Night Labyrinths is a turn based dungeon crawler with a mix of handmade and randomly generated dungeons.
The night spawns monster filled labyrinths that manifest throughout the city, luring it’s citizens into them.
Thread Updated: 2025-07-05
Release Date: 2025-07-16
Censored: no
Version: v2
OS: Windows
Language: English
Other Works: Lewdest Labyrinth
Genre:
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Rape, Female Protagonist, Monster, Turn Based, Dungeon Crawler,
Installation:
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1. Extract and run.
Changelog:
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v2
-New stage after the sewers added. -Boss maps added to the Courtyard and Sewer.
-Full screen H attacks have been added for some enemies. There are 9 in the current build. These enemies have a pink or red outline and have a chance of activating the attack.
-Player stats reworked (see in-game explanation in the ‘How to Play’ menu).
-Lots of skills were changed and new ones added.
-The cap limit of each skill can now be seen when selecting them.
-Skills that are maxed out will not show up for selection.
-Added a reroll option for white and pink skills for a cost.
-Skill preference is now determined by a tension threshold, prep actions no longer change it directly but instead lower this threshold. This change was made to provide more interaction between the normal and pink skills.
-Removed collection items, instead there are recurring items that will permanently increase your stats. These can also appear in the shop.
-Level select reworked to show the chance of the stat increase items appearing. From High, Normal, to Low based on how many were collected in that stage.
-Shop now carries a set of randomized items that change upon returning from a dungeon. The last two items are always upgrade items.
-Enemies now have properties applied to them (basically things they do).
-Enemy info screen added. By pressing the interact button you will now see what each enemy can do and which properties they have.
-Placement traps will stay active longer
v1Demo
-Gameover CGs added for the 2 levels in the demo (1 for courtyard and sewer). I tried my hand at animating these so let me know what you think
-Added new preparation action ‘Easy Access’, at the moment this also changes the CG for two of the male enemies
-Added a settings option to wait for input on CGs
-Added a settings option to manually pick up items
-Skill cards now allow you to select from 3 skills upon pickup
-New status ailments that affect the player (lust, blind, slime, miasma), some enemies now have attacks with these properties. There is a new UI element to track them. Each can stack up to 9 and reduces themselves by 1 per turn. An antidote item will remove all current ailments
-Lust: Increases tension per turn (this replaced damage based tension)
-Blind: Reduces vision and disables minimap
-Slime: 30% chance to restrict movement
-Miasma: Prevents healing
-Lubricate skill made weaker
-Slime trap now also debuffs defense
-Slime titans are stronger
-Fixed various bugs
Developer Notes:
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Currently in development:
- Game over/defeat screen
- More preparation actions
- More specialized maps
- Boss encounters
- and more
WASD – Movement
Q – Strafe Left
E – Strafe Right
X / Left Click – Attack / Confirm
Z – Wait / Cancel
Enter – Interact (doors, stairs)
Tab – Item Shortcut
ESC – Menu
Right click will also close menus
Gamepad controls are supported, please see the key config in game
Controls can be changed in game
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