release Date: 2025-05-16
Censored: No
Version: 0.0.3
OS: Windows
Language: English
Genre:
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3D Game, 3DCG, Animated, Male Protagonist, Corruption, Masturbation, Oral Sex, Vaginal sex, Point & Click, Simulator, Adventure
Installation:
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1. Extract and run.
Changelog:
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v0.0.3 (2025-05-16)
Hi there! v0.0.3 is out! This version focus is on good endings!
The new mechanic to unlock the endings is the following:
- Click on the love button (next to actions) in the planning UI.
- For the love path to be enabled, you must have 3 hearts and 0 suspicion.
- Love is a new quadrant, with some different rules:
- All walls are black (she comfortable being vulnerable around you)
- There are no enemies there (she already trusts you)
- You can choose to unblock or manipulate walls directly (you already know her psyche)
- Once you’ve advanced enough her love quadrant, a new button will appear in the same UI to trigger the ending.
- The ending you get depends on how much you manipulated her love (there are 2 “good” endings)
- Her picture in the planning UI will update to reflect the ending you reached.
Bug fixes:
- Bomb & Enemy spawning related issues
- Fixed scrolling issues in the actions UI
Notes:
You can still use your old saves, to do so:
- Run v0.0.3 and start a new game, then close the game.
- Copy the contents of your old “Saves” folder (4 files) into the new “Saves” folder (it must have your 4 plus 1 for the love)
- Run v0.0.3 again and continue the game
Hope you enjoy the new mechanic and scenes!
tebon.
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v0.0.2 (2025-05-08)
Version 0.0.2 focuses on adding a new gameplay mechanic using modifiers and quality of life improvements using hotkeys for repetitive actions, as well as some bug fixes.
Modifiers for the ship minigame can be added or removed using the coffee table next to the sofa, or with the hotkey (3).
The player can enable or disable any modifiers, depending on their playstyle. Each modifier has an associated value that can be positive or negative. The sum of the enabled values can have two effects, after the minigame finishes:
– If it’s positive: That number of (random) tiles are flipped from manipulated (orange) back to explored (white).
– If it’s negative: That number of (random) explored (white) tiles are converted to manipulated (orange).
– If it’s neutral: Nothing happens.
So if you pick modifiers summing the value 1, after the minigame ends, one random orange tile will go back to white.
But if you pick modifiers summing the value -2, after the minigame ends, two random white tiles will convert to orange.
New Modifiers (Coffee table):
– Increase time (Increases the minigame time by 50%)
– Decrease time (Decreases the minigame time by 50%)
– Increase player speed (Increases your speed by 40%)
– Decrease enemy speed (Decreases enemy speed by 40%)
– Enemy Stop (Enemies stop every 5s for 1s)
– Enemy Freeze (Enemies stop every 5s for 3s)
– Enemy Less (Reduces the amount of enemies by 1)
– Display bomb direction (Displays an arrow pointing to the bomb location)
QoL improvements:
– Added Planner hotkey (1)
– Added Going out hotkey (2)
– Added Coffee table hotkey (3)
– Added Greet/Start session hotkey (4)
Bug Fixes:
– First person camera clipping and height.
– Defenders can’t spawn too close (or over) the player.
Notes:
– The hotkey (4) works both to open the door and start the session. To start the session you must still wait for the girl to arrive to the sofa.
v0.0.1
(Prototype) release.
Developer Notes:
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Hi all! Tebon here after a large hiatus!
Today I’ve come with a prototype for my new game: Defiler!
What’s the motivation for a new game? I love slow corruption games. I love interconnected game mechanics. I hate grinding. So I came up with this idea of a game about corrupting those poor little girls by bringing down their psychological defenses
It’s a prototype in the sense of it having what I considered the minimum content and mechanics to be interesting. It has a single girl for now (beautiful Sophia), while 3 more are planned. That said, it has a fair amount of content for her: dialogues, pictures, situations and scenes (including sex scenes, cause I heard you like those ).
Another major motivation was getting rid of any engines: yes I went low level for this one ! For my previous game I used UE5, and while it allowed me to get something really fast on the screen, I was a nightmare to add interesting mechanics. My previous game was starting to feel like another walking simulator, and I refuse to bring another one of those to this world.
I hope you like the prototype and I hope to hear your feedback!
Best,
Tebon!