All machine-translated from Japanese
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[ADDED]
Added one H-animation (Jackalope H-animation)
Added some characters’ behavior (cat mage, wild rabbit, etc.)
[Note] Capturable display is shown, but it is currently not possible to capture them.
[Bugs confirmed and being fixed]
Unnatural behavior before the battle of “Yamabiko”.
In some cases, the petite orcs that fail to escape during a battle with two petite orcs continue to run to the wall.
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New features under development (not yet implemented)
Quests (Quests are still under development and their contents are not yet determined.)
A quest function is under development. We are planning to add quests to the game, ranging from the kind you use to events, boss battles, etc. When you receive a quest, you will be able to receive a quest-specific item, go to a dedicated map, etc.
To some extent, we expect that it will be easier to introduce H events, etc., if the background of the character can be explained by the quest. It would also prevent the number of treasures from unnecessarily increasing every time an event or gimmick is implemented.
English translation is in progress at the same time.
-Additional-.
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How to transfer save data
↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
In the Resources folder, there is a SAVE. Move it to the same location in the new game.
You can visualize the monsters that cannot be captured. I put it last time, but I will put it again.
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[Addition]
Added two H animations (cat mage, Seiran_both H animations only)
Added tutorial.
Added a tutorial.
Added capture for Honey Bee and Mash
[Update]
All captured monsters are placed in the base.
Changed the count of the number of times a woman has had sex from insertion to withdrawal to one time (not increased by infinite ejaculation).
Added one more speed step for the ejaculation gauge to accumulate.
Removed sand plume when dash-jumping (because it was too heavy when the object was released at the same time as the jump).
Changed/added effects of treasure for adjustment.
[Fixes]
The capture rate will be over 100%.
The slime wall does not protect against the mucus attack of ant girls.
The name of the crown mushroom has been changed to Morlu.
Fenrir sometimes slides with waiting motion.
Fenrir H’s immediate ejaculation does not take any damage and the number of H’s is not counted.
When selecting “Continue”, it is not possible to start from the base. (The user moves to the last saved point other than the base).
When a player gets up from “H” in front of the shortcut point of the capture base, the camera does not return from zooming in.
The graphic display of the forest dweller’s infinite sperming disappears for a moment.
The slime wall is displayed in the air or against a wall.
The semen gauge sometimes does not increase even if the H speed increases at the base or during an event.
The number of insertions and ejaculations of unrelated characters sometimes increase when having sex.
There is no explanation of the travel map.
Incorrect calculation formula for guards.
The character in the picture book is not switched by pressing the A key.
Heal potion is not recovering enough when using auto.
When using the dash in Mash’s “Jump-Pyong Race”, there is a place where the player gets stuck.
[Bugs confirmed and being fixed]
Unnatural behavior before the battle of Yamabiko.
In some cases, the petite orcs that fail to escape in a battle with two petite orcs continue to run to the wall.
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Tutorial
A new tutorial has been added. If you select “From the beginning”, after selecting the language, you will be asked if you want to start the tutorial or not.
If you choose Yes, the tutorial will start. If you choose No, you will start directly from the base. If you choose no, you can still start the tutorial at any time from your base.
The tutorial briefly describes battles, captures, treasure chests, and items. Some items are only available here. (Travel Map, Dash, and Slime Wall are available from the beginning even if you skip the tutorial.)
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Fixes and updates to the demo
[Addition]
Added two H animations (Fenrir and Spermatophyllum)
Added a map
Added fast travel.
Added some maps and events (piompi piompi race)
[Fixes]
When pressing Tab during H with the kappa at the base, the H will be interrupted.
The guard can guard even if the MP is less than the specified number.
The price of the potion holder is now actually 3000G or less.
The price of the potion holder is different from the actual purchase price.
Heal potions are used no matter which status item is selected.
Some letters become huge.
When a kappa is defeated from the front, it behaves strangely.
When the game is over, you may return to the base regardless of the save position.
When having sex with a mushroom girl, the main character may not be displayed.
[Adjustment]
Shortened the time for gold liquidation.
Updated UI
Fixed/added graphics of monsters
Boss monster status and UI are being adjusted.
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Maps and Fast Travel
We have added a new map function. This is a new feature that did not exist in the old Buresukin no Mori. The map structure is likely to be more complex than the previous version, so we introduced it.
The map screen opened by pressing the “M” key maps the fields you have visited. The upper left corner shows the percentage of the field that has been visited. We would like to divide the map into areas such as 【Forest】,【Wilderness】,【Tree】…and so on. (because large maps are likely to be too heavy).
Fast travel is implemented at the same time as the maps. It allows you to quickly move to the field where the save point is located. The map can be opened anywhere, so you can warp to any save point you want at any time. This should make it much more comfortable….
However, fast travel may not be available on boss maps and some exceptional maps.
*Development in progress screen
The next area is also being created as a relay point, with the forest as a break.
At the dead end is the familiar wolf girl.
The previous connection points to the forest were the wilderness, the big trees, and the swamp. We are not sure which way to go after the forest.
*Notes
Although this item is available in the demo, it has not yet been implemented in the Takaramono event re.
Only that part is implemented because the event specifications require a flow to obtain it.
The name is not even Morlu. My apologies.
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We are trying to make it possible to visualize monsters that cannot be captured. I put it last time, but I put it again.
[Captured]
[Capturable]
{Unable to catch]
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We are in the final stages of forest development. The system is almost complete, and we just need to adjust items and enemy values. The forest stage will be completed when fast travel and a few more events are implemented.
It will take a little longer, but we will post a notice on our blog when it is ready for release.
Fixes/updates to the demo
Added two H animations (Mashira event and Mash)
Added items.
Added items to Komari’s store.
Double jump and heel potion were implemented.
[Fixes and adjustments]
Updated UI
Changed basic controls: Jump = Space, Dash = Shift, Masturbate = S, Menu = TAB
Major changes to map structure
Fixed and added graphics of monsters.
Increased the power and range of knives.
Fixed camera position when waiting and attacking. The camera tracking sensitivity has been adjusted.
Dash speed increased and distance increased by 1.2 times. Halved the stiffness after a dash. The distance change by long-pressing has been abolished. Dash slashes can now be reversed.
Dashes can now be used during normal attacks and hitbacks.
Dash cancels and skills can be used. And vice versa.
Allow dashing through the floor. Adjusted so that the guard does not come out when exiting the floor.
Mashira can now throw a downed hero with 0 HP in the opposite direction. (To prevent the player from being seen by the wall).
The guard is now MP-consuming, and the attack is cut by 90% instead of 50%.
The effective time of Just Guard was changed from 0.1 second to 0.2 second. The damage taken by Just Guard is now minimal, and the damage dealt by attacks has been increased.
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Operation keys have been changed.
Operation keys were changed.
Jump = Space, Dash = Shift, Menu = Tab, and Jerk = S.
Since the attack, dash, and jump were densely packed with A, S, and X, we have changed the key layout to that of a typical action game.
This may be confusing at first, but we appreciate your patience.
If you find it really hard to operate the game, you can also configure the keys from the setting that can be opened from “F1”.
*Opening the store
Komari’s store is lined with items useful for the main character’s adventures. When you have enough money, you can buy them.
Maps and gimmicks
Various maps and gimmicks have been added.
We’ve made it easy to see where you need treasure.
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Added a visualization of monsters that cannot be captured.
[Captured]
[Capturable]
[Uncapturable]
Also, achievements that cannot be achieved in the demo version have been excluded. Achievements cannot be set to 100%.
Fast travel will be implemented in the future.
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Notice Regarding Shiratane Tower
Shiratane no Toa, which is currently under production, is in a state of suspension due to the weight of the game and the difficulty of the setting, which is accompanied by screen effects such as darkness.
I have a feeling that even if I continue to work on it, the game may collapse in the middle of production, and combined with the volume of the work I want to make, it is difficult to maintain motivation.
I apologize to those who are looking forward to it, but there is talk that a new action game “Tskool” will be released this year, so I would like to wait and see how things go for a while, with a view to moving Shiratane no Tou to that.
I am now working feverishly on Buresukin no Mori, so I would be happy if you could keep an eye on it. Thank you again for your support this year.
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Fixes and updates to the demo
Added two H animations (Byakko and Sandcat)
Added combat (G Harpy, Honey Bee)
Addition of base system
Updated UI
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Title Screen
The game will start from the title screen. Save & load is implemented, though it is simple. The basic part of the game is now in shape.
You can select a slot and start from “NewGame”.
If you save the game in-game, you can select “Continue” to resume from where you saved.
Originally, the tutorial was supposed to be interrupted after selecting “Continue”, but I could not make it in time… After selecting, you will warp to the base.
We will make some changes to make it easier to select the correct slot, for example, there is not enough information displayed in the slot, or you may select from the beginning or the continuation by mistake.
We plan to remove the “Settings” option. Please cancel and go back.
Addition of status
The player’s LIFE, MP, Attack, and Defense will be displayed in the status.
These values are determined by the number of items that break the upper limit and the treasure currently equipped.
UI for capture base
The UI for base H was created. The basic system is the same as in Buresukin-no Mori, but you can select auto mode, ejaculation, termination, etc. as in the H event.
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Only slime, yamabiko, and mushroom girls are placed in the base in the demo version. They are placed from the beginning for testing in the demo version. Also, the “White Contract” is included in the Takaramono eventry from the beginning.
The demo version contains a mixture of achievements that cannot be achieved and monsters that cannot be captured, so it is not possible to achieve 100% achievement rate. We hope you enjoy the game as much as you enjoy strolling around.
Also, fast travel will be implemented in the future. Sorry for the inconvenience.
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*Demo corrections and updates
・Mashira’s battle test
-Added two H-anime (Mashira, Komari (Inuko))
・(Barometz has been added since the middle of last month.)
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* Boss Battle
・Mashira, the Forest Ruffian
A beast-man monster that lives in the depths of the forest. It’s a violent monster that tries to solve everything with its fists. If you get hit directly by one of its swinging hammer punches, you won’t stand a chance.
The monsters of the forest are also gathering to watch the battle between the protagonist and Mashira.
Let’s show this rough girl who is stronger in front of the crowd.
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In the video, there is a movement that looks like a just guard, but this is not the official introduction and is still in the full testing stage. It can be used by timing it correctly, but there is a possibility that bugs may occur or the behavior may be unnatural.
★Store schedule
Komari-sama (Inuko)’s shop. In addition to purchasing items that are useful to the protagonist, you can also replenish your supplies of recovery medicine. Doors leading to the shop appear in various places across space, and you can warp to the shop from anywhere.
Outside the window is a view you’ve never seen before, but if you exit through the door, you’ll just return to the original location. There’s also a rumor that if you buy something from Komari-sama, you can leave the shop…
★ Demo modifications and updates
・Echo battle and appeal test
・One H event installed
・Changed menu design and added system
・Planned to add one past character (Barometz) in a few days
★ Final draft of menu and system
The final menu configuration has been completed, taking into account the previous introduction of MP and classification of skills and abilities. The number of items may change slightly, but this will determine the player’s fundamental status.
“LIFE”, “MP”, “Attack”, and “Defence” will change depending on the acquisition of items and equipping treasures.
★ Treasures, costs, and status changes
Treasures have an effect when equipped. You can equip multiple items as long as the cost limit is not exceeded. The effects range from increasing or decreasing status to special effects.
Treasures are also used to progress and cancel gimmicks, but even if you do not equip them, they will be used automatically just by having them.
◆ Settings
Added settings for the last menu item. You can switch between language, automatic camera zoom, and onomatopoeia display. (The control method for falling through the floor ↓ + X was not listed, so it will be added later.)
When checking save points or gimmicks, the keys to enter are displayed each time, so they are not listed here.
Turning off automatic camera zoom will make it look like the old Blue Skin Forest.
★ Added H event auto mode
Several types of auto mode have been added.
1=Manual ejaculation, stop after ejaculation, resume with key input
R-1=Automatic ejaculation (semen gauge MAX), automatically resume after pause after ejaculation
2=Manual ejaculation, automatically resume immediately after ejaculation
R-2=Automatic ejaculation, automatically resume immediately after ejaculation
I will continue to create monsters and maps. I would like to finish off the forest map including the boss.
The menu is really heavy so I’m trying to take measures, but it’s not going well… There were times when the game would not start for unknown reasons, so it might be better not to be too greedy and just put it together once.
It’s a constant source of worry.
★Guard
We’ve added a new action called “Guard” that wasn’t available in the previous version. Press the down key to strengthen your guard. Attacks that are too powerful will cause damage to penetrate or send you flying. I think there will be subtle signs of danger for such attacks.
Also, he can’t defend against temptation attacks. The main character looks strong on the offensive side, but he’s still a weakling in that respect. You need to change your strategy depending on the opponent, whether to avoid or defend.
★Menu (under development!)
I’m currently creating the prototype of the menu. It’s still incomplete, just the outline, but I’ll briefly explain each item.
★ Player
You can check weapons, tools, abilities, player status, and more.
In the previous version, it was a combination of “Main Skill” and “Assist Skill”, but from now on it will be “Weapon” + “Skill”.
“Items” are refillable and are used automatically just by possessing them, while “abilities” are passive abilities that are always in effect. I think G and dashes fall into this category.
★Treasure
These are collectible items scattered across the map. Once you obtain them, you can equip multiple pieces up to the COST limit. Equipping them may result in slight status changes or special effects.
We also plan to include adventure elements where events progress while you are equipped with certain treasures. (For example, a door will open when you examine it while equipped with a key, or a boss will appear when you have a certain item, etc.)
There are also items hidden around the map that can be dropped by certain enemies like this.I don’t think I’ll include random or luck elements because I think it would just be a hassle since there’s no concept of leveling up or anything like that.
And with the money element coming into play, this guy might make a comeback! (What… 9 years ago…?
★Illustrated book
The monsters you encounter will be recorded. Whether or not you can capture them will also be noted here. If the capture rate reaches 100%, you can consider the capture successful in that version.
Many people were confused about whether they could be captured every time a new version was released, but I think this will reduce the number of protagonists who die in vain. Also, I think that basically monsters that do not have a normal way to be captured will not be captured as a rescue.
Other things I plan to include include the number of times I’ve inserted, ejaculated, bukkake’d, defeated, and lost . I might delete the number of losses because it overlaps with the number of ejaculations. I wonder if there’s anything else…
★ Achievements
Achievements are unlocked by certain actions. Capturing monsters without relying on rescue capture methods, defeating monsters, etc. I think you can also earn money by unlocking achievements.
There are instructions on how to unlock the lame achievements, but nothing on the rare achievements. Whether you do them or not doesn’t have any effect on the erotic parts, so I think there will be quite a few difficult ones.
★Settings
Settings. You will be able to turn on/off the automatic camera zoom function, the display of onomatopoeic characters, and switch languages. With Actsuku MV, you can now adjust the background music and sound effects from the top left of the screen, which is convenient.
★Map making
vB1.05
★ Add panel animation of the ounder
(place panel), add infinite squeezing with ★ bug fix usual a bug, etc., it would be helpful if you could write it in the comments section of the latest
article.
There is no problem even if there is the same thing in the past, so it would be helpful if you could write it down without hesitate. I would be happy if you could comment on your impressions and requests.
It will be helpful in the future.
I can not answer about the capture of the game, but I would like to answer in addition to questions and questions.
If we determine that it is an excessive spoiler, or if we find a malicious comment to others, we will delete it and take measures.
v1.02b
Contents added or changed in B
● volcano map additional
● new monster 7 body additional
◇ Oururedi ◇ hot Golem ◇ will-o’-the-wisp ◇ cockatrice ◇ Hug Bug ◇ Flame centaur ◇ Salamander (all capture Allowed)
● an infinite Shibosei three bodies added(Oururedi-will-o’-the-wisp, cockatrice copy Doll (panel))
● 1 panels add (copy doll body)
● design change of ejaculation gauge (can be selected in the title) and directed by additional
v1.19a
Contents added or changed in A
● combat recalls“Yamabiko”and“Kappa”added
Contents added or changed in both A and B
● Warp stone is available around the base (such as capture base) (don’t know what it means, but probably added quick travel around the map with the warp stone instead of the portals)
● “W Power loss due to W key “: Hold down W key for 0.3 seconds Change to the specification to be triggered(in addition to motion addition)
→ The purpose is to prevent accidental detonation of the physical strength decrease key and masturbation jerking continuous fire due to continuous hitting.
B_ver1.01
● <new monster five bodies (including guest monster) additional copy Doll poltergeist-Gura, Ogui Guro
● additional panel
-Oh Motomein Guro
● <adding multiple by infinite Shibosei>
– Gura
● installation of a simple recovery items “cure bottle”
to the shortcut from the ● base “land of golden,” “Horror House” add
● capture bases (golden land of ) Add the wild rabbit in (no effect on the complete flag)
● some pixel correction of monster
A_ver1.18
v0.118A
5 new monsters in Beta
a new tool that can be used in both Beta and Alpha (your Beta save can be shared with the Alpha save
shortcut from the ● base “sea”, “wilderness 2”
add a change of performance-sound effect of some monster
● Adjustment of physical strength of some monsters, change and correction of capture conditions, change and correction of gimmicks
common to A and B_ver
● Introduce a complete flag in the capture area · warp area of the base
→ A flag will be displayed when collecting all captureable monsters or local shortcut portals in each area.
● If you use the easy recovery item “cure bottle”
→ you can recover LIFE a little. It can only be used in situations where the player can act freely. It can be used without selecting skills, and it will be replenished automatically when you touch the save point.
※ We can acquire only in “B_ver” now. Save data of “A_ver” and “B_ver” are compatible, so if you want to use them with “A_ver”, please play “A_ver” with save data after acquisition in B.
● Setting up the Maru Mi signboard I have installed it in the vicinity of the character that will launch a Maru Mi attack.
-Fixed a bug that the game is over at the base-
Fixed a bug that the bug may be missed-
Adjustment speed of some skills
· power adjustment- As navigation of “ナ ビ save” comes out in front of save point
● Monster Bug Fixes – Fixed zombies moving at high speed,
fixed sound effects and changes –
Fixed bugs that cut out the tail of the lizard from the left-
Fixed the 3rd direction of H-animation in the base stone mimics
-Fixed the snow eater
Fixed the bug image appeared in the place where you captured-
Skill modification details -Slash attack initial rise speed