Welcome to the café!! Kemopop! is an R-18 game where you match sweets and make cute waiter boys undress. All artwork was made especially for this game!!!
Kemopop! features an ever-increasing cast of characters, including special content for hyper lovers…! More characters and alternate image sets are being added, so stay tuned!!!

Thread Updated: 2025-05-28
Release Date: 2025-02-14
Developer: Kemohaus 18 Itch.ioSubscribestarTwitter
Censored: No
Version: 1.14.9
OS: Windows, Linux, Mac, Android
Language: English, Japanese, Korean, Chinese
Genre:
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2DCG, Anal sex, Furry,Futa/trans, Gay, Male protagonist, Mobile game, Puzzle, Sex toys,
Installation:
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1. Extract and run.
Changelog:
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v1.14.9
  • An official set of Steam Deck controller bindings has been added. This includes a Trackpad scheme; mastering this should provide more accurate aiming.
  • Input glyphs now have a contextual border.
  • Tutorial messages mentioning inputs are now aware of the current input scheme.
  • Fix: Joypad input glyphs will always be displayed on the Steam Deck, even if the touchscreen or cursor is used.
  • Fix: Left joystick navigation should now work as expected on all controllers.
v1.14.3
  • Brock’s stage artwork has been updated.
  • A “none” Special Weapon has been added (currently, just for custom stages).
  • Balance: The Special Gain% of Rainbow Sweets has been reduced by half.
  • Balance: Cake’s second stage has been made slightly easier.
  • Fix: Made sure the Stopwatch and Overflow Warning obey the SFX volume setting.
v1.13.5
  • Several new fanarts from Sakuroke have been added to the gumball machine (there was also a previously missing one…)!!
  • To ease introduction into the game, Azura’s stages have been made easier to complete with lowered stage level goals.
  • In the Guestbook, buttons have been added to link to artist portfolios to better promote fanart contributions.
  • Some elements have been adjusted to increase overall text size.
v1.13.4
  • A new unlockable music track has been added.
  • New fanart has been added to the Guestbook! A previous page was split into two for consistency reasons.
  • The animation of gacha capsules has been improved.
  • Sweet textures have been optimised; idle texture memory here has been reduced by 66%, over 100MB!! (We’ll fill this space with more sweets…!)
  • The button indicator font size has been increased, and reacts to button presses.
  • Improved the display of tooltips for other languages.
  • 日本語: 新しいロゴ
  • 한국인: The Korean localisation has been updated (thank you Kero/大神!!).
  • Fix: Hitboxes on the Gumball Machine have been updated to prevent capsules from leaking out at the top.
v1.13.2
  • Time Attack now has variable start time + refill time based on the current difficulty level setting.
  • The game now saves at an extra point, so you should no longer see character unlock notifications a second time after closing the game.
  • New particle effects have been added for the character unlock screen.
  • The last used Settings tab is now remembered.
  • Shiori’s age has been corrected.
  • The accent colour of a character (i.e. the border around their icon) now determines the background colour of the refill quote.
  • Updated the final campaign character’s accent colour to be more in line with his colour scheme.
  • Balance: Updated some of the newer stages.
  • Fix: Refill quotes for the final campaign character are now unique.
  • Fix: A rare crash that can happen if you pull too quickly on the Gumball Machine.
v1.13.0
Miscellaneous
  • The gamemode tag, if there is one, is now shown on the character overview.
  • Transitions between scenes have been improved.
  • The character unlock screen has been updated.
  • The intro for Suika stages has been polished.
  • A new sound effect has been added for when a Refill is performed.
  • Several new achievements have been added!
  • The appearance of the gradients on the settings and bio overlays have been improved.
  • The sweet highlight effect (when using a special weapon) has a new animation.
  • “Mocha’s Samba” has been replaced with a new song. An expansion to the OST will arrive later.
  • Balance: Lambun’s stage has been made more difficult.
  • Fix: On Sencha’s stage, Pop sounds were playing twice.
v1.12.1
  • Added an animation for when a stage is completed.
  • Added “Overtime” to identify that a stage has been completed and is just being played for fun.
  • Made Gumball Machine pulls a little faster.
  • Fix: The character unlock screen wasn’t showing the character title.
v1.12.0
Miscellaneous
  • Several new pages for the Guestbook, including a speedpaint video.
  • Some graphics have been updated.
  • On the Settings menu, the tab bar now properly indicates if it currently has keyboard/controller focus.
  • General improvements to scene transitions.
  • Balance: Chino’s second stage has been made a little harder.
  • Fix: There is no longer a delay when returning to the main menu while a refill is occuring.
  • Fix: Closing the settings overlay in ways other than pressing the back button would not persist the settings.
v1.11.3
  • The ninth character has an updated preview icon, as the artwork has progressed.
  • Balance: Rika’s alternate stage accidentally got very easy after the last update. Ice no longer combines according to Suika rules on this stage (this was a very confusing behaviour to begin with).
  • Fix: The Sweet Viewer now always shows the sweet ID, to assist with custom stage creation.
  • Fix: Custom characters should no longer crash the game if side art textures are missing.
v1.11.1
  • Balance: Greatly reduced the number of Rainbow sweets on Kincha’s second stage.
  • There were inexplicably a lot of problems with the web version after pushing this patch. For some reason there’s some content that just does not load from an external pack (a way I circumvent the itch.io file size limits) and it was causing issues. There will be more issues whenever the game is updated again, and I’m not looking forward to it.
v1.11.0
Miscellaneous
  • The master volume for unlockable track “Catjam” has been raised.
  • New refill quotes have been added for Duke (he was accidentally reusing Lambun’s lines).
  • There are now unlock requirements for subsequent Guest stages.
  • Sakuroke-san has also provided mosaic-free versions of his fanart for the Book.
  • Some new Book unlocks have been added.
  • The Kemopop! Art Pack has been updated to include all guest artwork.
  • The “Fisk’s Secret” note has been updated for a hint on another secret…
  • The Sweet Viewer has been brought back to the game’s bonus menu. You’ll want to use this as an aid for making custom stages, as it will let you know what sweets are tagged as.
  • Balance: Sweet distribution on various changes has changed as the algorithm was improved. I didn’t check everything, please let me know if a particular stage seems too easy or difficult after this change.
v1.10.0
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You can now generate template files for a custom character. Navigate to Settings -> Data for new options for the creation of custom characters.
  • For liability reasons, we will not be providing a centralised store for custom characters. Please figure out mod distribution by yourselves @w@ If you make your own page for it, let me know about it!!
  • The Steam demo supports custom characters – if you want your friends to play your stage without buying the full game and you want to do it conveniently, this is totally fine.
  • Due to limitations, custom character support is not available on the web edition.
New Language Options
This update adds Chinese locale in both Traditional and Simplified script, courtesy of 汐 (Shio). Thank you!!!
Each language uses a different font for hanzi/kanji glyphs. This is a result of there not being a comprehensive font (that I know of) containing these glyphs in a bold, cute style. In the grand scheme of things, this doesn’t really matter, but I thought I’d explain why it is all different!!
The Japanese locale is a little behind, but should catch up later.
Miscellaneous
  • Added some more flair around the game.
  • The Pause menu has been updated with improved tooltips.
  • Fix: Tooltips being obscured by stage markers.
  • Fix: An issue with the previous page button on the Book has been fixed.
  • Fix: The difficulty selector now properly changes language when the option changes.
  • Fix: The sprites for the large biscuits now properly align with their hitboxes.
v1.8.5
  • Clicking the right stick on a controller will now skip to the next track (this has been undocumented as N on the keyboard; now you know!!).
  • Several sweet sprites have been updated to provide improved visual contrast, to prevent confusion with similar-looking sweets.
  • Two new sweet types are available in the Gumball Machine.
  • A new music track is available in the Gumball Machine.
  • Some artwork on the gumball machine has been updated.
  • Brock now has a new preference for pastries, so they’ll appear on his stage more often after they have been unlocked.
  • Some optimisations across the board!!
v1.7.4
This small midweek update adds human-verified Japanese translation.
As the game is still a work-in-progress, full translation may lag behind updates. But, we will try to keep up. Any untranslated text will appear in English.
v1.7.3
Drugoll drew a new stage for Cyro!!
This update also fixes some issues that I completely did not notice and fixed today.
  • The rendering of smaller sweets has been optimised a little bit (should help with weaker graphics cards).
  • The game can now scale to aspect ratios taller than 16:9, allowing for a proper fullscreen view on the Steam Deck.
  • Trying to drop a sweet in an invalid location will now cause the overflow timeout to tick faster.
  • Fix: The Wrecking Ball now shows a drop ghost.
  • Fix: The drop ghost was disappearing after a special was used.
  • Fix: Some settings had a leftover tooltip from the old interface.
More work has been done on the Japanese translation and these changes have been applied to the beta translation.
v1.7.2
Fixes a few issues:
  • macOS: Resizing to fullscreen will now properly commit that setting.
  • Fix: Controller support and the achievements UI.
  • The first run UI has been simplified.
  • The language option has been moved to “Bonus” and an experimental JP language option has been added.
v1.7.1
Kincha and Mocha change places. Also, the state machine logic has been improved. You will now get refills while a special weapon is active. The board will dim whenever interactivity is disabled.
v1.7.0
Say hello to Kincha! Kincha is a bartender.
Kincha’s Special Weapon is the Wrecking Ball. Aim-and-fire to release a gigantic rock that’s gonna crush everything on its way down…!
Some polishing!!
The game has been made prettier. Here’s what’s new:
  • The Shrink Ray now has its own unique animation.
  • New particle effects have been added (this might slow down the web version – we might need add performance settings, we’ll see).
Ice, Part II
Ice was added a couple patches ago. I wanted a mechanic that would do something more with the game’s physics. Unfortunately, it causes too many annoying situations, e.g. a sweet being trapped on a piece of ice on the side of the screen.
So, this mechanic has changed. Ice now functions similar to tar, but requires two adjacent matches to clear. Tar has been given slightly different physics.
Miscellaneous
  • “Unlock All Scenes” is no longer destructive to your stats. It is now a toggle that only affects the photo mode.
  • Adjusted the position of the pointer cursor sprite.
v1.6.5c
Initial F95 Release
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Author: mryeuem94