Travel to a threatening future and seek the fragments of a powerful weapon to defend your kingdom. Future Fragments is an adults-only, modern take on a platformer with genre-bending gameplay, full english voicework and a branching storyline with choices that actually matter.
Thread Updated: 2025-06-09
Release Date: 2025-05-01
Developer: HentaiWriter Patreon
Censored: No
Version: 1.0.6 Itch
OS: Windows
Language: English
Other Games: Magic Matchup
Genre:
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2D Game, 2DCG, Adventure, Ahegao, Anal Sex, Animated, BDSM, Combat, Corruption, Creampie, Exhibitionism, Fantasy, Female Protagonist, Groping, Group Sex, Handjob, Horror, Humor, Internal View, Lactation, Lesbian, Metroidvania, Monster, Multiple Endings, Multiple Penetration, Oral Sex, Platformer, Luzzle, RPG, Run and Gun, Sandbox, Sci-fi, Sex Toys, Shooter, Side-Scroller, Stripping, Superpowers, Teasing, Tentacles, Vaginal Sex, Voiced
Installation:
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1- Extract to desired location.
2- Click on “Future Fragments.exe” to start playing.
3- Wine for Mac
Changelogs:
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v1.0.6
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BIG CHANGES / ADDITIONS / FIXES
- Added a button prompt to trigger an instant upwards boost when Talia is hovering at the top of an air stream from an air vent in the Volcanic Mines
- Added the missing animations to the gallery (Talia self-pleasure, Mega Mutabilis holding Vie, the stealth area ones, etc.)
- Added a special “leeway” mechanic to Talia’s freeze shot ability, where it should now be significantly easier to hit and freeze fast-moving targets, such as the projectiles fired by the cannons in the Gratification Factory
- Added a brief tutorial text after defeating the ADMN Spawner and moving into the first “In-Between” Module, that shows the controls for the fire dash and the fire charge shot, as well as informing about the ability to toggle auto-charging in the options menu
- Added new, unique visual hit effect for Talia’s basic shots
- Added voicework for the Gratification Factory and Uncharted Wildwoods Gold Databanks
- Adjusted the ice platforms created by Talia’s freeze shot ability to have their collision box made 25% wider, to make it easier to jump to and from the ice blocks (the visuals haven’t changed, only the collision box size)
- Adjusted the stealth section to allow Talia to take 2 hits before being KO’d instead of 1 to make it easier
- Adjusted the Volcanic Mines Hard #4 Achievement for finishing a path without taking damage and the Gratification Factory Hard #2 Achievement for finishing a path with a Negative powerup so that they can now both be obtained from re-doing already completed paths
- Fixed a crash that happened as a result of having Celodst Resupply Laser Puzzles solved or not solved in certain circumstances
- Fixed crouching not panning the camera down correctly since the latest patch
- Fixed an issue with a specific version of the Pacifism Ideal bonus you can get from not killing any enemies on a Path; since Vie requires you to kill enemies in the last room of Paths within the Gratification Factory, you can now get this bonus despite killing said enemies as long as you still don’t kill any enemies in any previous rooms on that given Path
CUTSCENE FIXES / ADDITIONS:
- Adjusted a scene with the the shadowy lady so she won’t help with the Fragment-based Laser Puzzle if she’s already left the Celodst Resupply due to Talia losing too many times against the Celodst Emperor
- Removed the “hint” scene for the Volcanic Mines air vents before entering the actual Hub Room, now that Talia can just boost off of the air stream without needing timing to do so
- Fixed a rare situation with Nate Allen in P6M1 of the Uncharted Wildwoods where his scene would start up despite him having been killed prior
- Fixed an issue with the shadowy lady helping you solve Laser Puzzles in the Celodst Resupply, in that if you chose to have her solve the first one but refused help with the second, it would still have her solve all of them
- Fixed an issue with a scene on End Map 20 that would lead Talia to mention Shea, despite being on a story path that prevents Shea from appearing there to begin with
OTHER CHANGES / FIXES / ADDITIONS:
- Added missing SFX for Talia’s self-pleasure animation as well as the stealth area animations
- Added missing vibration SFX for the relevant Gratification Factory enemies in the gallery (so the gallery matches the in-game SFX for those enemies)
- Added a new music track for Vie’s Hideout
- Added new graphical effect for Vie’s Cyber Mines during her battle, to help further highlight them visually when they’re primed
- Added new animations for the Celodst Resupply Laser Puzzle target rings, to make them easier to spot and to differentiate if they are lit up or not
- Added “off” variants for the Uncharted Wildwoods databanks, so you can tell if you’ve collected them already like in other levels
- Added in new visual for the switches in The End, giving them a distinct look in both realms
- Added new functionality to the Celodst Resupply Laser Puzzles to prevent the shadowy lady from appearing to help you for a given puzzle if you’d already solved it
- Adjusted multiple Modules within the Celodst Resupply to give more opportunities to get the Ice Hard #3 Achievement
- Adjusted the visual hit effect for Talia’s fire charge shot
- Adjusted the duration of shots bounced off of ice mirrors in the Celodst Resupply, making it less frustrating to try to obtain the Ice Hard #3 Achievement
- Adjusted P5M4 in the Volcanic Mines to make crossing the lava make more sense with the fans
- Fixed Jumper Bot animations being vertically misaligned in the gallery
- Fixed diagonal shots being visually rotated incorrectly after bouncing on a ice mirror
v1.0.5.1
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NEW CUTSCENES:
- Cutscene where Talia reacts to Vaan Brown being honest if you get specific information from him in P2M5 of the Uncharted Wildwoods, then go to the Fragment Room above him
CUTSCENE FIXES / ADDITIONS:
- Adjusted cutscene triggers for all Fragments in The End to prevent cutscenes from playing before picking up a Fragment
- Adjusted cutscene commands to prevent “wobbling” effect on Talia when she completes specific paths in the Gratification Factory
- Adjusted the Ideals needed for the Clean achievement in the Uncharted Wildwoods to make it a bit easier to get
- Adjusted the “Return to Save Pad” cutscene in the Volcanic Mines to not have redundant lines about the Silver Databanks
- Added mastered audio put for a few cutscenes that had unmastered audio prior
- Fixed the game potentially crashing if a laser puzzle in the Celodst Resupply was solved by the shadowy lady
- Fixed audio not playing for some of the new cutscenes from the last patch
- Fixed a powerup not appearing in the Gratification Factory room that Jason Bilder’s in
- Fixed the Gratification Factory Hard #4 achievement triggering unintentionally when re-entering the boss fight after having lost once
- Fixed numerous errors with the Vaan Brown cutscene and all cutscenes connected to it
- Fixed incorrect flag setup for Clean in the Uncharted Wildwoods that would cause you to repeat a cutscene variant with him indefinitely
- Fixed incorrect flag setup for Carpset Dewuji in P5M1 of the Uncharted Wildwoods that would cause you to repeat a cutscene variant with him indefinitely
- Fixed audio not playing for a line during the “double machine” scene in the Gratification Factory
- Fixed the placement of cutscenes in Room 20 of The End around the Fragment there to prevent the cutscenes from playing in the wrong order
OTHER CHANGES / FIXES / ADDITIONS:
- Adjusted E3 in the Celodst Resupply some to allow for better movement flow and to prevent the Shell Celodst in there from glitching into walls when attacking
- Adjusted text for the Gold Databanks for the Gratification Factory and Uncharted Wildwoods to be more clear
- Adjusted the description for the Uncharted Wildwoods Hard #1 achievement to be more clear as to what you have to do
- Adjusted platform placements in Room 38 of The End to prevent a visual glitch possibility during acquiring the Fragment
- Fixed the zoom not working properly for the ADMN Spawner, Celodst Emperor, and Stockades scenes
- Fixed all unintentional instances of entities spawning above the ground upon map loading, to prevent the “floating/falling” entities effect you’d unintentionally see sometimes
- Fixed misaligned doors in the first Stealth Module
- Fixed the position of an Ice Grunt on P4M2 of the Celodst Resupply that made it difficult to hit them up close
- Fixed a grammar error in Thomas Thompson’s Databank in the Uncharted Wildwoods
v1.0.5
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NEW CUTSCENES:
- Shea in EndMap 20 of The End
- Big Nate Allen in P6M1 of the Uncharted Wildwoods
- A global scene that plays the first time you read a Silver Databank, clarifying they’re entirely optional / not part of the main plot / can be listened to it one shot later
- “Post-Boss” choice scene for the Mainframe fight added between the Gratification Factory and Uncharted Wildwoods
- Multiple new softlock areas/scenes for the Gratification Factory “Softlock” achievement added
- Multiple QoL cutscenes will play in the Celodst Resupply Laser Puzzle rooms if you’re stuck on any of them for more than 5 minutes, where you’ll get an offer to have the puzzle solved for you if you’d like
- A hint scene for how to beat P2M5a of the Uncharted Wildwoods that plays if you’ve been stuck there for more than 1 minute (audio coming in next patch)
- Another Faux Ending added
BIG CHANGES / ADDITIONS / FIXES:
- Expanded and polished the existing enemy/animation Gallery:
- Added the special “POV” / “High-res” animations to the Gallery (never seen anywhere until now!)
- Added all cutscene and NPC sex animations to the Gallery
- Added all environmental trap animations to the Gallery
- Added proper sex SFX and moans for all NPC animations
- Added the functionality to re-watch the full cutscene for bosses, NPCs, and other cutscene sex animations, inside the Gallery
- Added two new Gallery pages for re-watching any “True” or “Faux” Endings you have unlocked
- Added a brand new special Gallery-based mode called “Vie’s Hideout” (unlocks once you’ve gotten at least one True Ending)
- Changed naming of “region” to “node” on the main Gallery page for consistency
- The True Endings bug is ACTUALLY fixed this time, fully, for sure; all True Endings will display as intended
- However, five of the True Endings had continuity issues, so their text is dummied out while they’re being fixed: they’ll be back in shortly, and if you unlock them, you can re-watch them once the fixes are in
- The 1st “hard achievements” for the Gratification Factory and Uncharted Wildwoods have been simplified to be more straightforward to trigger
- Auto-Charge mode has been added to the options menu; toggle this to have Talia constantly charge her shot, removing the need to hold the charge yourself if you’d like
- Your current location has now been added below the minimap, to keep track of where you’re at better
CUTSCENE FIXES / ADDITIONS:
- Shuffled around variants for Darkmoon Device in P4M3 of the Uncharted Wildwoods to make attaining certain variants easier / less convoluted
- Cutscenes now properly keep charge shot charged when Talia uses utility abilities
- Added extra variants to the Clean Questions scene in the Uncharted Wildwoods to account for rare instances the player could end up triggering
- Added fixed dialogue and voicework for the Celodst Resupply Gold Databanks
- Added audio to Jason Bilder’s scene above P3M4 in the Gratification Factory + fixes to his text and music events
- Added branches to Jason Bilder’s pre-scene in P3M4 in the Gratification Factory if you skipped the empty box and went right to him
- Added a more thorough showing of Talia’s new abilities after defeating the ADMN Spawner, after some people said they weren’t sure if you could use the abilities in the air or not
- Added more audio to Abandoned Bot in P6M5 in the Gratification Factory + fixes to his text
- Fixed an incorrect flag on Heat Kadfe’s scene in his room in the Volcanic Mines that was blocking off multiple variants from happening
- Fixed multiple things with Erltavire Darkmoon in P4M4 of the Uncharted Wildwoods to prevent a scenario where an achievement / other variants would be locked out unintentionally
- Fixed a cutscene variant repeating unintentionally with Accetantch Braka in P3M2 of the Uncharted Wildwoods
- Fixed Faye behaving incorrectly in P4M2 of the Gratification Factory if you had a positive reputation with her
- Fixed some missing audio for a variant for the Faye scene in P3M3 in the Gratification Factory
- Fixed the Nomadic Game Over skipping lines halfway through in the Uncharted Wildwoods
- Fixed multiple variant errors with the cutscene in P3M3 of the Volcanic Mines
- Fixed an infinite softlock loop with Scott Hoover in EndMap28 in The End
- Fixed a problem with a cutscene in P3M3 in the Volcanic Mines where you’d be told you had all three Gold Databanks when you only had two
- Fixed P6M2 in the Uncharted Wildwoods so it’s impossible to pass by the Infected Rebel without waking him
- Fixed bug where Gold Databanks counted as Silver Databanks for triggering the “read a Databank for the first time” global cutscene
- Fixed placeholder text after beating WREN without having Vie with you to be more accurate
- Fixed bug for the Mainframe cutscene where text showing button prompts was positioned incorrectly horizontally
- Fixed bug with Rusegarn in P1M2 of the Volcanic Mines where, despite everything, he refuses to die
- Fixed an odd glitch with Dinso-Agure in P2M1 in the Uncharted Wildwoods
- Fixed dialogue in the Mainframe Game Over in the Gratification Factory
- Fixed a missing variant not triggering for one of the Fragment events in P2M5a of the Uncharted Wildwoods
- Fixed text not matching some audio in the fourth in-between module leading into the Uncharted Wildwoods
OTHER CHANGES / ADDITIONS / FIXES:
- Adjusted the P2M5a Fragment platforming in the Uncharted Wildwoods to both make a secondary solution more obvious, and to make things a bit more fair on the 2nd set of platforms
- Edited EndMap20 in The End to make the path to the Fragment more clear + remove unintentional way to access Fragment
- Multiple maps across multiple levels have had errors with them fixed
- Multiple maps now properly hide dummy NPCs that had been accidentally showing
- Memorial Room music now properly works
- Updated text and added voicework to three True Endings
- Added a Fragment icon to Megamap for the Volcanic Mines room with Heat Kadfe in it
- Fixed bug with NPCs still animating when frozen by your Time-Stop Ice Bullet
- Fixed bug with Faux Endings in the Gallery where they’d “relock” themselves when restarting the game
- Fixed bug where after playing a saved game in The End, going into any other level’s Gallery and viewing a cutscene results in the game crashing (due to audio loading corruption)
- Fixed bug where viewing the Mainframe Gallery cutscene would leave Talia permanently invisible, breaking other Gallery cutscenes
- Fixed bug with Talia being able to self-stun inside the Gallery
- Fixed bug with flags from the last save being carried over into the Gallery, affecting cutscenes
- Fixed bug where the main Gallery page incorrectly stated that The End Gallery had a POV animation
- Fixed bug where there was a “fleshy” sex noise playing during part 1 of the WREN x Vie sex animation
- Fixed bug where powerups would carry over into the Gallery (notably the chip visual effect)
- Fixed bug where achievement pop-ups could carry over into the Gallery
- Fixed bug with the Vie fight where the camera zoom mine trap effect would cause some of Vie’s portal attacks to not fire any projectiles at Talia
- Fixed bug where Vie’s last expression would be temporarily floating mid-air when the Mega Mutabilis roar knocks her down
- Fixed bug where there was a visual misalignment for the Moitodersk sex scene animation
- Fixed bug where there was a visual misalignment on the Faye H-animation for the Celodst Resupply
- Fixed bug in the Celodst Emperor sex scene where there were two overlapping graphics for the prison lock
- Fixed bug in the Celodst Emperor sex scene where the “internal” part of the animation was covered up by the prison lock
- Fixed bug where in some situations the camera would reposition itself after finishing zooming in or out (rather than zooming in/out with the correct camera position to begin with)
- Fixed bug where camera movement was overly fast and jarring when zoomed in
- Fixed bug where Talia, when having sex with an NPC or enemy that was started from a cutscene order, would make Talia (and the sex animation) invisible for the first frame
- Fixed bug where the Jason Bilder powerup could be picked up multiple times
- Fixed bug where databanks sometimes had one or more “@”-characters overlapping other text
- Fixed bug in P4M2 of the Gratification Factory where the Megamap showed a fragment icon out-of-bounds (icon now shows on top of the vent)
- Fixed Talia losing the ability to jump at some point during the Vie fight (unable to reproduce, but extra fail-safes were added to hopefully catch this bug)
- Fixed one of the pillars in EndMap15 unintentionally being able to crush Talia from the other realm due to it instantly expanding
- Fixed a gravity switch being in the incorrect place in a module in the Gratification Factory
- Fixed an error in naming convention with all True Endings
- Fixed lasers being constantly on in the laser puzzle for P3M5 of the Celodst Resupply
v1.0.4
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NEW CUTSCENES:
- Pretzels in P2M3 of the Uncharted Wildwoods
- Carpset Dewuji in P5M1 of the Uncharted Wildwoods
- Dr. Spear Alin in P1M1 of the Uncharted Wildwoods
- Robbie in P5M4 of the Uncharted Wildwoods
- Lux Lynns in P3M6 of the Uncharted Wildwoods (top area of module)
- Scowl in P3M6 of the Uncharted Wildwoods (bottom area of module)
- LGH-089 in P5M3 of the Gratification Factory
- Infected Rebel Game Over in the Uncharted Wildwoods
- Expander Game Over in the Uncharted Wildwoods
- Depth Game Over in the Uncharted Wildwoods
- Nomad Game Over in the Uncharted Wildwoods (no audio for now)
- Jason Bilder above P3M4 in the Gratification Factory (no audio for now) (H-scene)
NEW FEATURES:
- NPCs now have “sparkling auras” around them to make it even more clear they’re NPCs
- NPCs cannot be killed from off-screen anymore
- The “bounce a shot off of an Ice mirror” achievement works as intended now
- Added multiple resolution options to the settings menu
- Added an option to lock aspect ratio when manually resizing the game window
- Game window resolution resets to normal if you maximize and then minimize window
- Global flags added for endings across save files
- Game no longer freezes when manually saving
- The “endings bug” is finally fixed: all 21 True Endings should load now, as intended.
CUTSCENE FIXES / ADDITIONS:
- Finished implementing Yulia Lel / Daniel manually triggered cutscenes in the Top Hub of The End
- Finished implementing second half of Faye / Moitodersk scene in Map 33 of The End
- Proper sound effects added to parts of DAVE’s auto-destruct scene in P4M5 of the Celodst Resupply
- Proper sound effects and expressions added to parts of Godric Vainstein’s scene in P3M3 of the Celodst Resupply
- Improved readability by reworking the text for a few endings
- Added voicework and fixed text for the P1M2 snowball-related scenes in the Celodst Resupply
- Added voicework for 6 of the True Endings
- Added voicework for all “In Between Map” timer-based help scenes
- Added voicework for Faye P6M2 scene in the Gratification Factory
- Added voicework for Abandoned Bot scene in P6M5 in the Gratification Factory
- Added remaining voicework for double machine scene in the Gratification Factory
- Added voicework for Faye P3M3 scene in the Gratification Factory
- Added voicework and extra variants for Faye potentially saving you in P4M2 in the Gratification Factory
- Fixed Bad Ending from softlocking at the end of the scene
- Fixed a few lines of missing text/voicework in scenes including Gorwyn (The End), the Throne Room, and Dr. Jamison Toomar (Uncharted Wildwoods).
- Fixed inconsistency with Clean scene in Uncharted Wildwoods by adding a new event branch
- Fixed a lack of poses/expressions for Talia during returning to the Save Pad in the Gratification Factory
- Fixed a lack of poses/expressions for Talia during all cutscenes in the QARooms in the Gratification Factory
- Faye now doesn’t spawn in P3M3 or P6M2, as intended, if you ignored her in those areas and then proceeded to run into her in P4M2 or P2M2
- Vie now correctly checks your Gold Databank count before deciding whether or not to trust you after the Uncharted Wildwoods
- Silver and Spartacus’s cutscenes now correctly interact in the Celodst Resupply
OTHER CHANGES / FIXES:
- Changed the layout of a few rooms slightly in the Gratification Factory pre-Boss “maze” section to fix visual errors and smooth out janky gameplay in some rooms
- Changed the layout of P3M5 in the Celodst Resupply to make hitting the top laser crystal a lot less annoying
- Changed the layout of a few rooms slightly in the regular Gratification Factory maps too, to allow for other events to happen
- Added more connections between a few more maps in The End
- Added a new “Shifted Realm” version for EndMap 37 in The End
- Not a bug, but three Ideal changing-events were removed from Von Like in P4M5 of the Celodst Resupply for consistency in how Ideal points are usually given/taken away (the actual dialogue/flags set are untouched, you just don’t get/lose Ideal points for them now)
- Fixed wrong tile on P4M2 of the Volcanic Mines
- Edited layout of top part of Hub map for Uncharted Wildwoods slightly for better movement flow
- It won’t be in this patch, but spent a huge amount of time finally organizing what sound effects we’d already commissioned yet that hadn’t been implemented + commissioned a huge amount of additional sound effects to flesh things out more, so expect those soon
- Made separate gallery-based versions of all H-scenes with NPCs + bosses + environmental traps + second h-animations from the Stealth area for the gallery; they’re not in this build, but they will be in the next!
v1.0.3
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SHOOTING/ATTACK MECHANICS CHANGE:
- Shooting (normal shots) has had a small, but very significant change
- Mashing the attack button will now allow you to fire as fast as you want, up to a maximum cap
- This should make shooting feel a LOT smoother and certain enemies/bosses indirectly easier to defeat
WREN (BOSS OF THE END) FIGHT REBALANCING:
- While we won’t be giving this treatment to any other bosses in the game, WREN was frustrating a significant amount of people, so we’ve decided to weaken him for this patch
- We’ll likely rebalance him in the future based on player feedback from this version of him, too
- For those disappointed in this change, WREN might get an optional “superboss” version of him in the future, which will make him far harder than he was even before this patch
- Here’s the specific changes we made to him though:
- Removed 1 “cycle” of the fight; you only have to beat two phases now, instead of a second loop of the same two phases
- His movement speed (running, dashing) reduced by 10%
- Cooldown for of his all attacks increased by 10%
- Added a minor extra delay of “telegraphing” certain moves before performing them (dashing, uppercutting, jumping)
- All of his damage output reduced by 10%
- Shield duration (time between WREN’s shield swapping colour) increased by 50% (from 5 seconds to 7.5 seconds)
- Shield health also reduced by 10%
- WREN’s Phase 2 health reduced by 10%
- If players are still unable to win, we’ve added an optional further reduction the game will prompt the player with; if they choose to do so, all of WREN’s stats/values will be reduced a further 20%
CUTSCENE ADDITIONS:
- Kody Prosser in P6M2 of the Uncharted Wildwoods
- Holly Turnips in P6M4 of the Uncharted Wildwoods
- Agure Dinso-Wespi in P2M1 of the Uncharted Wildwoods
- Exivath in P2M4 of the Uncharted Wildwoods
- Dr. Jamison S. Toomar in P4M5 of the Uncharted Wildwoods
- Vaan Brown in P2M5 of the Uncharted Wildwoods
- Accetantch Braka in P3M2 of the Uncharted Wildwoods
- Jonathan Fadcae in P2M4 of the Celodst Resupply (H-Scene)
- Added extra parts to Faye’s H-scene in End Map 33 of The End
- Added voicework to Faye’s scene in P2M2 of the Gratification Factory
CUTSCENE FIXES / CHANGES:
- Dom Butonar’s scene in P4M1 of the Volcanic Mines should work correctly now if you kill the Berserker after talking to him and without leaving the room
- Small pause added to Vie’s scene in the last map between the Celodst Resupply and the Gratification Factory
- Faye shouldn’t show up twice in her scene with Moitodersk in End Map 33 in The End
- Scott Hoover’s scene in End Map 28 should be able to be activated now
- Gorwyn’s scene in End Map 42 should be able to be activated now
- Extended the time before a secret variant triggers with a certain scene in the Uncharted Wildwoods
- Fixed an improper doorway connection leading you into a softlock between End Map 19 and 26 in The End
- Changed the upper-left portion of the map of P6M4 in the Gratification Factory, to allow players to flip gravity back if they’ve accidentally hit the switch here, so they don’t have to repeat the entire platforming puzzle from the beginning
- Fixed Faye “left behind checks” scenes in the “in-between” maps for each level so they’ll actually initiate
- Fixed Faye H-scene in the Uncharted Wildwoods to properly have climax animation
- The “Docile Jumperbot” in P5M3 of the Gratification Factory no longer infinitely respawns after being killed
- The camera will no longer jump to the bottom of the stage during the scene that plays after beating the Celodst Emperor
- The variant with Cviha in P1M3 of the Volcanic Mines that plays if you talked to Cain first, now plays properly
- Adjusted P4M2 in the Volcanic Mines to prevent a forced situation where player would have to kill enemies or take damage to progress
- Faye’s NSFW scene in the Uncharted Wildwoods no longer still triggers if she’s prevented from showing up there
- The intro to the Uncharted Wildwoods will no longer repeat if you go to a certain area of the map
- Fixed the scene in P4M5 of the Celodst Resupply from happening even if you’d already killed DAVE, and prevented it from happening again after it’d already happened
- Fixed snowballs being visible at the top of the screen before they fell, in P4M2 of the Celodst Resupply
- Put the correct audio on a tab of Koopar’s scene in End Room 7 of The End
- Fixed a secret scene in the Uncharted Wildwoods so that it only plays when it should
- Fixed an incorrect speaker’s name appearing with all of Vie’s discussions around the Save Pads in The End
- Changed scene and map layout of P1M4 of the Gratification Factory to not have a continuity error
- Achievement for finding Kannigust should now properly trigger in the Uncharted Wildwoods
- Fixed wrong tab playing during the intro to the Gratification Factory if you’d talked to Filadelfo V in the Celodst Resupply
- Temporarily made Vie’s H-scene sprite in The End invisible until it’s fully integrated
- Fixed Talia respawning in mid-air on P2M3 of the Gratification Factory after the “pit scene”, as well as a cutscene not triggering as a result of this
- Correct audio now plays during one line of the “shadowy lady’s” intro in the Volcanic Mines
- “Left Faye Behind” scenes in “in-between” maps now have proper audio
OTHER THINGS/FIXES:
- The wormhole visuals on the mega-map for The End have been adjusted to notclip into map walls/ceilings/floors
- The Dildo powerup now works again, after being broken in the last patch
- A softlock that would prevent you from progressing after defeating WREN has been fixed
- Some new functionality has been added to our in-house level/cutscene editor, which will be in the public version of said editor when it releases too
v1.0.2
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FIXED CUTSCENES:
- Extensively fixed and reworked back-end setup for the Snowball interactions and Filadelfo V scene in P1M2 of the Celodst Resupply, so that it finally, once and for all, absolutely works as intended with multiple safe-guards to prevent it from breaking, and it should be much more clearer what to do there now, as well
- Fixed Shadow Vie “instructions for ADMN Spawner boss” scene not playing if you had found her in every prior location in the level
- Fixed all variants after beating the ADMN Spawner where Talia didn’t do the correct animations after absorbing his powers
- Fixed entire scene not working with Takeshi Hayuata scene in P5M6 of the Uncharted Wildwoods
- Fixed incorrect variant playing with Shadow Vie scene in P3M3 of the Volcanic Mines
- Fixed a potential softlock with Spartacus’s area in P1M5 of the Celodst Resupply
- Fixed choices not working with Faye scene in P1M3 of the Celodst Resupply
- Fixed cutscenes not being triggered properly that checked how many Fragments you’d recovered in The End
- Fixed wrong visuals showing with Wraith scene in P1M4 of the Celodst Resupply
- Fixed multiple issues (wrong name showing, flag missing) with Spartacus scene in P1M5 of the Celodst Resupply
- Fixed multiple issues (incorrect text, incorrect variant) with ????? scene in the Pre-Boss area of the Volcanic Mines
- Fixed a failure to activate ????? scene in the Pre-Boss area of the Celodst Resupply
- Fixed softlock and visual issues with Carasto Volman scene in P3M1 of the Celodst Resupply
- Fixed incorrect line with Databank #140 in P3M4 of the Celodst Resupply
- Fixed map clipping glitch Map 38 in The End
- Fixed respawn point for returning from the double machine event with Faye in P6M2 of the Gratification Factory
- Fixed multiple issues (Ideal amounts given/subtracted, visual issues) with Agent Kaz scene in P6M1 of the Gratification Factory
- Fixed incorrect gravity-based variant with Glum Grunt scene in P4M4 of the Gratification Factory
- Fixed ability for players to accidentally skip opening lines of a variant of the Technician Grunt scene in P4M2 of the Gratification Factory
- Fixed Gravity Switch not being usable in P4M3 of the Gratification Factory
- Fixed the duration of the flash effect during Faye and Sedsogren’s scene in P1M4 of the Volcanic Mines
- Fixed the opening of the Gratification Factory leading to a wrong cutscene variant if the player hadn’t talked to Filadelfo V previously
- Fixed a failure to activate a variant with Demolicus in E1 of the Celodst Resupply
- Fixed numerous bugs with Lucy Tsukikaze and Jon Struger’s interactions in P3M2 of the Celodst Resupply
- Fixed a different bug with Jon Struger in P3M2 of the Celodst Resupply regarding interactions with a databank that would force the cutscene to end abruptly
- Fixed visual issue with Faye SFW scene in P2M2 of the Celodst Resupply
- Fixed missing audio for Variants 22-26 for the ADMN Spawner Victory Scene
ENGINE & FUNCTIONALITY FIXES/ADJUSTMENTS/ADDITIONS:
- Players can now hold their elemental shot’s attack charge through being hit and using utility abilities both; only being stunned, in a cutscene, or dropped to 0 health will cause you to break your held charge
- The “Ideals” menu has been reworked to also show your current “Sexuality” stats (low, medium, or high), as well as removing Sexuality from being calculated in as your “current highest/lowest” Ideal since it’s rarely checked for that specifically in cutscenes (or in the True Endings)
- Fixed incorrect number of Fragments being checked for True Endings or Bad Ending
- The titles of Achievements and the level names themselves in the Achievements menu, are both hidden until the player has reached that specific level
- Fixed special NPCs so that they now correctly show pink “!” above their head if a H-scene is possible with them at all
- The “vine rope” Achievement has been swapped out for a new one: dealing 300 damage in one shot
- Fixed the visual bug in The End if you’re caught by all 4 enemy types in the Normal Brane
- Lowered and raised the volume of a few songs for a better experience in and out of cutscenes
- Adjusted cutscene activation hitboxes for characters from The End so they would be able to be triggered properly despite characters floating above the ground
- Fixed the Uncharted Wildwoods end-path bug where you would be sent back a room if you went down the same path more than once
- Muted the ambient audio from the Cube enemy (Normal Brane variant) in The End during cutscenes
- Fixed the databanks in the Uncharted Wildwoods that incorrectly showed green text
- Ending #14 now properly shows if achieved
- Fixed “goto” functionality across all cutscenes, to prevent false cutscene triggers from being activated
- Prevented NPCs in The End and the Uncharted Wildwoods from sliding around when hit with the Electromagnetic Jump Ability
- Added in the “fast variant” for the ADMN Spawner’s music if he reaches above 50% maximum speed
ADDED CUTSCENES IN THE VOLCANIC MINES:
- Cain the Distained (H-scene)
ADDED CUTSCENES IN THE UNCHARTED WILDWOODS:
- Questioning Clean interactions (multiple)
- Intro to the Uncharted Wildwoods
- Return to Save Pad (multiple)
- Other Clean interactions (multiple)
- Clyurint Quilaknut
- Erltavire Darkmoon
- Darkmoon Device (multiple)
- Faye & Tuman Ortpin (H-scene)
ADDED CUTSCENES IN THE END:
- Intro to The End (with Vie)
- Intro to The End, Alternate Version (with Yulia Lel & Daniel)
- Vie Save Pad Conversations (multiple)
- Moitodersk & Faye (H-scene) (partial implementation)
- Scott Hoover
- Candlet O-Solf
- S.R. Chaos
- Corrupt
- Voitiry Cuillei
- Faux Ending #5
- Zutia
- Athlorthor
- Lucky
- Anisto
- SFW Faye Encounter
- Athlorthor
- Gorwyn
- Koopar
ACHIEVEMENTS NOW WORKING:
- All achievements should be working except for the following two:
- Beat an enemy by bouncing your shots off of an ice wall (Celodst Resupply)
- Hear the truth about the Rebels from the Genius Spiderbot (Gratification Factory)
MAP CHANGES / OTHER CUTSCENE CHANGES:
- Heavily edited most of the maps in The End, including adding multiple new entrances/exits to multiple maps to allow for easier movement around the level and for gathering fragments
- Added placeholder dialogue for the Vie fight and surrounding events to clarify the context of it, while we finish the finalized dialogue with fixed continuity issues
- Added placeholder dialogue for the Earth Boss fight and surrounding events to clarify the context of it, while we finish the finalized dialogue with fixed continuity issues
- Added placeholder “faux ending” for those who complete the extremely difficult secret set of jumps in the last map of The End; in the next patch, this will be more fleshed out
- Adjusted Ideal types and amount gained/lost for Jon Struger’s scene in P3M2 of the Celodst Resupply
- Changed functionality of “pit” scene in P2M3 of the Gratification Factory, now works for the “softlock” achievement; there are other softlock triggers throughout the level, too
- Redesigned P4M6 of the Uncharted Wildwoods to require a different movement trick to get to the upper area
- Fixed a small variety of map issues across all maps
v1.0.1
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Core Functionality:
- Added small grace period where you are unable to shoot directly after finishing a cutscene (to prevent accidentally shooting the friendly NPC you just talked with)
- Added quality of life feature where holding down X will let you skip past dialogue super quickly (so you don’t have to mash X if you get stuck in a cutscene you just want to skip)
- Made the game window freely resizable
- Changed built-in screenshot functionality key to F11 for Steam build to avoid conflicting with Steam’s screenshot function on F12
Save Slots:
- Fixed bug where starting a new game would immediately overwrite the AUTO-SAVE slot
- Fixed bug where Save Slot #9 specifically would not load correctly
- Temporarily disabled Save Slot screenshot thumbnails due to them potentially causing issues on some systems when saving (reports of game freezing after saving)
- Potentially Fixed bug where manually saving on the savepad would disable the “back”/”jump” button when playing with a controller
Golden Databanks:
- Fixed bug where Gold Databanks would sometimes keep displaying as not collected (flashing) on the Mega Map, even after being collected
- Fixed bug where the second Golden Databank on the Ice Level could leave the screen permanently white if you exited out of the databank at a specific point
Fire Level:
- Changed P2M3 in the Volcanic Mines to avoid people getting stuck on the fan there
Ice Level:
- Fixed issue where it was possible for a laser puzzle to save the wrong solution, potentially making further progress impossible
- Fixed issue with snowball on ledge in P1M2 not always triggering
- Fixed interactions and dialogue choices with Filadelfo V in P1M2
- Fixed wrong name shown during Celodst Emperor defeat
- Fixed ????? graphics during Wraith cutscene in P1M4
- Fixed ????? name during Spartacus cutscene in P1M5
- Fixed ????? name during return to Save Pad scenes
Electric Level:
- Added Abandoned Bot Cutscene in P6M5 (missing voice for now)
- Added ????? Cutscene before the level
- Added ????? Cutscene when entering the level
- Fixed issue where the 10th powerup on this level was not obtainable
- Fixed Veteran Grunt dialogue and audio mismatch in P5M2
- Fixed Faye scene in P2M2 considering you to have ignored her in P3M3, even after you’ve talked to her in P3M3
- Removed bugged scene in P6M5
Earth Level:
- Fixed issue with Ice Charged Shot not interacting correctly with the moving earth platforms
- Removed dev text in P5M4
- Removed Vie appearance and unneeded “spawn scene” after defeating Mainframe
The End Level:
- Added Realm Portal icons to the Mega Map to help with navigating around The End level
- Added small placeholder line to WREN battle so players know what to do there, until full scene is added
- Fixed bug where sometimes it was possible to collect all 9 Fragments, but it was still not possible to progress past “The Great Leap”.
- Fixed bug where Vie would follow you into The End level even if you had not collected all the Fragments, which made it impossible to get the “Bad” ending.
- Fixed bug where Health Orbs could only be picked up in the “Real” world/realm
- Fixed Mega Map rendering issue on The End level where movable tiles would be rendered on top of the map highlighting, rather than below the highlighting as intended
- Implemented missing achievement “Find and use all four Save Pads in this level.”
- Implemented missing achievement “Beat all 8 forms of enemies at least once.”
- Renamed level from outdated “Brane Maze” name to correctly be called “The End/Catacombs” on all in-game menus
- Changed rooms 18 and 19 to link together to allow for smoother travel around map
Multiple Levels:
- Added Timer-based help Cutscenes for all four In-Between Modules (missing voice for now)
- Temporarily removed Faye Nodes in Uncharted Wildwoods and The End until next patch
Final Boss area:
- Added unique music track for the “Bad” ending.
- Added small set of placeholder lines during Phase 2.5 intermission so Vie can clarify context of what’s going on until we get finalized text in there
- Fixed bug where the final boss fight could crash midway through on systems that can’t run shaders
- Fixed bug where the final boss fight would display the incorrect keybinding for certain prompts
- Fixed bug where there were two Talias on screen at once during a cutscene sequence near the end of the game
- Fixed bug in the Lab where a portal would be rendered partially below the large background prop
- Removed all other placeholder text during True Final Boss Fight
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