Luminary Protocol is an adult Isekai visual novel with a dark, unfolding narrative. You, along with others, are torn from your reality and thrown into Lumis—a dangerous, magic-filled copy of Earth ruled by enigmatic gods and demons.
The story begins with familiar genre tropes but quickly descends into a desperate, life-or-death struggle. Expect a mature story featuring graphic violence, sex, nudity, adult themes, and substance use.
Explore a Shifting World
The world of Lumis is unstable. Chunks of other worlds are regularly transported there, merging with the landscape. This phenomenon, known as a ‘Convergence,’ brings new creatures, peoples, and technologies, offering unique locations to explore beyond the core world.
Your Path Through the Story
The game follows a linear main story, but your choices matter.
Flavour Choices: Most decisions will change your immediate experience and perspective on events, rather than branching the main plot.
Key Events: Rare, pivotal choices will have a significant and lasting impact on the story’s outcome.
Alignment System: Your actions will align you with Order, Chaos, or Balance. I consider the ‘Balance’ route to be the canon path through the narrative.
A Note on Development & AI
This project would not exist without the use of AI tools for asset creation, as I don’t have the budget to hire artists. This allows me, as an amateur solo developer with no experience making software, to pair my writing with the visuals needed to bring the world of Lumis to life.
The Road Ahead: I’m releasing the game at this point because I have finished building the technical framework that the mission system uses and it has a pretty good amount of content for a first release. Now I can just get on with new content, rather than worrying about trying to work out building UI, menu and mechanics. My goal is to release a new chapter/update every 1-2 months (ideally 1, but I’ve seen too many games over-promise and under-deliver with timescales). I intend to release updates as at least one fully complete “adventure” for one of the factions in the game, similar in size to what happens in Chapter 2. Alongside that, I hope to include some smaller scenes, where you get to spend down time or go on other adventures with specific characters. That’s the idea.. at this stage I’m still working out what is feasible as a part-time developer.
Win/Linux: DATANODES – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
Mac: DATANODES – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
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