Monster Brothel [v0.1.16.4] [Nils “Gecko” Munch]


GAME STILL IN EARLY DEVELOPMENT! (jam is over at the time of writing this)
Backstory:
The succubus Demonica has found a derelict building, and with you plan to fill it with lusty monsters and even lustier monsters!Made during the NSFW MiniJam #14, with the main theme being Cozy (hence management game loop and medieval fantasy setting and the writing style) and MonsterFucking (Since the people you hire are all monsters.)

Thread Updated: 2025-05-14
Release Date: 2025-04-23
Developer: Nils “Gecko” Munch itch.ioDiscord
Censored: No
Version: 0.1.16.4
OS: Windows
Language: English
Store: itch.io
Genre:
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Erotic, Monsters, NSFW, Pixel Art, Roguelite, Tycoon, brothel, monsterfucking, tavern, Adult, Strategy
Installation:
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1. Extract and run.
Changelog:
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v0.1.16.4
  • New divergence : Players that request predominately male monsters now get Sarn as their tutorial guide and free starter monster.
  • New mechanic : Capacity (not fully implemented yet)
  • New NPC; The fortune teller, grants visions of the future, but what could it all mean?
  • A fourth bedroom can now be unlocked. Bedrooms increase capacity.
  • Demonica now has dialogue for being hired later in the game.
  • Tweaked the Flower girl proposition script, so she hopefully stops disappointing people.
  • Improved the random wandering system, so characters stack less.
  • The flowers from the flower girl now has a visual representation.
  • If the player has a even score between male and female monsters, the tutorial character is chosen randomly.
  • Fixed up some ritual sprites to make characters more canonical.
  • Fixed some random bugs.
v0.1.15.5
+ A new step on making a new brothel now asks a bit about what the player expects to see. This system is still new, but over the next couple of months will trickle down more into the inner workings of the game.
+ The people hath spoken, Vesk now has a hemapenis, and his first nude appearence.
+ Cleaned up a lot of silly code, so it’s easier to work with in the future.
+ A fancy cursor! Whoooaa! You can turn it off if you don’t like it.
+ Polished up and impoved the setting menu and UI.
+ Fixed bug where upgrading Stamina would upgrade Confidence.
+ Added some weiners to characters that should have weiners but didn’t have weiners. Weiners!
+ Improved audio and interface feedback.
v 0.1.15.1
+ New Monster Collection page on the main menu, revisit all your favourite moments (New systems, so you might need to unlock things from scratch.)
+ Unlocked scenes are fully account-bound.
+ We are so happy to report that https://x.com/Misuzugon is now voicing (currently mostly moaning) for Demonica.
+ New Demonica animated scene : Reverse Cowgirl.
+ Added moans to Demonica BJ scene.
+ Recoloration and adjustments in a handful of scenes.
+ Character spawn dates are now better wiped clean when starting a new game.
+ Expanded Credits list.
v0.1.15
+ Reworked the Monster Manual and added space for rituals and lore, will follow up with a more interactive and detailed ritual list later.
+ New host stat : Stamina (each point gives a 3% chance of recovering another block of exhausted per tick)
+ Shift+clicking or right+clicking a hired monster now opens up their monster manual page directly.
+ New client NPC: Augustine.
+ New client NPC: Meldric.
+ Reworked some UI on Dialogue windows and the Game manual.
+ Made a portrait for James the Mason.
+ Flower girls and Drunk Couple overworld sprites are now animated.
+ Fixed up some chance math.
+ Made some internal tooling to better track NPC movement.
+ Optimized movement/idle flows on NPCs.
v0.1.14.3
+ Time/Work system reworked : Characters now get Exhaustion after performing rituals.
+ By request of our good friends in legal, we have removed any references to real world religion, and made up our own inworld faith.
+ It no longer costs time to collect payment from guests.
+ For most characters, chit chat now has more varied topics to talk about.
+ Reworked notification icons.
+ 2 new musical tracks in rotation
+ New client NPC : Brinn the Farmer.
+ Added some more safety guardrails to some of the code.
+ Tea time has been reduced from 3 time units to 2 time units and 1 exhaustion.
+ Reworked/rebalanced the Jester a bit.
+ Gave Citri a unique power (can’t believe I forgot her in the process)
+ The bug report screenshot now includes UI.
+ Someone who you might not expect can now visit your brothel as a paying customer (1:10 chance).
+ Sarn hire cost reduced from 300 to 200.
v0.1.14
+ The Cameo program is now open, a cute way to support the development (https://monsterbrothel.com/cameo)
+ All hosts now have unique abilities, making them a bit more varied in play.
+ The landlord now has a full walking animation (Cheers @gandalfhardcore )
+ Confidence reworked : All rituals are now being rolled ahead of picking.
+ No matter how bad your RNG is, the landlord will not increase rent the first two days.
+ Game balance : Made some micro adjustments making the game a little easier early on.
+ Game balance : The first three days, client NPCs now have double odds for spawning.
+ Reworked the ritual pick list, making the choice clearer.
+ Start of game is now a bit more hand-holdy.
+ Mouse scroll UI added to animated scenes.
+ Camera now pans to highlighted characters.
+ Written up a privacy policy to make legal happy.
v0.1.13.1
+ New client : Jovan, the naturist druid
+ New passive skill : Rudeness (free rejections)
+ Fixed some issues regarding savefile loading that could cause loss of progress (cheers @silverbeakcrow )
+ Cleaned out some typos (cheers @hybrid_spyder )
+ Tweaked some animations and sound effects.
+ Rejection action now more visual.
v0.1.13
+ New system to handle animations while peeking is in place.
+ Demonica is the first to have an animation, for her blowjob scene (still needs to be cleaned up a bit)
+ Fixed some glitches that could occur when expanding the brothel (cheers @silverbeakcrow )
+ Scroll view can speed up and slow down animations when peeking.
+ Polished up bug report form.
+ Bug report button can now be toggled on/off in settings.
+ Improved mouse scroll on rituals list.
v0.1.12.5
+ The Gecko is declaring war on BUGS, and there is now a Report bug button in the corner at all times.
+ Cleaned out a lot of code.
+ Added some unit tests to the game project for security.
+ Minor UI changes.
v.0.1.12
+ There is now a preliminary expansion you can purchase from the mason. (this is a quick stab, a more detailed system will prob come in later.)
+ Gorn the Minotaur drops by, but is not recruitable yet.
+ Bri the Orc gladiator is also nearby, but equally unrecruitable.
+ Look at the sky! Clouds! and some birds.
+ With more floor to navigate, the hosts will start to populate the carpeted area, keeping guests in the main area.
+ New passive skill : Legalese
+ Fixed a lot of minor pointer clicky interaction stuff.
+ Rewrote the keyhole peeking system to prevent visual leaks on dual screens.
+ Microfixes all over the place.
v0.1.11.2 Hotfix
– Hey gang, I done goofed, theres a gamebreaking bug in the latest version related to peeking, where you could get softlocked. It is now fixed.
v0.1.11.2
+ Overworld character are no longer clickable when peeking (cheers @silverbeakcrow )
+ Vesk is now fully animated. He’s not recruitable just yet, but he is next in line to get the host treatment.
+ Citri the Mushroom Queen had her mindmap reworked, and now has a higher tolerance for temporary drops in reputation.
+ Some minor visual glitches fixed.
+ New passive skill (Reception) and a bit of tinkering in the passive skill window.
+ Reworked the audio landscape, and added a roster sound effect to signify day shifts.
+ 3 new soundtracks, and new main menu theme.
+ Fixed issue where two animated characters started “flittering” when they came too close to each other.
v0.1.11
+ VERY experimental save system now in place.
+ Game saves each day, after paying the landlord.
+ The game does NOT save, if you go broke by paying the landlord.
+ Game saves can be loaded from the main file.
+ Save files are synced in Steam CloudSave, when running from Steam.
+ Save files are encrypted.
+ Pressing escape to open the pause menu works again!
+ Fixed some glitches in the gold and rep indicators.
v0.1.10
+ Glint the Kobold can now be recruited, but not easily.
+ New topless scene, masturbation scene and suspension scene with Glint the Kobold.
+ No need to keep writing “PostJam” in version number, since the voting is over.
+ New encounter system has been set up, more about that later.
+ Landlord can now decide to raise rent, because he is a jerk.
+ New toggle for Twitch notifications.
+ New NPC merchant; Flora.
+ You can no longer disband leaving characters and get extra minus reputation.
+ New input system.
+ Overworld camera can now be panned with ASDW.
+ Rejecting characters is now more responsive.
+ Expanded the dialogue system a bit, with new capabilities.
+ Sneaky secret topless scene added, but who?
+ Time passing now speeds up leaving characters.
+ Loads of small adjustments in the pixel art.
v0.1.9
– Vesk has unlearned his levitation stage exit spell, and can no longer float through the air. (Sorry @silverbeakcrow )
– New settings : Mosaic cencorship of NSFW scenes and mute NSFW audio. (using these should make the game streamable on Twitch)
– New passive skill : Engineering (reduces construction costs)
– Made system so I can stream the development on Twitch without breaking TOS.
– New Cultist portrait and events.
– Monster Manual now in alphabetical order.
– Level up buttons not visible unless you can click them.
– Minor UI improvements.
v0.1.8
  • Sarn is now fully animated, he can even lie down ^^
  • New character Vesk is now in the game, but not hirable just yet.
  • New character Glint is now in the game, but not hirable just yet.
  • You can no longer stall-wait the landlord (Sorry @onlyKentrop )
  • The fireplace now toggles on/off… Cozy.
  • New kickout mechanic.
  • Reworked a bunch of skill code.
  • Skill point allocation now gets correctly reset at new games.
  • Hosts now correctly start at level 1, not 0.
  • Money and reputation changes now “trickle” up/down.
  • Settings can now always be reached.
  • New settings toggle : Fullscreen
  • New settings toggle : Run in background
v0.1.5
– New game mechanic : Passive skill points.
– Two new passive skills : Eye of the Beholders, Juicy refreshments.
– Refactored a BUNCH of systems and functions.
– New Prince portrait.
– Skills can now improve the keyhole size while peeking (cheers @felicianavarro )
– New NPC : Rogue.
– Small balance adjustments on earnings.
– Fixed some audio system stuff.
– Citri is now fully animated, and learned how to sit down.
– Implemented a priority system for highlights, so a character in front of a fireplace will highlight the character, not the fireplace.
– Time progress label now uses bigger blocks, so does XP blocks in the monster manual.
– Spending characters (Nun, Sarn, Builder) now checks if you can afford their services, instead of giving you a game-over.
– Fixed a bunch of smaller bugs.
v0.1.4
– Levelup is now purely point-buy.
– Charisma and Confidence now have better game mechanics.
– Monster manual skull now glows when a character can be leveled up.
– New customer : Nadia the Tavernmaid.
– New customer : Mystern the Cultist.
– New poledancing scene for Sarn.
– The rascal satyr can no longer steal more money than you have, causing instant game-over. (Cheers @tingarius)
– The mysterious hole in the tree line has been patched (Cheers @therealkidnappersurpreme )
– Fixed issue in monster manual where portraits would not be aspect ratio’ed.
– Demonica learned to lay on more beds! <3
– Fixed glitch that could casue double-dipping in the same customer pool (Cheers @poppiboy)
– Making some adjustments in the spawn rulesets.
– XP from the nun is more streamlined and increased to 3.
– Tweaked the movement system.
v0.1.2
– GandalfHardcore is now a onboard part of the production team.
– Demonica and Yolo are now animated.
– Starting a new game after going broke no longer softlocks you into always being broke.
– Flow change, clients and their hosts now stay in their occupied room to not spam the main hall with characters.
– Paying guests now sport a coin notification above their head. Rubies for level ups.
– Fixed bug where confidence actually didn’t matter…
– Monster Manual and Game Manual now opens up on the first page, first time its opened.
– Animations now correctly pause when a window is opened.
– Chandelier now hangs from a chain, not in mid air
v0.1.1
  • PostJam updates will be in a seperate build pipeline.
  • Started refactoring a lot of the spaghetti-code.
  • Added a big ol’ tree to the entrance.
  • Updated Demonica’s world sprite.
  • Adjusted daycycle light.
  • Added some fire in the fireplace.
  • Fixed issue where room visitors hitbox would overlap onto the sneak peek hitbox.
  • FastForward is now only unlocked -after- you accept Demonica.
  • Fastforward is now disabled during NPC dialog and other windows.
  • Fixed some layer issues in the world.
  • Fixed some typos.
  • Bigger tooltip text.
v0.0.4
initial zone release
Developer Notes:
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If you spot a bug or just wanna talk about how its made, hit me up on my Discord Server.
Inspired by: Dave the Diver, Reign, Yes your Grace and Long Live the Queen.
Asset Usage:
Overworld tileset and world sprite templates by GandalfHardcore.Adult activity sounds by OpenNSFW Sound Pack.BGM by Alkakrab.Wild Dance beat by Bjorn Lynne and Rafael Krux.
AI Usage:
AI images used as reference pictures for the pixel art.AI images partly used in logo generation.If I plan to take this game to an official launch, I will of course get some real artists on the case, the first in line would definitely be GandalfHardcore, whom I made Orgynizer with <3
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Author: mryeuem94