V0.20:
WEEK 2 is here! Includes: -The next 7 days of content -New potions -New artifacts -Two new monster NPCs, WITH COMPLETE ART! -The Sandbox Mode! (heavy alpha, expect bugs) -Saves for Browsers have been fixed to survive updates! (I think. Note: might need to restart from this update, and you should be stable against future updates. Hopefully. Download is always better for save stability.)
Still a lot of temporary art, still a lot of unpolished menus, still need to find good background music (that’s proving darn difficult. This is a very unusual balance of atmosphere I’m trying to hit), but all that is steadily being chipped away at, along with the rest of the story.
Also, I have opened the game up for donations! Please note, donations aren’t going to get the game out any faster; this is not a “maybe I can quit my day job!” situation. But if you want to show how much you’re enjoying the game with a donation, it’s quite appreciated!
OH! LAST THING! You might want to replay day 7. There’s nothing new there, but… it’s going to pay to refresh your memory.
Edit: Bug with “Box Mimic Game Over” and Restart buttons not working should be fixed!
V0.18:
-Pause button in the lower-left corner of the screen
-Colorblind Mode, available to toggle via the pause menu. Currently, it just spawns a scroll that lists the gem colors; barebones, but functional.
-Tweaked the curse scroll to highlight it can only be used on “OBJECTS”.
Pending issues, to be resolved at a later date: -Quit button on browser version still non-functional -Saves on browser do not persist over version changes
V0.17:
-Holding a click down on an item for 1 second will emulate a right-click, displaying rules and descriptions of potions and items! Hopefully this means that the browser version is now playable for Android and Tablet users! I hope you all enjoy!
V0.16 changes:
-Fixed a bug where Mages with Swords wouldn’t qualify for boob potions. Why? Because the darn code was looking for “LongSword” instead of “Longsword”! Darn capitalizations.
-Shifted the shelves around so the item shelves are a little more visible behind the speech scroll.
-Henceforth, I will be including a “.console” file in the downloadable Zip file. IF YOUR GAME CRASHES, try running the “OnePotionPleaseV0.16.console” file! A CMD window will open up, followed by the game. While the game runs, the CMD file should display any and all ERRORs the game gets. If your game crashes, and you send me a picture of that crash in the comments, it will help me figure out what’s causing the problem
V0.15: -Fixed a bug in which Axes were not counted as melee weapons
-Included “Mimic Upset” in messages if mimic was sent a smart adventurer
-Modified some hints
-Fixed a couple more minor bugs
V0.14: -BROWSER VERSION! Please note that everything SEEMS functional so far, but I have not vetted this as thoroughly as the downloadable windows version. Fingers crossed!
-Fixed some more minor bugs, including the “Load Day” buttons on the pause menu not updating on pause
-Mirror sliding SFX does not play if WalkingSpeed is over 10
v0.12
-A couple minor graphical fixes
-A “Walking Speed” slider on the pause menu (reach it by hitting ESC), so you can make the adventurers move faster, if you want to hurry to the next puzzle.
-A “Wait for click before Adventurer leaves Mirror” toggle on the pause menu, for any of you who want to savor the post-transformation display before moving on to the next adventurer.**
v0.1
initial zone release