v0.61
New mission: you can board the pirate ship.
New mission: you can board the alien ship.
Added a fourth enemy encounter to the escape pods. This time you can face the aliens (this is also how you can get the access card to the alien ship).
New weapon: the shotgun.
Extended combat system: from now on your can heal and change weapons during combat.
Added more interaction with the Infiltrators. They can give you stims, the shotgun, and they can help you out with the pirate ship if you get stuck.
Added slightly more interaction with the prisoner.
v0.5
New faction: the aliens.
New slave cycle: correctional facility (you need to get captured by the infiltrators to get there)
New story line: the Hawthorne line. This is going to be a separate story line from the main game that you can only get to via the slave cycles. Right now this is only the introduction, but there will be more content here later on.
Image rework: Nearly all images were improved upon. This way the technical level is on par with The Zeta Sector 1.6.1 or even above in some cases.
Dialogue rework: Changed the dialogue to the way it works in The Zeta Sector 1.6.1. I think it’s more immersive this way.
1 new scene with the prisoner. I don’t have the courage to call this an extension. But there is 1 additional way to please the prisoner.
Some quality of life features. If Jennifer sleeps there is a render for it. If you kill an enemy there is blood. If you go outside wearing latex you actually wear latex, etc.
v0.41
Visual update. The majority of the images were brightened. In some cases they were photoshopped in a greater degree. There are also images that were re-rendered.
I migrated my code from my other projects. This means there are new fonts and the visual theme was tweaked a bit.
v0.4
Added a new slave cycle to the game, where the player is sold to a gang of bandits on a desert planet (the cycle automatically starts once you get captured by the pirates).
Removed the secondary weapons from the inventory. I’m not ruling out the possibility of having them. But right now the game doesn’t have any, and this can be very misleading.
Added a new location: the escape pods.
At the escape pods players can finally get a taste of the combat system (which is something that I should have made a really long time ago, but finally it’s here
Added a new location: the pirate ship.
In here currently there is not much. However the pirates will ask you if you could fix their water filter, and if you agree, this will lead to a bad end, where Jennifer is forced into a petsuit and gets used by the pirates.
Added a new faction called the infiltrators. They are suspicious of newcomers, but they are still loyal to Earth.
Added a new mechanic that keeps track of Jennifer’s standing with the factions. Right now it doesn’t do anything, but this will change later.
Changed the dialogue between the prisoner and Jennifer in the enslavement path so the sex and punishment part would be under the “How may I serve?” question. If Jennifer has zero punishment points, this will result in sex. In case there is punishment due, this will result in punishment.
Changed some of the interaction between the soldiers and Jennifer. From now on they will react if Jennifer is a slave, and so will the infiltrators.
v0.1a
If Jennifer gears up while she is enslaved, she will have a collar on her neck in both pictures.
If Jennifer is enslaved in the sissy start scenario, the inventory text will display that she has a cock cage.
Replaced the town guard image with a better one.
Fixed some typos and grammatical errors.
v0.1
Initial Release