v0.6.2b
-Fixed a bug where an item from the block B questline was preventing the new Warden’s scene from showing up
-Fixed some typos
-Altered some renders
-Adjusted some pixel art
v0.6.2
-300+ Renders
-13 new scenes
-2 Characters (1 Goddess)
-2 new areas (Psych Ward // Goddess Area)
-You can relive 2 scenes from the GQ in your cell
-You can re-enter the GQ through Convict Support (Intersection II)
-By re-entering the GQ you can relive a lot of endings there
-There is 1 optional toilet scene added, with a new indicator (!)
-Ivy now has some post-GQ dialogue
-Lots of bug fixes and minor changes
v.0.6.0
-500+ Renders
-5 Bad Endings
-5 Scenes
-The whole Guards’ Quarters block [Enter through Main Quest // Ivy]
-A new quest chain
-Two new hidden quests
-New STEALTH mechanics
-Different kinds of puzzles
-Randomer’s ID Cards after you complete a Hidden Quest in the GQ
v0.4.5b
– Black screen when talking to Jess in Kayleigh’s quest
– Fixed some faulty quest markers in Kayleigh’s quest
– Fixed double day counter in Kayleigh’s ending
– More obvious comment on the last scene
– Fixed some variables that weren’t resetting in Kayleigh’s ending
– Fixed a bunch of typos
v0.4.5
– 1 new repeatable scene
– 3 new bad endings
– 8 more scenes that are part of a play-able bad ending
– 2 New animations in a way smoother style
– New ‘Game Over’ image
– New screen behind Jess to see where she’s at
– Notable bug fix: Now the third trial in block C should no longer freeze if you don’t have an Energy Core.
– And a lot of minor bug fixes
v0.4.1c
– Fine-tuned third trial in Block C
– Fixed black screen after Marcia’s revenge scene
– Fixed some quests being repeatable
– Added many more NPCs to Block C
– Added a few more accessible cells to Block C
– Changed pixelart of MC
– Lightened up the cell block
– Added a few more images and a small scene to Zimasa’s quest
– Also made the goal in Zimasa’s quest more visible
– Added 4 missing images to Keyleigh’s feeding
– Turned worshipping Queen Rani into a Daily activity, rather than skipping time
– Yang’s ticket now actually costs credits, but way less
– Marcia has different conversation answers if you save her
– Marcia now notes to bring the ‘evidence’ to her in her cell
v0.4.0
– Added Block C
– Over 600 renders
– 4 new characters in Block C
– 1 new character in Block B
– Around 13 different scenes and 3 bad endings
– A new questline, and seperate side quests
– Scenes with socks (finally)
– Fixed some small bugs here and there
v0.3.2.1
– New content warnings: In addition to the red exclamation mark (bad end) there is now also a green one, (potentially ‘gross’ content)
– New BGM in the Med Bay
– Added a full caps password option in a hidden quest
– Fixed some sprites
– Fixed a looping bug in the Chapel
– Fixed some missing sounds
– Fixed the last quest of Block B not completing
– And all kinds of smaller things, like typos and sound adjustments
v0.3.2.0
– New Scene with Jess
– Reworked Jess’ conversation
– New Bad End in Med Bay (Cyra’s Q)
– Forgiveness scene added (+ 2 ending variations)
– Bunch of bugfixes
v0.3.0.1
– Block B (6+ scenes)
– Cassandra Quest
– Cassandra scene
– Main Quest added to
– Med bay reworked
– Cyra Added
– Rimming stations added
– Scene with Jess added
– Scene with Jess/Marcia added (F/F)
– THREE bad ends to find
– Two of these related to Hidden Quests
– Fixed a load bugs/typos/etc
v0.2.7.9
– Added a scene in Courtyard (repeatable)
– Added the Training Facility
– Added scene with Shyla
– Added scene with Ivy at Grace
– Added small area’s to the Lab
– Added scene with Xie
– Added quest for Xie
– Added a Hidden Quest
– Added a repeatable scene at the end of the Hidden Quest
– New Bad end
– New scene with Marcia
– New scene with Dinig hall lady
– Small new area in Dining Hall
– New way to dodge the toll
– Bunch of typo’s fixed
– Got rid of text that came with the ‘visual introductions’
– QTE at the Security Grid now has a failsafe, to ensure you cannot fail more than 3 times in a row.
– Got rid of a lot of waiting segments withint a dialogue box.
– Combat lag reduced significantly
– Adjusted the pre-loading stress
– Fixed bug in Cold Storage where the critical error would occur upon entry
– (hopefully) Fixed a fade-in bug when doing Marcia’s event
– Fixed a bug where failing to meet the massage stat-check would result in a loop
– Fixed some collision issues
– Adjusted some of Ivy’s early conversations to reflect her personality better
– Fixed a big in the Dining Hall, regarding the daily work.
– Decreased intensity of loading times on events.
– Fixed bug in the breathing rom.
– Fixed some smaller bugs and render inconsistencies.
v0.2.5.1
Initial Release
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