Alpha 1.40 Patch Notes:
Added
-New SFX
-Mute Button for music
-New Character Art
-New Events.
-Expanded Ellie night visit event
-New Sex Scene
Adjustments
-Audio balancing changes & other adjustments
-When loading a save file, the day of the week is listed
-Removed Chromatic Aberration effect from prologue
-Removed the chat button from companion screen, it was misleading players into expecting affinity increases when there were none.
Fixes
-Fix related to research stamina costs
-Army soldiers weren’t offering the full spectrum of monster parts
-UI glitch on companion screen, completed event descriptions weren’t word-wrapping correctly
Alpha 1.2 Patch Notes
Added
-Fall Gameplay changes:
-The Capital’s army is moving through the area, heading to the Ashlands.
- Command staff will be staying at the inn for a while. This will use up to 8 of your rooms.
- Lucy will stay hidden while fractured for fear of discovery.
- The Army tracks reputation. Treating the soldiers and command staff well during their stay will increase this reputation.
- Increasing your army reputation will give you access to passive bonuses, new events, and new skills to spend experience on.
-There are new army guests that can show up in the inn:
- Army Veterans, Army Clerics, Army mages, Army Sappers, Army Infantry, Army Riflemen, Army Greatswords
-New Loot: Army Dog Tags. Sell them to the bounty officers for gold and army reputation.
-New Army NPCs – Runa, The Captain, and the Lieutenant.
-New Conversation topics with Lucy.
-New Sex Scene (Lucy)
-New Events while out on patrol.
-UI animations to draw attention to high road danger and low temperatures.
-UI Color changes to draw attention to low Wood, Food, Alcohol, Reagents, and Materials.
– Alternate Fall Start. You can start around day 65 with some skills, inn upgrades, and quests already completed. This will provide a softer start to the game, and drop you a little closer to the new content.
– Full screen mode added. Press alt+enter to enable full screen (or toggle it back off). (note, it works once you are in the game, not from the main menu. for now. I’ll improve the functionality in the next update)
–**1.21 specific** You can buy supplies from the quartermaster on weekends when serving command staff or soldiers at check-in.
Adjustments
-Optimized how events + sex scenes are handled on the back end. There may be new bugs associated with these changes, let me know if you encounter anything weird.
Fixes
-Fixed a visual bug where the correct potions might not show up when interacting with guests you’ve already sold potions to.
-Multiple UI fixes related to godot point release
–**1.21 specific** Cannot go over cap on army reputation.
–**1.21 specific** UI issue where army check-in UI would appear on top of events soft locking the game.
v1.15
Added
-New SFX
-New Events.
-Fall weather effects
Adjustments
-Updated some Sex Scene art for Lucy
-Updated some NPC art
-Combat changes:
- You can now look at your spells without commiting to spell casting as your action.
- You can now look at your potions without commiting to drinking a potion as your action.
Fixes
-Scout wasn’t recovering her combat bloodpool. It’s fixed now (she’ll recover 20 every night, and an additional 50 if you flirt with her).
Alpha v1.11
See More
Alpha 1.1 Patch NotesAdded
-New Music track
-New SFX
-New Sex Scene (Ellie)
-New Conversation topics with Lucy
-New Events
-New Weapon and Armor.
- Katana Weapon.
- Hardplate Armor.
-New weapon and armor traits. These are passives to help differentiate gear.
- Daggers and the Katana deal 2x damage on crits instead of 1.5x
- Greatsword gains +1 damage for each dice in your power pool.
- Axes will remove physical defense dice from enemies damaged by them.
- Hardplate defense dice can’t roll lower than 3.
-Night Patrols with Scout.
- You can now patrol with Scout during the night.
- Scout replaces Lucy as your combat companion during these patrols.
Scout has her own abilitis to aid you in combat.
- Life Drain. Deals magic damage, and restores some of your health.
- Hypnotize: Dazes the enemy for 1 round.
- Feed: Low damage physical attack, restores blood points to Scout equal to damage dealt.
- Rupture: Medium physical damage, also applies the rend status.
-Scout can apply two new status effects to your enemies:
- Rend: When you rend a target, they will lose 1 of their physical defense dice.
- Dazed: if you daze an enemy, they will have 0 physical defense on their next turn.
-New enemies come out at night. All three of these are nasty as hell – so come prepared!
- These new enemies are very hard to kill compared to anything else. They are also completely optional.
-New monster abilities:
- Regenerate: an enemy with regenerate recovers 10% of their hit points every turn.
- Manaburn: You’ll lose mana equal to half the damage dealt to you.
-During the fall, Lucy will stay out of sight in the evenings if fractured.
-Fall Merchant changes:
- Supply merchant renamed to quartermaster.
- Bounty Officer added. Sell them monster loot for gold.
-The way road danger works during the fall has changed. It will never be reduced to 0, but can never raise to maximum either (merchants will always be available on the weekend).
Adjustments
-Updated scout’s character page art.
-Changes to the night action menus.
Fixes
-Cleaned up night time interactions code. I’m hunting down a handful of sequence break bugs, and this will help.
-*1.11 Specific* New weapon and armor now show up in the enchanting menu.-*1.11 Specific* Bug where a weapon with a higher crit modifier effected the modifier on all crits in combat
Alpha v1.02 HotFix
Just some quick fixes to address issues brought up.
Unless this patch seriously breaks things, the next fixes will show up in the next major patch. Thanks! (I also included one free bonus event)
-New Companion system. Hired NPCs have had their roles increased substantially.
- Each NPC tracks affinity and interest in more detail.
- Each NPC has an individual skill tree.
- Each NPC has unlockable passives with quality of life improvements.
- NPCs have a new event system that progresses their story.
*Not all of the skills and events are implemented yet, but they are on the way. I’ve included notes in game when events / content are missing to reduce confusion.
-New NPC: Ellie. She’ll show up after you meet Cienna.
-New Morning and Night Activities.
- Morning: Catalog the Tower with Ellie.
- Night: Meetings with Scout.
-Many new events. Of note, Companions will bring up Lucy’s fracturing when they see it for the first time.
-New Loot category: stories. Right now there are patrol notes.
-Rolling Autosaves. You can now load a save from your 3 most recent days. This is the first step in expanding the games save / load functionality.
-Weapon enchantments – starting with 2, more coming soon.
- Power Draw -> Add 3 bonus dice when you attack in the first round of combat
- Keen Edge -> Add +2 damage to attacks. Stacks with upgrades.
-Seasonal Art for the inn.
-First Seasonal Merchant. Once fall hits, the supply merchant will offer bulk sales on goods.
-New SFX
Adjustments
-Revamped late night reading / research system
-Updated art for some NPCs
-Updated art for some events
-Prevent interacting with inn projects at night
-Cleaned up some of the writing
-Adjusted limits to spell bonuses earned from experiments
-Lucy won’t immediately segue from event dialog into telling you to fix the inn anymore.
-You can now interact with Scout during the day, but she would really rather you didn’t.
Fixes
-Kegs wouldn’t show the type of alcohol being brewed on load.
–1.01 specific: You weren’t able to sell kegs (changing Scout’s skill tree broke this, its fixed now)
–1.01 specific: It was possible to get locked into a meeting with Scout.
-New Events that flesh out the early relationship with Lucy.
-Note, if you load a save where you’ve already romanced Lucy, most of these won’t trigger.
-Various other new Events.
-New Variations to existing sex scenes.
-New Action Panel Art (the little images that show up on the left side of the screen).
-More Tooltips.
-New SFX.
-New Sex Scene with Scout.
Adjustments
-Art pass on sex scenes. Most scenes have some new or revised art.
-UI Adjustments.
-If you haven’t encountered any undead, the fog will linger until you do.
Fixes
-Bleed status effects were lingering past the end of combat on defense rolls
–*0.91 specific* It was possible to increase your maximum stamina beyond the intended limit.
–
*0.92 specific* It was possible to overflow your inn’s reputation, resulting in progress loss among other issues.Alpha – v0.8
Added
-New Monsters – You might start to see the undead wandering the forest. The cause is anyone’s guess.
-New Weather Event: Fog. Exploring the forest takes longer, and you’re more likely to run into trouble.
-New Forest Events. The Undead are causing some trouble.
-New Quest. Discover the source of the undead and figure out what can be done about it.
-Combat Status Effects: Some enemies are now able to poison and bleed you. Sorry.
-Poison: Deals 5 points of damage at the start of every turn. Cannot take your last point of health.
-Bleed: Halves the dice roll results when attacking, blocking and dodging. Bonus dice are unaffected.
-Both status effects clear at the end of combat, and can be cleared by taking the Recover action (once per fight).
-New sex scene with Scout.
Adjustments
-Updated some sex scene art (Added outfit variation and Fracture art)
Fixes
-Load error with kegs – could not tap 3rd keg in some instances.
-Dryad Event kept showing up even after moving her into the Greenhouse.
-Scout’s upgrades will now accurately spend your resources.
-Fixed Merchant UI breaking when roads are dangerous
-Crash related to UI Gold change
-Tapping a keg while taking guests wasn’t updating their availability.
Alpha – v0.7
Added
-New SFX
-New Events
-New NPC – Scout. She can help you in expanding the inn’s brewing capabilities.
-New Quest Chain, centered around the Dryad. Try to save her from becoming another Fractured Monster.
-New Weekend Merchants, sell and buy brewing items (ingredients + kegs)
Adjustments
-New renderer – should fix compatibiliy issues with older hardware (black screen on startup)
-The tower was simplified somewhat, should be a little less confusing.
Fixes
-infinite stamina gain glitch
-Lucy was missing her arm in one of the floor scenes, it’s back now.
Alpha – v0.6
Added
-New UI Icons + UI Animations
-New dialog
-New Events
-Lucy can shield you in combat
– Tower projects unlocked (Enchanting, Experimenting, and Researching)
-Enchanting allows you to apply magic effects to your weapons + armor. 3 armor enchantments are currently in game, more to come.
-Experimenting allows you to spend time + resources to discover new spells and upgrade known ones. Only upgrades are working at the moment, spells coming soon.
-Researching allows you to spend time + resources for big chunks of EXP.
-New resources added to support tower projects. They are currently monster drops.
Adjustments
-Farming UI Adjustments
-Adjusted some monster stats
Fixes
-Fixed a nasty save bug. Some progress would save before the start of the new day, this is no longer the case.
-Various UI fixes.
Alpha – v0.5
Added
-Indoor and outdoor SFX for rainy weather
-Additional Music Track
-New Gift / Resource / Outfits: Flowers. Lucy will show her appreciation by wearing a flower in her hair.
-New Item Inventory Menu
-Greenhouse farming has been added.
-Brewing has been completely overhauled.
-Many new resources added to support brewing and farming.
-Most ingredients and seeds can be found gathering food and reagents. More methods of obtaining them are on the way.
-If you have extra grain or fruit ingredients, they can be processed into food at mealtimes.
Adjustments
-Mana Bolt and Smite spells are now more powerful.
-Gifts can incrementally increase Lucy’s maximum affinity
Fixes
-Fix: Sometimes when two events triggered at the same time, the game would lock.
-Fix: Skipping sex scenes shouldn’t lock progression to additional scenes.
Alpha – v0.4
Added
-New Sex scene (try going to sleep while its cold with Lucy’s desire very high).
-Updated cut-in art and new options for interactive sex scene
-Many new lines of dialog
-New SFX
Adjustments
-Lucy will not repeat night time dialog concerning level ups, inn upgrades, and reputation. She will still repeat dialog for quest reminders and when you give her gifts.
-Adjusted some item descriptions for consistency
Fixes
-Fix night time chats ocassionally triggering more than once.
-Fix for event buttons not showing up if you’ve small talked too much.
-Fix for clearing event ending hanging on failed dialog load
-Fixed Quest Log appearing behind guests UI
-Fixed bug associated with skipping sex scenes
Alpha – v0.3
Added
-Weather events have been added to the game. Look out for rainy days.
-Many new story events, mostly focused on the early game.
-There’s a button labelled “CA” on the left side of the screen now- it will toggle the Chromatic Abberation effect.
-The ability to skip all sex scenes (little X button in the top right corner). You will still gain all stat adjustments even if you skip the scene.
-Some new dialog portraits
Adjustments
-Some activities are now locked behind progression
Fixes
-Fixed a visual bug where blocking or shielding would indicate a crit when there wasn’t one
-Fixed a visual bug where certain UI elements would appear in the wrong Z order
Alpha – v0.21
Fixes
-Fixed save compatibility with initial alpha. (Events would not trigger correctly if using a save from an older version.)
-Fixed crash associated with loading a game with a level 6 inn.
Alpha – v0.2
Added
-Option to Gather Food in the Afternoon.
-Events now occur. The first batch of events can be found while out in the forest on patrol, hunting, or gathering reagents.
-Added new conversation topics.
-Added new NPC – A dryad who can be found out the forest.
-Combat art assets added and updated
-You can now see your total dice pools during combat encounters.
Adjustments
-Criteria for some of the conversation topics to appear
Fixes
-Corrected a situation where no topics would appear when talking to Lucy
-Fixed a small load bug that could eat a day
-Fixed mislabelled potion in crafting menu
-Fixed some typos (no doubt the first batch of many)
2024-10-30
Early Access Release