An alluring young student of the medical arts…
A golden kingdom ravaged by an unknown disease…
And the secrets of alchemy that could consume everything…
Vita, an extraordinarily youthful and gifted plague doctor, struggles to find a cure for the strange infection destroying her home.
Having spent her entire life in serious studies, she has no time for relationships or frivolous activities…but for a young, elegant beauty, there are monsters more malicious than viruses…
- Fixed the issue where moving to the far right on the Zinnia Street map would not reach the trial endpoint.
- Additionally, the new CG requires being taken back to the nest by the voretoad and waiting at the semen pool for labor.
- Added cross-section view system
- Added toggle option for cross-section display
- Added two pregnancy states: Overpregnant, Forced Pregnancy
- Added a special pregnancy mechanism inside the Plague Devourer Frog Nest
- Added CG: Teatpole birth inside the nest
- Added CG placeholder: Giving birth to a mature Teatpole inside the nest
- Added new enemy: Mature Teatpole
- Added skeletal animations and sprites related to the Mature Teatpole
- Added new scenes in Zinnia Street, including Flying Fascinus Nest and Tentacle Nest
- Added new map object: Phallic Altar
- Added new relic: Phallic Mark (Quest to remove the mark is not ready yet)
- Added new special status: Mimicock
- Added new item: Homeward Bell
- Added skeletal animation: Orgasm while in Mimicock state will result in ejaculation
- Added all related sprites for Mimicock
- Fixed an issue where Vita crouching while a Teatpole was sucking would cause animation misalignment
- New CG: Being swallowed by the Voretoad
- New Boss: Voretoad
- New Enemy: Voretoad Larva
- New Sprite Variation: Voretoad Larva Breastfeeding
- New Map Trap: Circular Restraint Frame
- New H Animation: Circular Restraint Frame
- New Map Scenes: Rinnia Road
- New Map Scenes: Cave Ruins by the Road
- New Map Scenes: Voretoad’s Nest
- New Relic: Weaver Girl’s Ring
- New Buff: Enhanced Garment Protection
- Fixed clipping issues with underwear during certain actions
- Fixed issues with old saves (before version 0.07.5) failing to load properly
- Fixed incorrect adjustment of sprite transparency after transitioning scenes
- Fixed camera shake bugs during map transitions
- Fixed abnormal movement speed after escaping from being grabbed in the semen pool
- Fixed animation call errors when escaping from monsters while crawling
- Fixed clipping issues with certain zombie models
- Fixed the issue where the game controller’s left analog stick had a dead zone that was too small, causing repeated input triggers.
- New CG: Knocked down by zombies
- New Enemy: Zombie
- New H-Animation: 3P Suspended congress (Zombie-exclusive)
- New H-Animation: 3P Doggie Style (Compatible with Tentacled Corpseater and Zombie)
- New Relic Equipment: Ring of the Swordmaster
- New Positive Status: Steam Parry
- New Map Scene: Quarantine Zone (Second Half)
- New Map Scene: Purification Room
- New Map Scene: Flying Fascinus Nest 2
- Added Map Traps: Some traps may trigger CG scene and cause virginity loss.
- Fixed an issue where Vita would fly out of the map during scene transitions while climbing.
- Fixed leg texture anomalies after getting up from being downed.
- Fixed inability to run after transitioning between maps in crawling posture.
- Adjustments for PS controller compatibility.
- New CG: Vita and Protya bathing together
- New Location: Hot Spring
- New Lamp Point: Blackberry Dale Hot Spring
- New Feature: Hardcore mode toggle
- New Encyclopedia Entry: Tentacle Cluster
- New Feature: Heart-eyes display toggle
- New Feature: One-handed keyboard mode
- Improved Compatibility: Enhanced compatibility with old saves post 0.07 update
- Improved Effects: Refined some impact effects
- Fixed text display issues in some dialogue.
- Fixed game freezing when items are produced right after switching scenes.
- Fixed skill management to allow empty skill slots.
- Fixed a display error when removing certain equipment items.
- Fixed bug that caused item count to display as -1 after use.
- Fixed button mapping errors with PS controllers.
- Added “Security Patch” system
- Added parasitic attack for the Tentacle Ball
- Added new status effect: Tentacle Bra
- Added new relic equipment: Milk pump
- Added new item: Fresh Breast Milk
- Added new Tentacle Ghoul Skeleton H-animation: 3P Blowjob
- Added new CG: Vita’s memories with Mother Zirconia
- Added new skill system: FP (Focus Points) system
- Added new skill: Virgin’s Violet Protection
- Added numerous documents and story trigger points across the dungeons and town.
- Added side quest for the Alchemist: Fresh Breast Milk
- Added new feature for Rest Points: Resting. Now, using Rest Points won’t immediately reset monsters; monsters will only reset if the Rest function is used.
- Added functionality to make sprites automatically become semi-transparent when obstructing the player in scenes. This is enabled by default and can be turned off in the system menu.
- Improved key prompts in crawlable areas.
- Improved some mechanisms where the camera briefly pans to the activated target as a visual hint.
- Improved menus so they can be closed directly with the cancel button.
- Improved some dialogue choices to be canceled directly with the cancel button.
- Fixed a bug that could cause the game to freeze when obtaining the Strange Mark in the abandoned basement.
- Fixed a bug where wearing Tentacle Panties would still trigger some CGs.
- Fixed a bug where larvae would cause Vita to lose her virginity.
- Fixed a bug where some map boundaries caused abnormal camera shaking.
- Fixed the issue where the screen remains black after certain CG scenes, requiring an additional key press to proceed.
- Fixed the issue where keyboard keys could not be rebound.
- Fixed the issue where some monsters couldn’t cum.
- New scene: Alleyway of Abandoned Remains
- New enemy: Tentacle Mutant Corpseater
- New corresponding H-animation: Doggystyle
- New CG scene: Defeat by Tentacle Mutant Corpseater
- Fixed an issue where resizing the window freely would misalign the UI in certain situations.
- Fixed an issue where crouching and falling from a platform would sometimes trigger slow descent.
- Fixed an issue where dodging while crouching would consume stamina.
- Fixed incorrect button prompts for Xbox controllers.
- Fixed an issue where reassigning some controller buttons would still retain the old key mapping.
- Fixed an issue where jumping would be disabled in certain situations.
- Fixed an issue where, after triggering certain CGs, returning to Blackberry Dale would cause background texture misalignment.
- Fixed an issue where the climax meter would not slowly decrease when no monsters were present.
- Removed the ability to become pregnant while crouching in the white fluid pool as a virgin.
- New Pose: Crouch.
- New Pose: Crawl.
- Added NPC Character sprites.
- Added NPC Skeletons (for movement) and idle animations.
- Added NPC shop feature.
- Added Cover CG for the gallery.
- Added Small Tentacle Ball.
- Fixed an issue where attack hitboxes sometimes missed.
- Fixed an issue where dashing sometimes triggered an excessively high jump.
- Fixed an issue where game controller key bindings could not be modified.
- Fixed an issue with insufficient dead zone settings for vertical input on game controllers.
- Fixed a skeleton error with Vita during tentacle attacks in the opening storyline.
- Fixed an issue where Vita did not return to the standing position after using sprint to pass certain storyline triggers.
- Fixed errors in connecting some skeleton animations.
- Fixed an issue where the pleasure accumulation speed became abnormally fast after repeatedly triggering tentacle attack CGs from the trigger pool.
- Fixed overexposure issues in certain scenes.
- New Map: Blackberry Dale
- New NPCs: Sapphyra, Protya, Baneberis
- New Side Quest: Investigate the Abandoned Basement
- New Special Equipment: Tentacle Panties
- New poses when lying down
- New level-up functionality
- New item enhancement features
- New gallery functions including scene names
- New dodge action for Vita
- Improved presentation of various values in the statistics List
- Fixed an issue where dead monsters would momentarily revive when switching scenes
- Fixed an issue where some tentacle roots didn’t wither after death
- Fixed an animation glitch when landing from a high altitude
- Fixed an issue where the pregnancy status was still displayed after giving birth
- Fixed an issue where sprites could fall off of the map in certain areas of the tentacle nest
- Fixed a bug where sprites would sometimes fly abnormally when hit by a tentacle pulling attack
- Fixed some sound effect errors
- Fixed an issue where character portraits would disappear after closing the backpack
- Fixed an issue where soak time in the cumpool was not counted
- Fixed mid-layer background position errors
- Added CG: Tentacle attack from the cum pool!
- Added tentacle enemies.
- Added map trap: cum pool.
- Completed second half of sewer map that now connects to the surface area.
- Improved trigger detection for climbing.
- Improved text display speed in the opening scene.
- Improved Vita’s momentum retention when entering an uncontrollable state.
- Fixed an issue where Vita’s aerial attack could sometimes result in abnormal gravity if interrupted.
- Fixed a bug where Vita would sometimes climb walls automatically.
- Fixed a rare animation bug when jumping while climbing.
- Fixed an issue where some platforms would incorrectly trigger climbing.
- Fixed the gamepad issue where “Press any key” could not be triggered.
- Fixed a bug where Vita would glide when jumping on certain slopes.
- Fixed a UI bug that occurred when exiting the system menu without closing the dropdown menu.
- Fixed a rare black screen issue when skipping the opening scene.
- Fixed incorrect ejaculation animation positions.
- Fixed incorrect CG text calls.
- Fixed an AI bug with the flying worm’s bugged behavior after being knocked down.
- Fixed some clipping issues with pregnancy images.
- Fixed some missing cut-in performances.
- Added Penisworm CG scene.
- Fixed bug where the UI was misaligned at different resolutions.
- Fixed bug where the UI interface doesn’t update immediately after obtaining items.
- Fixed bug where the third attack strike goes through walls.
- Fixed bug where player’s key bindings did not display correctly.
- Fixed bug when using Left Shift to bind any key would cause the button prompt to disappear.
- Fixed font errors.
- Fixed bug when opening menu caused vertical Vita sprite to disappear.
- Fixed bug where “Leave Game” in the options did not close game properly.
- Improved the quality and fluidity of controls.
- Added new adaptations for various brands of controllers (Xbox, PS, NSPro).
- Added resizable window function.
- Optimize animations, including running, jumping, attacking, climbing and miscellaneous movements.
- Vita’s vertical sprite has been redrawn. A second butt view from behind has also been added.
- Optimize initial key bindings
- Adding option to turn off screen flash during climax
- Added animation of Vita being a bit embarrassed when naked.
- Now players can easily click and switch between admiring Vita’s front and back.
- Fix miscellaneous reported bugs.
- Optmize the saving and loading system
- Finish Japanese translation.